Search found 7 matches
- Mon May 15, 2017 8:04 pm
- Forum: VBAM Galaxies
- Topic: Diplomacy
- Replies: 13
- Views: 14224
Re: Diplomacy
Actually just had an idea occur to me shortly after I posted it, figured I would add it here - anyone who wants to rip it to shreds, fire away! The basic skeleton of the idea would be that if at least 3 empires are in diplomatic communication with each other, they can choose to create a Galactic Cou...
- Mon May 15, 2017 5:55 pm
- Forum: VBAM Galaxies
- Topic: Diplomacy
- Replies: 13
- Views: 14224
Re: Diplomacy
Diplomacy question - have been thinking about how you would model something like a Babylon 5 style Galactic Council, Space UN thing in this game. It seems very thematically appropriate given how big a part of the game diplomacy is. I am having some trouble seeing game mechanics for it though, other ...
- Sun May 07, 2017 7:20 pm
- Forum: Officer's Lounge
- Topic: Diplomatic Intel question
- Replies: 4
- Views: 9245
Re: Diplomatic Intel question
Thanks! That is how I was reading it but I wanted to make sure. One follow up question - in player to player diplomacy, intel can only be used by a player to make it more likely for their own government to successfully declare war or break a treaty, right? Accepting a treaty is entirely player decid...
- Fri May 05, 2017 2:02 pm
- Forum: Officer's Lounge
- Topic: Diplomatic Intel question
- Replies: 4
- Views: 9245
Diplomatic Intel question
This might be a dumb question but I am confused on something about the Intel rules. Looking at the rules for most Intel missions, it appears that you don't lose points of Intel in a system unless the roll goes badly and your agents are discovered. However, the rules sections on using Intel to affect...
- Thu May 04, 2017 12:00 am
- Forum: Hotlabs
- Topic: Technology Tree system?
- Replies: 3
- Views: 7482
Re: Technology Tree system?
Cool, will check out that thread! I have cobbled together a tech tree out of special abilities from all 3 editions, in 4 broad categories. My current thinking is that each tech project will have a base cost of 50% system income, and that every point of investment in a project also goes toward genera...
- Mon May 01, 2017 7:09 pm
- Forum: Hotlabs
- Topic: Technology Tree system?
- Replies: 3
- Views: 7482
Re: Technology Tree system?
A bit more on the basics of what I'm thinking - a lot of this is very close to some of the things I have since found on the Yahoo Group as well. Every year, the player can pick one or more technology investment projects. These work pretty much as described in the book for the normal tech advancement...
- Mon May 01, 2017 6:00 pm
- Forum: Hotlabs
- Topic: Technology Tree system?
- Replies: 3
- Views: 7482
Technology Tree system?
Hi! Brand new to the game, looking at running a PBEM for my friends. I have searched the forum a few different ways and didn't find anything (although of course I may have missed it) so I figured I'd just ask - has anyone looked at methods of building a tech tree system for this game, rather than a ...