Correct.
These are strictly independent carriers with no existing contracts with military or government entities. They provide a capacity strapped empire short term options at a cost until additional convoys can be built.
Piracy, Intel and Underworld activity might be higher with independents.
Search found 21 matches
- Thu Oct 06, 2016 3:15 am
- Forum: VBAM Galaxies
- Topic: Independent Transport Convoys (ITCs)
- Replies: 3
- Views: 2422
- Wed Oct 05, 2016 4:45 am
- Forum: VBAM Galaxies
- Topic: Independent Transport Convoys (ITCs)
- Replies: 3
- Views: 2422
Independent Transport Convoys (ITCs)
So you want to be a Supply Chain Manager eh? Funny thing about civilian freight carriers is they like to make money and will manipulate the market and capacity to do so. This optional rule is based on my real life experience working with my SCM responsible for freight between US, Mexico and China. B...
- Wed Oct 05, 2016 4:08 am
- Forum: VBAM Galaxies
- Topic: Construction Destruction (Shipyards, Convoys, Repairs)
- Replies: 16
- Views: 8513
Re: Construction Destruction (Shipyards, Convoys, Repairs)
That answers my question pretty clearly regarding how the repair logistics/capacity is handled. What if my fleet is cut-off from supply but I have Military Supply Ships? Maybe I missed that answer.
Thanks.
Thanks.
- Wed Oct 05, 2016 3:24 am
- Forum: VBAM Galaxies
- Topic: Construction Destruction (Shipyards, Convoys, Repairs)
- Replies: 16
- Views: 8513
Re: Construction Destruction (Shipyards, Convoys, Repairs)
I was rereading this post topic and have a question. If military supply ships and supply depots can make field repairs shouldn't they burn up a lot more supplies? This would force some decisions on the fleet commander depending on the supply situation, current operations and distance from a ship.yard.
- Tue Oct 04, 2016 2:53 pm
- Forum: VBAM Galaxies
- Topic: System Setup Variation
- Replies: 14
- Views: 13418
Re: System Setup Variation
I tried out each of the system generation methods and preferred using the less detailed one. The description of each system type (major, minor, unimportant) sufficiently describes what's there and can be modified with a few more dice rolls. The special traits tables can be more descriptive if wanted...
- Tue Oct 04, 2016 6:05 am
- Forum: VBAM Galaxies
- Topic: System Setup Variation
- Replies: 14
- Views: 13418
Re: System Setup Variation
I was messing about with some of the proposed changes being discussed in VBAM Galaxies and came up with the attached system generation tables for my solo exploration campaign. Mostly its my attempt to link star type and system type to output (Biosphere/Special Traits). I would love to generate syste...
- Tue Oct 04, 2016 5:10 am
- Forum: War Room
- Topic: Fools Rush In
- Replies: 8
- Views: 13039
Re: Fools Rush In
Very nice work. Great narrative!
- Tue Oct 04, 2016 5:01 am
- Forum: VBAM Galaxies
- Topic: Jump Lanes & Movement
- Replies: 7
- Views: 3615
Re: Jump Lanes & Movement
Another possible alternative for Major Jump Lanes between unlimited and one additional move options is to allow one extra Major Jump move for each speed category.
Slow - 1 Extra Jump if all movement transits on Major Jump Lanes.
Normal - 2 Extra Jumps
Fast - 3 Extra Jumps.
Cheers.
Slow - 1 Extra Jump if all movement transits on Major Jump Lanes.
Normal - 2 Extra Jumps
Fast - 3 Extra Jumps.
Cheers.
- Tue Oct 04, 2016 4:26 am
- Forum: VBAM Galaxies
- Topic: Extended Construction Times
- Replies: 4
- Views: 2538
Re: Extended Construction Times
Probably alone on this but my construction times are comparable to today's current naval build times of 1-3 years depending on vessel size in my campaign.
- Mon Sep 26, 2016 4:19 am
- Forum: VBAM Galaxies
- Topic: Intelligence Rules
- Replies: 21
- Views: 14557
Re: Intelligence Rules
Another thought is that Intelligence purchased in a friendly system represents the domestic assets and each Intelligence point purchased in another empire represents the network assets used to conduct espionage in that system. Missions could be performed further into the other empire using the (less...
- Mon Sep 26, 2016 3:12 am
- Forum: VBAM Galaxies
- Topic: Intelligence Rules
- Replies: 21
- Views: 14557
Intelligence Rules
Tyrel, I was reading through the items you are considering as optional or revised rules, specifically Intelligence. I recently struggled with implementation of this rule and tried different approaches to the issue and found myself wanting to split my Intelligence resources into offensive and defensi...
- Mon Sep 26, 2016 12:48 am
- Forum: Hotlabs
- Topic: House Rule - Exploration Variant
- Replies: 6
- Views: 9654
Re: House Rule - Exploration Variant
I did a lot of back and forth on how I wanted to replicate the unknown in solitaire play and went with a more streamlined version that put some kinks in my perfect plan without trying to back-track discovery results. (1) Deleted the Jump Path Concept and defaulting to the standard sector movement ru...
- Sun Sep 25, 2016 11:17 pm
- Forum: Hotlabs
- Topic: Random Event Table
- Replies: 1
- Views: 6835
Random Event Table
The attached is the Random Events table I will be using for my Hostiles Inbound campaign. I did an update this afternoon hope to implement it soon. My campaign uses a modified turn similar to Space Empires 4X where a Campaign is six-months broken down into three (two-month) movement phases and the R...
- Sun Sep 25, 2016 1:49 am
- Forum: VBAM Galaxies
- Topic: Single Squadron Task Forces
- Replies: 34
- Views: 15806
Re: Single Squadron Task Forces
Appreciate the response. I am not a fan of huge space battles in games or movies so limiting the quantity of ships in a force doesn't bother me much. To me smaller ships such as frigates and destroyers are given defined individual missions and should have next to no command ability, whereas cruisers...
- Sat Sep 24, 2016 7:51 pm
- Forum: VBAM Galaxies
- Topic: Single Squadron Task Forces
- Replies: 34
- Views: 15806
Re: Single Squadron Task Forces
I like the Single Squadron Task Force concept better than the current rules as written. But... So take the following comments as light-hearted based on 40+ years of gaming which doesn't make me smarter, wiser or whatever than anybody else, just means I have read A LOT of rules. I am still fairly new...