Search found 156 matches
- Tue Mar 03, 2009 2:25 pm
- Forum: War Room
- Topic: The Limitless Sky
- Replies: 31
- Views: 20159
One thing that you could do is to use a type of Fibonacci (sp?) sequence to increase or decrease the odds of NPE activation. Lets say three systems out is +/-0% modifier, then two systems out is a -5% and one system out is -10%. But four systems out gives a +5% modifier, five systems a +10%, six sy...
- Tue Mar 03, 2009 2:12 pm
- Forum: Officer's Lounge
- Topic: VBAM Games Announces Second Edition in the Works
- Replies: 10
- Views: 6548
- Thu Apr 24, 2008 1:45 pm
- Forum: Officer's Lounge
- Topic: Invasion Playtest may need more players
- Replies: 15
- Views: 15385
- Tue Dec 04, 2007 1:55 pm
- Forum: Hotlabs
- Topic: Elite officer suggestions
- Replies: 42
- Views: 21030
I also like the idea of units getting a random chance to upgrade. A XP cost adjustment based on ship size would help too. The way it stands now only large ships tend to get XP spent on them, but it's often the small ships that are earning the XP! Besides, in naval warfare, small ships will often dev...
- Thu Nov 29, 2007 1:52 pm
- Forum: Officer's Lounge
- Topic: Uncolonized systems and ground units.
- Replies: 13
- Views: 6391
- Wed Nov 14, 2007 5:13 pm
- Forum: Mess Hall
- Topic: The Ultimate War Simulation Game
- Replies: 3
- Views: 3170
- Wed Oct 31, 2007 7:59 pm
- Forum: Officer's Lounge
- Topic: KEB - changing ratings only?
- Replies: 8
- Views: 5873
Of course, I am really not a major fan of allowing tech levels to be modified on older classes, either, as being able to do that makes it so that you can just progressively upgrade a single class for centuries. Sure, it will be costly after awhile, but not terribly so (remembering from when I ran s...
- Sun Oct 28, 2007 4:05 am
- Forum: Mercenary Air Squadron
- Topic: MAS- tell me about it
- Replies: 8
- Views: 5268
A d20 is used for the Unique Attributes, but all in all it is the d6 for engagements, and d10s for firing. Ok, I think I have it. We have a hundred in the basic set, with more in the expansions. It is the little things that set apart the PC from the NPC. So you may have a new green pilot on par wit...
- Fri Oct 26, 2007 3:34 pm
- Forum: Mercenary Air Squadron
- Topic: MAS- tell me about it
- Replies: 8
- Views: 5268
There's no reason you couldn't use a tactical game to resolve the combats, but it is not designed for that (unlike VBAM). The trick would be meshing the pilot skills and unique traits with the other game. Good point, I would need to review a couple of rules sets to see if the pilot system could be ...
- Fri Oct 26, 2007 12:27 pm
- Forum: Hotlabs
- Topic: Modular Ability Design
- Replies: 11
- Views: 6864
- Thu Oct 25, 2007 9:00 pm
- Forum: Mercenary Air Squadron
- Topic: MAS- tell me about it
- Replies: 8
- Views: 5268
I appreciate the run down. At the moment it sounds like MAS is not quite what I'm looking for in terms of an air combat game (either CS stand-in or real life air combat), I am in the market for something a bit 'crunchier'. However, the campaign system still sounds neat- would it be possible to 'drop...
- Thu Oct 25, 2007 2:26 pm
- Forum: Mercenary Air Squadron
- Topic: MAS- tell me about it
- Replies: 8
- Views: 5268
MAS- tell me about it
So I've read the MAS entries on the VBAM blog, and the game has piqued by interest, since I've been considering getting into air warfare gaming for the last few months (I blame that Dogfights! show on the history channel). My understanding is that it's set in the near future, with an Area 88/UN Squa...