Search found 184 matches

by OneMadOgre
Thu May 30, 2013 3:30 am
Forum: Hotlabs
Topic: Glorious Stars Play Aid Website - Alpha
Replies: 79
Views: 32177

Re: Glorious Stars Play Aid Website - Alpha

I've started to back the ship/shipclass/fleet section with a database. Leaving it this evening with a defect active that breaks the save, so I'm not going to publish any other changes this evening. Hoping to finish up the shipyard Friday evening. Might get there tomorrow night, but my eldest daughte...
by OneMadOgre
Thu May 30, 2013 12:18 am
Forum: Hotlabs
Topic: Glorious Stars Play Aid Website - Alpha
Replies: 79
Views: 32177

Re: Glorious Stars Play Aid Website - Alpha

Should round up now.

The illustrations are the type I used to draw thirty years ago when I was a kid and liked to draw flip books of space battles. I've waited a long time to connect with guys like you.
by OneMadOgre
Wed May 29, 2013 10:17 pm
Forum: Second Edition Development Archive
Topic: May 2013 Development Update
Replies: 21
Views: 9612

Re: May 2013 Development Update

I missed the round up. If I add that, it makes the other stuff come out correctly that I've seen. I'll add in that logic later this evening I hope.
by OneMadOgre
Wed May 29, 2013 2:00 pm
Forum: Hotlabs
Topic: Glorious Stars Play Aid Website - Alpha
Replies: 79
Views: 32177

Re: Glorious Stars Play Aid Website - Alpha

Crappy day at work, followed by two sets of bad news in the evening means I didn't advance the code last night other than centering the little stick drawings of starship, flight, starbase, and tanks. Hopeful to get the database backing the shipyard this evening so we can start to save designs and th...
by OneMadOgre
Mon May 27, 2013 11:31 pm
Forum: Hotlabs
Topic: Glorious Stars Play Aid Website - Alpha
Replies: 79
Views: 32177

Re: Glorious Stars Play Aid Website - Alpha

I think the JavaScript has been corrected. Shipyard still doesn't have a database backing it, so it doesn't save or remember your selections, but the checkbox type special attributes now should accurately compute as well. Advanced Tech level options to 7, although it will default to 3, because I'm a...
by OneMadOgre
Mon May 27, 2013 11:23 pm
Forum: Second Edition Development Archive
Topic: May 2013 Development Update
Replies: 21
Views: 9612

Re: May 2013 Development Update

Reverse engineering the units sheet, I've figured out that the single buy special attributes are multiplied by the construction cost.

I also think that the Heavy Cruiser for the minor houses might be .5 points too heavy for TL3.
by OneMadOgre
Mon May 27, 2013 5:59 pm
Forum: Hotlabs
Topic: Glorious Stars Play Aid Website - Alpha
Replies: 79
Views: 32177

Re: Glorious Stars Play Aid Website - Alpha

Bah. The javascript has an error in the formula. Sorry about that. I'll get that fixed up shortly, or after I take the wife and kids down to the park.
by OneMadOgre
Mon May 27, 2013 5:53 pm
Forum: Hotlabs
Topic: Glorious Stars Play Aid Website - Alpha
Replies: 79
Views: 32177

Re: Glorious Stars Play Aid Website - Alpha

Some minor updates today. I'm mostly working out the shipyard to conform to the new playtest information instead of my homebrew stuff. I have an open question on how to compute the specials that are one-time buy onlys, but I have the rest of it working in javascript. No database behind it yet, so yo...
by OneMadOgre
Mon May 27, 2013 2:00 pm
Forum: Second Edition Development Archive
Topic: May 2013 Development Update
Replies: 21
Views: 9612

Re: May 2013 Development Update

I'm building out the shipyard functionality this morning while I get ready to queue up Battle360 on Netflix. Curious on how to compute some costs. Here's what I'm looking at. Police is listed as 1xcost. Is this 1x the police value, or 1x the cost of something else? I'm guessing something else as Arm...
by OneMadOgre
Thu May 23, 2013 4:06 pm
Forum: Hotlabs
Topic: Glorious Stars Intro (feel free to jump in)
Replies: 31
Views: 13549

Re: Glorious Stars Intro (feel free to jump in)

--Begin Transmission-- Peer Julie Anglestream Ambassador, NEE Assembly - Kestrel Delegation, New Earth Empire To: Citizen Shareholder Landry Aigrette Senior VP of Interstellar Affairs, Incorporated Republic of Phoenix Ambassador, NEE Assembly - Arcturus Delegation, New Earth Empire CC: Lady Raptor I...
by OneMadOgre
Thu May 23, 2013 2:37 pm
Forum: Hotlabs
Topic: Glorious Stars Intro (feel free to jump in)
Replies: 31
Views: 13549

Re: Glorious Stars Intro (feel free to jump in)

It is well that this august assembly has such a focus on the entire family of humanity. As close neighbors of the Great House Albarzred, we especially welcome their position on a more equal participation of all humanity. Using our goodhearted neighbors as a model, House Kestrel will begin reaching o...
by OneMadOgre
Thu May 23, 2013 1:38 pm
Forum: Hotlabs
Topic: Glorious Stars Play Aid Website - Alpha
Replies: 79
Views: 32177

Re: Glorious Stars Play Aid Website - Alpha

Quick change this morning to remove a EP formula I was thinking about for a homebrew. Should now be correct to be Prod * Raw.

Got me thinking however looking through the new play-test notes that I don't as of yet have anything in for the morale state of the colony.
by OneMadOgre
Thu May 23, 2013 2:32 am
Forum: Hotlabs
Topic: Glorious Stars Play Aid Website - Alpha
Replies: 79
Views: 32177

Re: Glorious Stars Play Aid Website - Alpha

Started facilities, but I'm just too tired from work today to do much with it this evening.

Home page should give a more centered map now instead of starting you in the upper left.
by OneMadOgre
Thu May 23, 2013 12:47 am
Forum: Hotlabs
Topic: Glorious Stars Play Aid Website - Alpha
Replies: 79
Views: 32177

Re: Glorious Stars Play Aid Website - Alpha

Updated the minor houses to 10 carry from 8 carry. Updated the stats for Starfall Updated the stats for Sol (don't know how it got to 2 PRD from 8 PRD) Updated foodconsumed to follow Census*2 instead of ((Census-1)*2 * Census) Updated all colonies via database script Updated all player stats via dat...
by OneMadOgre
Wed May 22, 2013 12:25 pm
Forum: Hotlabs
Topic: Glorious Stars Play Aid Website - Alpha
Replies: 79
Views: 32177

Re: Glorious Stars Play Aid Website - Alpha

You know, I've been doing that for so long, I've completely forgotten to mention it. Yes, the pan and zoom is only currently functioning if the javascript can see that your mouse is over an object like a control circle or a star system name.