Search found 184 matches

by OneMadOgre
Fri Jan 18, 2013 2:14 pm
Forum: Officer's Lounge
Topic: Web play aids
Replies: 28
Views: 11340

Re: Web play aids

I was ill yesterday, so I didn't really play with it much yesterday evening. Next up however, is the shipyard, giving people a chance to try out new designs and then manage their fleets. After that, I think a combat simulator. I have pieces of the combat simulator already, from a similar style game ...
by OneMadOgre
Thu Jan 17, 2013 12:31 am
Forum: Officer's Lounge
Topic: Web play aids
Replies: 28
Views: 11340

Re: Web play aids

too excited to playtest. Spent some more time on this last night. Screenshot is zoomed in the browser. * Added squares for fixed assets in a system (starbase / shipyard) * Added grey circles to reflect the relative importance of the system. (estimations on systems not explored yet based on all "...
by OneMadOgre
Tue Jan 15, 2013 5:58 pm
Forum: Second Edition Development Archive
Topic: Initial Builds - Homestretch Playtest
Replies: 6
Views: 4978

Re: Initial Builds - Homestretch Playtest

Near as I could tell, the ability to buy census and feed it would have a drag effect on how fast colonies would come into their own. Buying a census level once per year (if I read that right, once every 10 turns), means that you're going to have a hard time getting a colony to be a core world type p...
by OneMadOgre
Tue Jan 15, 2013 5:15 pm
Forum: Officer's Lounge
Topic: Web play aids
Replies: 28
Views: 11340

Re: Web play aids

I'm using both a JSON file for some of it and a SQL backend for others. It's all just running localhost for now, as this isn't really my game. :lol: I ended up moving the enemy fleet indicator to oppose the friendly fleet indicator. (Right below and pointed up instead of pointed down.) Maybe a squar...
by OneMadOgre
Tue Jan 15, 2013 3:19 am
Forum: Officer's Lounge
Topic: Web play aids
Replies: 28
Views: 11340

Re: Web play aids

Played with a little more. Changes... * Added a background because I wanted it to look like stars. * Removed jump lane cost (still might be interested in it on non-hex maps) * Retooled the jump lanes to reflect the quality of the jump lane. * Put a green underneath the jump lane if support carried t...
by OneMadOgre
Mon Jan 14, 2013 4:04 pm
Forum: Second Edition Development Archive
Topic: Initial Builds - Homestretch Playtest
Replies: 6
Views: 4978

Re: Initial Builds - Homestretch Playtest

You and I had a similar vein of thought. Since I'm a rookie, I took the suggestion of about 150 of the starting EP to be on non-military units. At the risk of tipping my hand, (yay playtest!) I took an immediate look to where I want to set choke points. My thought was that I could look to immediatel...
by OneMadOgre
Sun Jan 13, 2013 9:52 pm
Forum: Second Edition Development Archive
Topic: Playtest Rules Notes
Replies: 31
Views: 14059

Re: Playtest Rules Notes

To be fair, I have no idea. I just wasn't sure if it impacted or not. :D
by OneMadOgre
Sun Jan 13, 2013 8:35 pm
Forum: Officer's Lounge
Topic: Web play aids
Replies: 28
Views: 11340

Web play aids

Because I like to tinker now that my hair is pointy and I don't write code for a living anymore, I've been playing with an interface for the 2E playtest. Got my little section of the playtest map into a SVG graphic. Currently, I'm trying to display class, size, jump lanes, jump lane cost, and the gr...
by OneMadOgre
Sun Jan 13, 2013 2:28 pm
Forum: Second Edition Development Archive
Topic: Playtest Rules Notes
Replies: 31
Views: 14059

Re: Playtest Rules Notes

How does that work out when you bring up the tech levels on the more primary combat stats. At the TL-0 we're running the playtest groups at, I agree. I'm loving my stealth ships. But I have no plans of raising the tech level on stealth, but I am certainly interested in increasing my tech levels on a...
by OneMadOgre
Mon Dec 31, 2012 2:18 pm
Forum: Second Edition Development Archive
Topic: Home Stretch Playtest
Replies: 10
Views: 7320

Re: Home Stretch Playtest

Yes please.
by OneMadOgre
Sat Nov 17, 2012 2:36 pm
Forum: Second Edition Development Archive
Topic: VBAM 2E Playtest Files (Was: Any Updates?)
Replies: 174
Views: 63828

Re: VBAM 2E Playtest Files (Was: Any Updates?)

Sadly, I get excited to see this thread update, even when it turns out to be spambots. :lol:
by OneMadOgre
Mon Sep 24, 2012 8:08 pm
Forum: Second Edition Development Archive
Topic: VBAM 2E Playtest Files (Was: Any Updates?)
Replies: 174
Views: 63828

Re: VBAM 2E Playtest Files (Was: Any Updates?)

I'd love to be in a playtest as well. As you finish up the stellar construction rules, I'd love to get a shot at building a web interface for that again.
by OneMadOgre
Sat Jun 16, 2012 1:55 am
Forum: Officer's Lounge
Topic: Mass Star Rolls
Replies: 15
Views: 5800

Re: Mass Star Rolls

I had to rerun the recreate galaxy code a couple of times to get the system terrain and system specials activated. Discovering one of the problems with my random generation of star locations and then placing jump lanes between stars by distance and availability makes some interesting terrain in that...
by OneMadOgre
Fri Jun 15, 2012 10:07 pm
Forum: Officer's Lounge
Topic: Mass Star Rolls
Replies: 15
Views: 5800

Re: Mass Star Rolls

Good. 200 new stars, jumplanes and planets are now placed. I did put system id 92 back under player 1 control so that the star system will have a purple underneath it. Then gave player 1 some adjacent systems so that the purple is more obvious. The table now reflects an new 200 random systems genera...
by OneMadOgre
Fri Jun 15, 2012 8:57 pm
Forum: Officer's Lounge
Topic: Mass Star Rolls
Replies: 15
Views: 5800

Re: Mass Star Rolls

So while I appreciate the attaboys, my initial intent was to just show how multiple systems rolled out. I have every intention of flushing my database and reconstructing a new random galaxy of 200 star systems between this evening and Sunday evening. If the table is interesting, I'll leave it access...