Too bad... I was hoping you guys would get it done in time for Origins. Especially with a new Trek movie out! The sales potential would have been awesome*.
* Well, you know, awesome for a niche strategy game market.
Search found 28 matches
- Wed May 27, 2009 11:33 pm
- Forum: Distant Worlds
- Topic: Federation Admiral Public Update
- Replies: 428
- Views: 262557
- Sun May 03, 2009 3:54 am
- Forum: Second Edition Development Archive
- Topic: Tales from CSCR 2
- Replies: 60
- Views: 32668
- Wed Apr 08, 2009 4:05 pm
- Forum: Second Edition Development Archive
- Topic: 2E Design Journal #4
- Replies: 31
- Views: 17058
- Tue Apr 07, 2009 2:02 pm
- Forum: Second Edition Development Archive
- Topic: 2E Design Journal #4
- Replies: 31
- Views: 17058
- Thu Apr 02, 2009 4:30 pm
- Forum: Second Edition Development Archive
- Topic: CSCR 2 Update
- Replies: 10
- Views: 5988
- Wed Apr 01, 2009 2:52 am
- Forum: Second Edition Development Archive
- Topic: Ground Combat
- Replies: 6
- Views: 4583
- Tue Mar 24, 2009 2:42 am
- Forum: Second Edition Development Archive
- Topic: 2E Design Journal #3...
- Replies: 29
- Views: 15043
nimrodd wrote:The actual sizes, yes; the fact that it is 100 diameters and that Earth is outside Sol's 100 diameter limit, no.MadSeason wrote:I hope you had to look that up.nimrodd wrote:So, no unless you are visiting a system with a Red Giant, you don't have to jump from the edge of the system in Traveller.
Jimmy
- Mon Mar 23, 2009 1:24 pm
- Forum: Second Edition Development Archive
- Topic: 2E Design Journal #3...
- Replies: 29
- Views: 15043
And then there is the granddaddy of space games - Traveller. Yet again, FTL only from the edges of the system. No, in Traveller you had to be 100 diameters from a gravity well. For Earth, that is roughly 1,275,620 kilometers, which is about 3-1/3 times the distance to the moon (385,000 km). That is...
- Mon Mar 23, 2009 1:22 pm
- Forum: Second Edition Development Archive
- Topic: 2E Design Journal #3...
- Replies: 29
- Views: 15043
- Sat Mar 21, 2009 7:11 pm
- Forum: Second Edition Development Archive
- Topic: 2E Design Journal #3...
- Replies: 29
- Views: 15043
I love what I'm hearing about CSCR2 -- more cripples heading home for repairs, increased possibility of inconclusive battles. Sounds very good to me. I also like the sounds of the new engine rules/interstellar engine rules. It makes system defense ships more viable, too -- Your bad-ass BCs speed int...
- Mon Mar 16, 2009 1:56 pm
- Forum: Second Edition Development Archive
- Topic: 2E Design Journal #2...
- Replies: 17
- Views: 9927
Does this mean pseudo-fighters and their ilk will have separate rules (they aren't size 1, after all)? Or will they be really big fighters? Right now we're looking at small craft and ground units having their own 1-10 size scale. In the case of small craft, pseudo-fighters and heavy gunboats would ...
- Mon Mar 16, 2009 2:06 am
- Forum: Second Edition Development Archive
- Topic: 2E Design Journal #2...
- Replies: 17
- Views: 9927
- Sat Mar 14, 2009 8:37 pm
- Forum: Second Edition Development Archive
- Topic: 2E Design Journal #2...
- Replies: 17
- Views: 9927
- Wed Mar 04, 2009 3:00 pm
- Forum: Second Edition Development Archive
- Topic: Macro VBAM
- Replies: 8
- Views: 5306
I think these would offer a different VBAM experience but I don't know that it captures what you are after: 1) In a 12-turn per year game, have economic phases occur every 3 months. Income could still be tripled but decision-making has a lag time this way. (I really like this idea, although I don't ...
- Tue Mar 03, 2009 3:20 pm
- Forum: Second Edition Development Archive
- Topic: 2E Design Journal #1...
- Replies: 11
- Views: 6597