Exciting! I'll definitely have to look over the new material, but I liked what I skimmed over.
-Bren
Search found 113 matches
- Wed Mar 03, 2010 8:05 am
- Forum: Second Edition Development Archive
- Topic: Official Second Edition Public Playtest Thread
- Replies: 60
- Views: 28183
- Tue Aug 25, 2009 9:12 am
- Forum: Second Edition Development Archive
- Topic: Brief Update
- Replies: 7
- Views: 5334
- Fri Jul 24, 2009 5:23 am
- Forum: Second Edition Development Archive
- Topic: Let's Play(test): The Vangaan Republic
- Replies: 52
- Views: 28807
- Tue Jul 21, 2009 10:17 am
- Forum: Second Edition Development Archive
- Topic: Designing a Carrier in 2E
- Replies: 37
- Views: 19300
This is looking good... I'm really enjoying the new ship design rules. Something that was really lacking in the 1E rule system. Once the 2E system is all figured out, it would be cool to have a tactical game to fall back on for ship combats if the players would like to do. I think having the KEB ssy...
- Tue Jul 21, 2009 9:33 am
- Forum: Second Edition Development Archive
- Topic: Empire Tech Levels: The Dirt Farmer's Plight
- Replies: 23
- Views: 11250
- Tue Jul 21, 2009 8:55 am
- Forum: Second Edition Development Archive
- Topic: Planetary Surfaces
- Replies: 12
- Views: 7386
In one of my games, I actually did something simular. I wanted to make ground combat a little more 'exciting'. I remember the rules from the board game Imperium (not a bad game overall). Perhaps I could dig out those rules for you. I think I used a 7 hex hex for each CC of a planet. So a size 4 plan...
- Tue Jul 21, 2009 8:12 am
- Forum: Mess Hall
- Topic: Origins 2009
- Replies: 5
- Views: 4374
We had actually stopped by earlier, but it was right after we had gotten our badges and you had just started your event, so we decided to just stop back in later and drop off the swag. It was good to meet up with you, and next year we will definitely have to have a meet-up event at Origins. I am al...
- Mon Jun 29, 2009 6:07 am
- Forum: Second Edition Development Archive
- Topic: Hi and a question
- Replies: 23
- Views: 12331
Now, going back to your actual question, the Mass Costs associated with unit abilities will decrease as an empire gains more technical skill in those areas (i.e., increases Tech Levels). Assuming all Tech Levels are the same, a TL 0 empire's unit that weighs in at 1000 Mass would decrease to 500 Ma...
- Mon Jun 29, 2009 3:36 am
- Forum: Mess Hall
- Topic: Origins 2009
- Replies: 5
- Views: 4374
- Mon Jun 01, 2009 10:47 am
- Forum: Mess Hall
- Topic: Drag Me to Hell (since this is post 666)
- Replies: 5
- Views: 4346
- Fri May 29, 2009 3:25 am
- Forum: Briefing Room
- Topic: Jay on the Radio!
- Replies: 10
- Views: 15219
- Wed May 13, 2009 3:41 am
- Forum: War Room
- Topic: The Unrealised Dream
- Replies: 7
- Views: 6505
- Tue May 12, 2009 5:04 am
- Forum: Second Edition Development Archive
- Topic: 2E fleets
- Replies: 4
- Views: 3554
2E fleets
I was looking over the CSCR and I was wondering if there was any chance that we could get a couple of ship designs with the new 2E stats so we might have some concrete ships to fight some battles with the new system.
-Bren
-Bren
- Tue May 12, 2009 4:58 am
- Forum: Second Edition Development Archive
- Topic: 2E Design Journal #4
- Replies: 31
- Views: 17057
- Sun May 10, 2009 8:28 am
- Forum: Second Edition Development Archive
- Topic: Tales from CSCR 2
- Replies: 60
- Views: 32667
The trick might be to decrease the base detection chances to 0/10/20/30 and then increase the Census multiplier to 15 from 10. That would ensure that a colony of any real size would be detected right away, and that it would be extremely difficult (if not almost impossible) to hide a homeworld like ...