Search found 120 matches
- Fri May 08, 2009 11:02 am
- Forum: Second Edition Development Archive
- Topic: Tales from CSCR 2
- Replies: 60
- Views: 32667
- Thu May 07, 2009 4:29 pm
- Forum: Second Edition Development Archive
- Topic: Tales from CSCR 2
- Replies: 60
- Views: 32667
A general rundown of the order in which Encounter events are resolved could be added to the unfinished Encounter Generation section of the rules, in order to make it a bit clearer as to what happens at each step. In your mind, what element is most confusing: Encounter generation, Scenario generatio...
- Thu May 07, 2009 11:18 am
- Forum: Second Edition Development Archive
- Topic: Tales from CSCR 2
- Replies: 60
- Views: 32667
A good flowchart or two should definitely be added to make things clearer. It isn't that complicated although a few things have been added since the Federation Commander version. It might make sense to make a few of those items optional to not scare away the newbies. BTW I do think that fighter flig...
- Tue May 05, 2009 7:17 am
- Forum: Second Edition Development Archive
- Topic: Tales from CSCR 2
- Replies: 60
- Views: 32667
- Tue Apr 07, 2009 7:38 am
- Forum: Second Edition Development Archive
- Topic: 2E Design Journal #4
- Replies: 31
- Views: 17057
- Wed Apr 01, 2009 7:53 am
- Forum: Second Edition Development Archive
- Topic: Ground Combat
- Replies: 6
- Views: 4583
In both cases, ground combat will be extended so that several round of combat can occur during each campaign turn. Actually I had hoped it would move in the opposite direction. Far too many ground combats are resolved within a single turn as it is. I would like to see more drawn out and messy campa...
- Sat Mar 21, 2009 9:36 am
- Forum: Second Edition Development Archive
- Topic: 2E Design Journal #3...
- Replies: 29
- Views: 15041
- Wed Mar 04, 2009 4:33 pm
- Forum: Second Edition Development Archive
- Topic: Macro VBAM
- Replies: 8
- Views: 5305
- Wed Mar 04, 2009 9:39 am
- Forum: Second Edition Development Archive
- Topic: 2E Design Journal #1...
- Replies: 11
- Views: 6596
- Wed Mar 04, 2009 9:37 am
- Forum: Mess Hall
- Topic: Slow Weekend
- Replies: 15
- Views: 8911
- Tue Mar 03, 2009 8:03 am
- Forum: Second Edition Development Archive
- Topic: 2E Design Journal #1...
- Replies: 11
- Views: 6596
Having found this on another board, I think it fits: ARKHAM, MA—Arguing that students should return to the fundamentals taught in the Pnakotic Manuscripts and the Necronomicon in order to develop the skills they need to be driven to the very edge of sanity, Arkham school board member Charles West co...
- Fri Feb 27, 2009 7:52 am
- Forum: Second Edition Development Archive
- Topic: Fighters
- Replies: 45
- Views: 23482
- Fri Feb 27, 2009 7:47 am
- Forum: Second Edition Development Archive
- Topic: Losers lose big!
- Replies: 24
- Views: 13258
I see. I am still not convinced that players will actually increase the formation rating of their escorts instead of the more expensive capital ships in actual game play but I am sure we'll find out in playtesting. Another concern of mine would be designs that consist of nothing but DV and engines. ...
- Thu Feb 26, 2009 8:10 am
- Forum: Mess Hall
- Topic: Karma Sink
- Replies: 22
- Views: 12045
- Thu Feb 26, 2009 8:08 am
- Forum: Second Edition Development Archive
- Topic: Fighters
- Replies: 45
- Views: 23482
This does indeed look better. One other thing to restrict mass fighter redeployments could be to not make the replenishment network instantaneous and being able to travel far faster than starships. If they are affected by the same movement rules and restrictions, then attrition could actually be mea...