Search found 102 matches

by aelius
Sun Jan 27, 2013 3:57 am
Forum: Second Edition Development Archive
Topic: Planetary Infrastructure
Replies: 2
Views: 3813

Planetary Infrastructure

Over in the playtest thread Tyrell presented several options they are toying with for infrastructure. This is the one I liked best. C) Production Sliders - Type 1. This option retains the existing Infrastructure rules, but has each point of Utilized Infrastructure provide a certain amount of product...
by aelius
Tue Sep 04, 2012 9:40 pm
Forum: Second Edition Development Archive
Topic: Consult the Book of Armaments
Replies: 8
Views: 5775

Re: Consult the Book of Armaments

I also like the idea of keeping it generic. I realize that is hard 8), but it allows the maximum amount of customization. As you said, it doesn't matter if it is shields or armor, just how tough the ship is. Similarly it doesn't matter if the weapon is a beam or a plasma pulse, just that it is short...
by aelius
Wed Feb 29, 2012 2:38 am
Forum: Second Edition Development Archive
Topic: VBAM 2E Playtest Files (Was: Any Updates?)
Replies: 174
Views: 76067

Re: VBAM 2E Playtest Files (Was: Any Updates?)

I like the idea of using the civilian fleets in that fashion. It grants flexibility at the cost of... well, Cost. :)
by aelius
Wed Dec 07, 2011 1:49 am
Forum: Second Edition Development Archive
Topic: December 2011 Forum Playtest
Replies: 42
Views: 15819

Re: December 2011 Forum Playtest

Sorry to volunteer for the playtest and then disappear, but my computer has decided to break on me. I am working on repairs, and have it working partially for the moment but it is not reliable enough for any ongoing use. Since I am able to get online for the moment I thought I would ask a few questi...
by aelius
Fri Dec 02, 2011 7:54 pm
Forum: Second Edition Development Archive
Topic: December 2011 Forum Playtest
Replies: 42
Views: 15819

Re: December 2011 Forum Playtest

I am interested in trying out the new rules.
Let's give them a stress test :)
by aelius
Sat Sep 24, 2011 8:31 pm
Forum: Second Edition Development Archive
Topic: Jump Lane Classes in the 2E CG
Replies: 7
Views: 3503

Re: Jump Lane Classes in the 2E CG

I always prefer to just use normal lanes.
But then I often use the wormhole rules, and generally tend to think of the lanes as natural features and that one is as good as another. At least for games I set up.
by aelius
Fri Sep 09, 2011 6:03 pm
Forum: Second Edition Development Archive
Topic: Open Playtest
Replies: 48
Views: 20286

Re: Open Playtest

Toss me in as a Fereni Warlord and we will be even.
Terrans... yum 8)
by aelius
Wed Aug 31, 2011 4:29 pm
Forum: Second Edition Development Archive
Topic: Open Playtest
Replies: 48
Views: 20286

Re: Open Playtest

I'm feeling aggressive now, so how about a Fereni Warlord for me.
by aelius
Mon Aug 29, 2011 6:25 pm
Forum: Second Edition Development Archive
Topic: Open Playtest
Replies: 48
Views: 20286

Re: Open Playtest

Cool, eagerly awaiting the chance to go out and see new places, meet new people...
Oh, and them blow them to dust bunnies :twisted:
by aelius
Tue Aug 23, 2011 6:56 am
Forum: Second Edition Development Archive
Topic: Human Republic Playtest Thread
Replies: 79
Views: 33586

Re: Human Republic Playtest Thread

Vandervecken wrote:Aelius, I hope we don't have to play the equivelent of the British in a space version of "Zulu Dawn", eh ??
Akk :shock:
by aelius
Mon Aug 22, 2011 7:45 pm
Forum: Second Edition Development Archive
Topic: 2E Tech Questions
Replies: 18
Views: 7361

Re: 2E Tech Questions

The whole notion of orbital structures as presented in Jovian Chronicles would have to be carefully re-thought for balance purposes in a more general game of VBAM. That said, it's something that should be done at some point, whether in the core rules or as an expansion down the road at some point. ...
by aelius
Mon Aug 22, 2011 4:59 pm
Forum: Second Edition Development Archive
Topic: Human Republic Playtest Thread
Replies: 79
Views: 33586

Re: Human Republic Playtest Thread

Vandervecken wrote:I'm a Military Party guy, but my heart (and my graft) sometimes goes toward the Technocratic. I want my shiny ships to be the best gosh-darn shiny ships in the sector.
Don't feel like the Lone Ranger on that one. I want the best toys instead of just the most toys. :D
by aelius
Mon Aug 22, 2011 4:54 pm
Forum: Second Edition Development Archive
Topic: 2E Tech Questions
Replies: 18
Views: 7361

Re: 2E Tech Questions

This just gets better and better...
Now I am sooo looking forward to this.
If your using the JC rules for orbital infrastructure you could also build Productivity stations to get economic points and then add shipyards and asteroid belts could become valuable shipbuilding centers.
by aelius
Sun Aug 21, 2011 7:00 am
Forum: Second Edition Development Archive
Topic: 2E Tech Questions
Replies: 18
Views: 7361

Re: 2E Tech Questions

Glad to hear that the tech system will be robust and varied. One question about the orbital stat though. When using the advanced system generation rules will each planet or asteroid belt get its own Orbital stat? I ask because I have always been a fan of the orbital colony concept and love the idea ...
by aelius
Sun Aug 21, 2011 6:52 am
Forum: Second Edition Development Archive
Topic: 2E Test Covers
Replies: 11
Views: 4549

Re: 2E Test Covers

I like the covers, and think the hex overlays work well.