Search found 13 matches
- Sat Jul 11, 2015 12:27 am
- Forum: Victory by Any Means - Second Edition
- Topic: VBAM Second Edition Errata
- Replies: 43
- Views: 31005
Re: VBAM Second Edition Errata
Sect 3.1.2 Commerce Income mentions to multiply by 50% and then "round fractions to the nearest whole number." In other words, round up? I think there are some typos in the examples on Page 31. "example section 1" 4 Artemis Ca > 3 Active (what about the forth?) "example sect...
- Sat Jul 04, 2015 7:03 pm
- Forum: Victory by Any Means - Second Edition
- Topic: VBAM Second Edition Errata
- Replies: 43
- Views: 31005
Re: VBAM Second Edition Errata
Page 9 under Attrition it states "Ground forces don’t cripple," however I think it would be clearer to say "Ground forces cannot be Crippled." Otherwise, it suggests the unit is unable to inflict the Crippled status upon other units. I also capitalized it since it is a keyword. T...
- Sat Jul 04, 2015 5:23 pm
- Forum: Victory by Any Means - Second Edition
- Topic: VBAM Second Edition Errata
- Replies: 43
- Views: 31005
Re: VBAM Second Edition Errata
How should feedback be submitted? Should players post questions and comments in this thread or should this be reserved for official rulings from VBAM? Maybe make an official Q&A thread to go alongside this one?
- Fri Jul 03, 2015 11:55 pm
- Forum: Officer's Lounge
- Topic: 2nd Edition progress?
- Replies: 31
- Views: 14173
Re: 2nd Edition progress?
Finally sorted out how to reactive my account. :) (I'm dnd from above.) File looks great for viewing on PC. If I may make one suggestion - a single column format is best for viewing on mobile devices. Might be something to check out if you're interested in experimenting with different flavors of ele...
- Fri Jun 11, 2010 7:36 pm
- Forum: Second Edition Development Archive
- Topic: Empire Tech Levels
- Replies: 11
- Views: 5788
- Fri Jun 11, 2010 4:35 pm
- Forum: Second Edition Development Archive
- Topic: Empire Tech Levels
- Replies: 11
- Views: 5788
- Fri Dec 04, 2009 11:06 pm
- Forum: Second Edition Development Archive
- Topic: Official Second Edition Public Playtest Thread
- Replies: 60
- Views: 28192
It's been our experience that the vast majority (95%+) of the non-solo games are played via email and usually utilize a spreadsheet to track an empire's assets and orders. Needing a spreadsheet to handle the previous edition is/was just as much of a problem. I'm sure people usually utilize a spread...
- Fri Dec 04, 2009 3:18 pm
- Forum: Second Edition Development Archive
- Topic: Official Second Edition Public Playtest Thread
- Replies: 60
- Views: 28192
Unit design is a relatively simple step-by-step process that can be done by hand with paper, a pencil, and a calculator. Simple relative to what? The math actually seems relatively complex compared to modern tabletop and RPG games - this is the only one I know of that has exponential formulas. A ca...
- Fri Jun 26, 2009 2:10 am
- Forum: Second Edition Development Archive
- Topic: Hi and a question
- Replies: 23
- Views: 12333
- Mon Jun 22, 2009 7:17 pm
- Forum: Second Edition Development Archive
- Topic: 2E Design Journal #5
- Replies: 23
- Views: 12730
Of course I don't expect you guys to automatically accept all comments and incorporate them as fast as possible. Heck, that's why I stated up front that I haven't played a game of VBAM. I know everything I say should be taken with a grain of salt. :) What I must confess I got frustrated with is that...
- Mon Jun 22, 2009 3:08 pm
- Forum: Second Edition Development Archive
- Topic: 2E Design Journal #5
- Replies: 23
- Views: 12730
- Thu Jun 18, 2009 9:58 pm
- Forum: Second Edition Development Archive
- Topic: 2E Design Journal #5
- Replies: 23
- Views: 12730
Well, it wasn't my intention to start a digression into semantics, but I do feel the need to justify myself a little bit. :) I considered it tactical solely because I was focused on how the new system involves making decisions as to what ships will attack what target and at what range on a round-by-...
- Wed Jun 17, 2009 8:56 pm
- Forum: Second Edition Development Archive
- Topic: 2E Design Journal #5
- Replies: 23
- Views: 12730
I'm pretty new to VBAM. I own the 1st Ed but have never played it (for probably the same reasons why a 2nd Ed is being made). Anyways, not to get too heavy into semantics, but CSCR sounds more like a CTCR (Campaign Tactical Combat Resolution) to me. Especially so with the added decision making embed...