Search found 39 matches
- Fri Sep 23, 2016 6:04 pm
- Forum: VBAM Galaxies
- Topic: Single Squadron Task Forces
- Replies: 34
- Views: 13608
Re: Single Squadron Task Forces
I really like this option as well. I tend to view the game as Aelius does, again most likely because I played F&E in the past. I really like the single squadron option for combat with still having a variable CC based on size that would need me to spend more CR to issue orders to that unit.
- Fri Mar 11, 2016 7:17 pm
- Forum: Hotlabs
- Topic: Your Wishlist for Companion and First Contact?
- Replies: 62
- Views: 58529
Re: Your Wishlist for Companion and First Contact?
I also vote to roll them all together.
- Wed Feb 10, 2016 3:56 pm
- Forum: Hotlabs
- Topic: Your Wishlist for Companion and First Contact?
- Replies: 62
- Views: 58529
Re: Your Wishlist for Companion and First Contact?
I agree that of all the proposed additions to the game, a more detailed ground combat is the least exciting for me. I feel that the current form is more than adequate. If you control the orbitals, how much organized resistance is really viable? Iron bars and rocks from space can devastate formal org...
- Fri Feb 05, 2016 2:43 pm
- Forum: War Room
- Topic: VBAM 2e: The Fall of the Margravate
- Replies: 19
- Views: 19245
Re: VBAM 2e: The Fall of the Margravate
Good read. We need more fiction and campaign write-ups. Thanks for posting.
- Mon Jan 04, 2016 6:36 pm
- Forum: Officer's Lounge
- Topic: Happy New Year
- Replies: 3
- Views: 10690
Happy New Year
As the title says, "Happy New Year". I'm excited to see, and buy, all the new VBAM products this year!
- Wed Dec 16, 2015 9:30 pm
- Forum: Wars of the Boltians and Kuissians
- Topic: Free BK Counters
- Replies: 4
- Views: 15067
Re: Free BK Counters
Funny, I read this as counters for Burger King. Whoopers in space anyone?
- Mon Nov 30, 2015 9:12 pm
- Forum: Officer's Lounge
- Topic: Can't seem to get my friends interested!
- Replies: 5
- Views: 7460
Re: Can't seem to get my friends interested!
Where are you located?
- Wed Oct 28, 2015 5:10 pm
- Forum: Officer's Lounge
- Topic: Analysis of Starship Types
- Replies: 0
- Views: 11383
Analysis of Starship Types
The current Ship and Base Template Table (CG 5.4.3.3) used to construct starships in VBAM 2.0 heavily favor low cost platforms. Analyzing the merits of each platform in three categories conclusively demonstrates the superior cost benefit of the smallest platforms and poses any builder of a fleet a d...
- Thu Oct 08, 2015 8:25 pm
- Forum: Hotlabs
- Topic: Ebook format
- Replies: 1
- Views: 7502
Ebook format
Has anyone given thought to making the campaign rules available on .mobi format or some other ebook reader format? It would be nice to access the content on my Kindle.
- Tue Oct 06, 2015 8:14 pm
- Forum: Hotlabs
- Topic: Your Wishlist for Companion and First Contact?
- Replies: 62
- Views: 58529
Re: Your Wishlist for Companion and First Contact?
Well, if it looks like the 2e Companion will be coming out next. I vote for updated Sector movement rules and exploration rules for such. Prototype rules would be nice as well even if its just a simple doubling of the price of the initial unit. A lot of stuff from 1e Companion seems to fit well alre...
- Mon Oct 05, 2015 4:13 pm
- Forum: Victory by Any Means - Second Edition
- Topic: 2nd Edition Unit Creation Spreadsheets
- Replies: 11
- Views: 9873
Re: 2nd Edition Unit Creation Spreadsheets
Here is my attempt at a Unit Creation spreadsheet. It has macros to clear the current design and to transfer the current design over to the appropriate record sheet.
- Thu Sep 24, 2015 4:56 pm
- Forum: Officer's Lounge
- Topic: Wartime Economies 4.1
- Replies: 1
- Views: 2098
Wartime Economies 4.1
Just be sure I am reading the rules correct, if my campaign is using 4.1 Wartime Economies, when at peace only the 3.1.1 System Income is set at 50% not for instance 3.1.2 Commerce Income. Commerce Income would still be 50% of the Utilized Productivity for each system with an insupply trade fleet?
- Thu Sep 17, 2015 5:35 pm
- Forum: Officer's Lounge
- Topic: Tech Levels
- Replies: 4
- Views: 3576
Re: Tech Levels
I'm thinking of using the same formula but rather than divide by 24 I'll try 6. And, since INT-1 starts at TL 6 that'll be the base like ISD 3000.
( 6 - TL ) / 6 * Construction Cost, round = extra CP for starships
( 6 - TL ) / 6 * Construction Cost, round = extra CP for starships
- Thu Sep 17, 2015 5:30 pm
- Forum: Officer's Lounge
- Topic: Tech Levels
- Replies: 4
- Views: 3576
Re: Tech Levels
It takes a lot longer to advance a tech level. Over one hundred turns you would have over 8 years go by but you might only advance two maybe three tech levels. Just use the tech level as the tech year. Drop the 3000 part and go with the levels from 0 up. For example, Tech Level 4 would be equal to T...
- Sun Sep 13, 2015 4:31 pm
- Forum: Officer's Lounge
- Topic: Tech Levels
- Replies: 4
- Views: 3576
Tech Levels
One of the strengths of the second edition rules is the Unit Construction Rules in 5.4.3. The players in our local campaign use the Tech Level system in the Campaign Moderator's Companion from 1st edition. How would a Tech Level advancement in CC 8.2 calculate Construction Points as they aren't usin...