Search found 21 matches
- Mon Oct 13, 2008 8:55 pm
- Forum: Distant Worlds
- Topic: Scale Poll and Discussion
- Replies: 33
- Views: 49316
- Tue Oct 07, 2008 1:58 pm
- Forum: Hotlabs
- Topic: Nomadic Races
- Replies: 12
- Views: 14104
A few points that were in my head that I just wanted to throw out there. 1. People become Nomadic, why? Out of need to follow resources; to escape destruction / oppression; as a means of expansion; the Locust Effect; Wanderlust. The rules would need to take into account the why I believe as that ans...
- Fri Oct 03, 2008 3:03 am
- Forum: Hotlabs
- Topic: Starship Design System Sanity Check
- Replies: 14
- Views: 16060
I am having a little bit of worry over the % Variable for adding Hull Points. At first I thought having all hull types have the same %, based on Tech Level would be the answer. Since the variable is Technology, it reasons that as tech goes up, the effect would be more uniform across the board, inste...
- Wed Oct 01, 2008 1:35 pm
- Forum: War Room
- Topic: The Stars, Rent Asunder
- Replies: 26
- Views: 24369
- Thu Sep 25, 2008 2:20 pm
- Forum: Distant Worlds
- Topic: Federation vs. Klingon Playtest
- Replies: 83
- Views: 100544
- Thu Sep 25, 2008 1:37 pm
- Forum: Distant Worlds
- Topic: Federation vs. Klingon Playtest
- Replies: 83
- Views: 100544
- Mon Aug 18, 2008 4:25 pm
- Forum: Officer's Lounge
- Topic: Sub Turns & Altering / Interrupting the Order of Play
- Replies: 2
- Views: 4148
Sub Turns & Altering / Interrupting the Order of Play
One thing that has always intrigued me about the 4x or Space Empire genre was the possibility it gave of minute to minute decision making. A would be conquerer must be cognizant of the limitations of interstellar communications when deciding when or if to send that fleet to intercept an enemy. I was...
- Wed Aug 13, 2008 12:49 pm
- Forum: Officer's Lounge
- Topic: Supply Route Length
- Replies: 6
- Views: 6541
- Mon Aug 11, 2008 12:49 pm
- Forum: Officer's Lounge
- Topic: Supply Route Length
- Replies: 6
- Views: 6541
On first brush, it sounds pretty good. As long as the convoys are vulnerable to attack it should work ok. However, you might also consider that instead of assigning convoys to Base or Planet X, you could have them stockpiled at those bases and assigned to specific fleets. I say this because convoys ...
- Thu Aug 07, 2008 2:58 pm
- Forum: Officer's Lounge
- Topic: Shipyards
- Replies: 16
- Views: 14707
- Wed Aug 06, 2008 2:16 pm
- Forum: Officer's Lounge
- Topic: Sci-Fi Abilities in VBAM
- Replies: 5
- Views: 5902
I have always been a British Sci Fi fan, in the vein of UFO, Space 1999, Invasion Earth, Blake's 7 etc... VBAM does not currently model the weird kind of stuff like that. I mean it would be pretty cool to model rules for the moon flying through space and having to build and maintain a base of operat...
- Wed Aug 06, 2008 4:27 am
- Forum: Officer's Lounge
- Topic: Shipyards
- Replies: 16
- Views: 14707
When you do the math you see there is a risk/reward factor for having a large facility. Yes it is more vulnerable but the output is better. To your switching gears, I think that shouldn't be a problem and I was contemplating it in one of two ways: 1. Increased maintenance for a facility that is off ...
- Wed Aug 06, 2008 12:01 am
- Forum: Officer's Lounge
- Topic: Shipyards
- Replies: 16
- Views: 14707
I personally always liked the way Starfire did it. You build a space station with X number of shipyard modules and each module had X capacity but could only work on 1 ship or base or munition type in a given turn. One idea I had while thinking is that docking space should remain as 1 per shipyard bu...
- Thu Mar 20, 2008 5:48 pm
- Forum: Hotlabs
- Topic: Earth-Based, Politics Oriented Campaign?
- Replies: 52
- Views: 49251
- Thu Mar 13, 2008 1:42 pm
- Forum: Officer's Lounge
- Topic: VBAM and SFB
- Replies: 16
- Views: 16622
And a fifteen years ago, with that old deal with Paramount and Franz Joseph in place, something like this would have never been possible. I imagine the contract must still be kind of very carefully worded but good for you guys! I am curious how that process got started, did Steve Cole and company co...