Search found 46 matches

by andstrauss
Sat Sep 27, 2008 3:30 pm
Forum: Distant Worlds
Topic: Federation vs. Klingon Playtest
Replies: 83
Views: 67332

Any chance VBAM 2.0 will have a online component to assist players and CMs?

Cheers,
by andstrauss
Tue Aug 19, 2008 4:06 am
Forum: War Room
Topic: Andy's Campaign
Replies: 3
Views: 3478

Here's a peek at the statistics:

Economy Stats
Image

Social Stats
Image

War Stats
Image

Cheers,
by andstrauss
Tue Aug 19, 2008 3:45 am
Forum: War Room
Topic: Andy's Campaign
Replies: 3
Views: 3478

Andy's Campaign

Howdy! After a long winter (here in the south) I put a end to the ongoing campaign I've been running since late last year. I don't have the time commitment anymore to run it as usual, so I decided to end it. It was 36 turns, with 7 players using Menagerie races. I'll disclose the whole campaign file...
by andstrauss
Tue Aug 19, 2008 3:29 am
Forum: Officer's Lounge
Topic: Sub Turns & Altering / Interrupting the Order of Play
Replies: 2
Views: 2566

If you're willing to have that extra workload for that specific aspect, go for it. It surely makes for a more detailed approach to handling communications and movement, depending on the number of players it may be just fine. Anyways is good to ask the players. Are they willing to have the turns slow...
by andstrauss
Mon Jul 21, 2008 1:25 am
Forum: Officer's Lounge
Topic: Space Combat and Reserves
Replies: 4
Views: 3809

From what I understand, the CR limits the number of squadrons you have active during combat, the excess squadrons being kept in reserve, but nothing says you can start with just one squadron and keep everything else in reserve. The CR should be a limit "up to", not a requisite must have. E...
by andstrauss
Fri May 30, 2008 2:49 am
Forum: Mess Hall
Topic: Something to See for Inspiration
Replies: 30
Views: 18994

Very interesting.

How does multiplayer works in Aurora, what are the limits?

Cheers,
by andstrauss
Sat May 24, 2008 8:15 pm
Forum: Hotlabs
Topic: New Research Rules?
Replies: 13
Views: 9117

Interesting approach. I'm allowing my players to invest up to 200% of planetary output in tech to auto advance 2 tech years. Speeds up the game and makes them spend more EPs on research. (Exploration campaign it is)

Cheers,
by andstrauss
Sat Apr 19, 2008 5:48 am
Forum: Officer's Lounge
Topic: VBAM and SFB
Replies: 16
Views: 11004

It's not like you guys don't have anything to do, but I'd love to see a VBAM Battlestations. It will be great when the Battlestations Fleet Admiral is out.

Cheers,
by andstrauss
Fri Apr 11, 2008 2:15 am
Forum: Officer's Lounge
Topic: First Timer Encounter Resolution Question
Replies: 17
Views: 13347

JoeBuckeye wrote:I'm still not sure how to handle the situation if the scenario ends and nether side wants to retreat. I guess I'd roll up another Defensive Scenario.
I'd roll up another Defensive scenario.

Cheers,
by andstrauss
Wed Apr 09, 2008 5:25 pm
Forum: Hotlabs
Topic: Nomadic Races
Replies: 12
Views: 9104

"Colony Fleets" will keep Census in space while these Fabrication and Extraction ships/fleets will be related to Productivity, limited by Census. Is that it? I think it's a good idea. Does it also represents remote mining? A fleet of civvie ships that effectively transport a RAW out of a p...
by andstrauss
Wed Apr 02, 2008 2:24 am
Forum: Officer's Lounge
Topic: Menagerie
Replies: 3
Views: 3211

Menagerie

Howdy!

Are there Starmada (or any other tactical system) stats for the ships in the Menagerie?

Cheers,
by andstrauss
Fri Mar 21, 2008 3:15 am
Forum: Officer's Lounge
Topic: Normal Relations
Replies: 3
Views: 3049

With the Wartime Economy rules, I think a rule was introduced somewhere that made it so that a wartime economy would reset to Peacetime after there hadn't been a military engagement in X number of turns -- can't remember if it was 6 or 12. The player then can't gear up again for a similar period of...
by andstrauss
Fri Mar 21, 2008 2:59 am
Forum: Officer's Lounge
Topic: Question on Officer Abilities
Replies: 6
Views: 4573

nimrodd wrote:Of course it only worked when you had the census greater than the population. Basically the skill allowed overclocking of the productivity.
Yeah. But in a robotic race, it becomes dangerous. Very dangerous.

Cheers,
by andstrauss
Thu Mar 20, 2008 9:03 am
Forum: Officer's Lounge
Topic: Normal Relations
Replies: 3
Views: 3049

Normal Relations

Let's say system conections are as follows: 1 <--> 2 <--> 3 Turn 1 Player A controls 1 (Census) Player B controls 3 (Census) Player B controls 2 (Troops) Players are at Normal relations Turn 2 War is declared (4.1) Turn 3 Player B retreats the troops on 2 Turn 4 The lane between 1 and 2 is severed A...
by andstrauss
Fri Mar 14, 2008 10:08 pm
Forum: Hotlabs
Topic: Fighter Ideas
Replies: 40
Views: 22743

Well, it's not a http://boardgamegeek.com/image/110165 type of game, but detailed rules for handling flight action can be done. Endurance rule seems very appropriate. Assuming that after END turns, the flight must spend 1 turn in their carriers/motherships, if you have only END=1 (or DV=1) flights, ...