Search found 92 matches

by mriddle
Fri Jan 18, 2008 12:48 pm
Forum: Officer's Lounge
Topic: Very Simple Combat
Replies: 23
Views: 14469

An alpha version is available for testing http://www.rsolutionsnc.com/auto_battle_resolver/ there is little to no validation of data Comments/suggestions welcome.. Mike Looks very good! I did some test battles, works like a charm. It will be very handy in my campaign. Thanks! Good.. Anything it doe...
by mriddle
Fri Jan 11, 2008 12:12 am
Forum: Officer's Lounge
Topic: Very Simple Combat
Replies: 23
Views: 14469

That is pretty spiffy. Would make raider battles quicker once you got the forces set up in the format. I am not getting the side values. Why does one have it as 2,2,2 and the other 0,2,3. Thanks for checking it out.. I was simulating a defensive battle (CONFED attacking KITTY) so CONFED is +2 to re...
by mriddle
Thu Jan 10, 2008 12:30 pm
Forum: Officer's Lounge
Topic: Very Simple Combat
Replies: 23
Views: 14469

An alpha version is available for testing http://www.rsolutionsnc.com/auto_battle_resolver/
there is little to no validation of data

Comments/suggestions welcome..

Mike
by mriddle
Mon Jan 07, 2008 2:26 pm
Forum: Officer's Lounge
Topic: Very Simple Combat
Replies: 23
Views: 14469

I am about to attempt this task..
It will not be in excel though (I am not excel guy)
It will be several months probably though..

Mike
by mriddle
Tue Dec 04, 2007 2:04 pm
Forum: Hotlabs
Topic: Elite officer suggestions
Replies: 42
Views: 22615

I also like the idea of units getting a random chance to upgrade. A XP cost adjustment based on ship size would help too. The way it stands now only large ships tend to get XP spent on them, but it's often the small ships that are earning the XP! Besides, in naval warfare, small ships will often de...
by mriddle
Tue Nov 27, 2007 2:36 pm
Forum: Hotlabs
Topic: Elite officer suggestions
Replies: 42
Views: 22615

oh so a single officer who has taken the same ability 3 times would be -30 % ?
by mriddle
Tue Nov 27, 2007 12:58 pm
Forum: Hotlabs
Topic: Elite officer suggestions
Replies: 42
Views: 22615

Iron Knight wrote:A lot of it is stacking, when you get 50% off fighters and are refilling a CV fleet every turn it could make a consistant profit.
How do you stack when restricted ?
by mriddle
Sun Nov 04, 2007 4:45 pm
Forum: Victory by Any Means - First Edition
Topic: New units and Supply Rules Question?
Replies: 1
Views: 2820

New units and Supply Rules Question?

consider a world with a production of 2, Census of 2 and RAW of 4, that is cut off from the rest of the empire.. Any ground units on the planet are OOS and will eventually starve, but the player could create a cycling effect where he builds new ground units and disbands the old ones just before the ...
by mriddle
Wed Oct 31, 2007 7:18 pm
Forum: Mess Hall
Topic: WW1 AFV
Replies: 15
Views: 9770

In general, Pulp gaming is skirmish-level minis, usually set in the 20s or 30s with lots of high adventure and a liberal dose of bizarre machines and superscience. Indiana Jones type stuff with mad scientists and the occassional tesla gun. ;) I've been playing Indiana Jones and the Emperors Tomb. Y...
by mriddle
Tue Oct 30, 2007 11:30 am
Forum: Mess Hall
Topic: Woot! I made Lieutenant!
Replies: 41
Views: 22329

12) go to war against Tyrel and defend your ally's home world better than your own.. (Sean's B5 game) That was shear luck, and you wouldn't have lost Sol if we were using the normal movement rules. Your big fleet would have met my big fleet (instead of passing each other in the night) and you would...
by mriddle
Wed Oct 24, 2007 7:41 pm
Forum: Mess Hall
Topic: Woot! I made Lieutenant!
Replies: 41
Views: 22329

12) go to war against Tyrel and defend your ally's home world better than your own.. (Sean's B5 game)
by mriddle
Thu Oct 18, 2007 9:24 pm
Forum: Hotlabs
Topic: New VBAM Unit Traits
Replies: 37
Views: 21893

What about short ranged weapons fire last.. change the combat sequence.. ships with Long Range fire and resolve Ships with out Long or Short fire and resolve ships with Short Range fire and resolve Very cool, I think I will test this a bit, but I think this would make a great addition to the game. ...
by mriddle
Thu Oct 18, 2007 4:39 pm
Forum: Hotlabs
Topic: New VBAM Unit Traits
Replies: 37
Views: 21893

Another ability I have been trying to replicate, based on the Arachnid ships from In Death Ground , is the short range plasma weapons. A good concise name for the trait escapes me, though Short Ranged or Point Blank are contenders. With this trait, the ship would receive an AS bonus so long as it i...
by mriddle
Thu Oct 18, 2007 4:37 pm
Forum: Hotlabs
Topic: Shipyard Options 2
Replies: 14
Views: 9053

Keeping in mind that you'll almost never see a shipyard with more than 6 design slots (1/2 of utilitized productivity at that location) I think that the idea of sacrificing design slots to improve build time for another could work. Yikes.. miss read the utility production as production capacity (ho...
by mriddle
Thu Oct 18, 2007 1:33 pm
Forum: Hotlabs
Topic: New VBAM Unit Traits
Replies: 37
Views: 21893

I am currently grinding through The Shiva Option , but still have 300 pages to go (oi!). Getting back on topic, another new trait I have been playing around with is Weak Hulled (there has to be a better name for this one). Units with this trait do not cripple; they are simply destroyed when they ta...