Search found 63 matches

by Iron Knight
Thu Oct 18, 2007 3:07 am
Forum: Hotlabs
Topic: Anti-Fighter Damage CSCR change
Replies: 14
Views: 8172

Cool, I think I'll try this out in my next campaign.
by Iron Knight
Sun Oct 14, 2007 6:04 am
Forum: Hotlabs
Topic: Anti-Fighter Damage CSCR change
Replies: 14
Views: 8172

Another question, flights on AF missions and flights in friendly squadrons are also effected by this rule, right?
by Iron Knight
Sun Oct 14, 2007 12:38 am
Forum: War Room
Topic: Campaign Ideas
Replies: 6
Views: 4788

Ooo... That's a good idea with a shared list. Makes factions more diverse. So common units would be cheaper and rare units more expensive, higher maintenance? I think that could work, and it gives each player a fair idea of what to expect which might be ok if they share a common background. I would...
by Iron Knight
Fri Oct 12, 2007 9:01 pm
Forum: Hotlabs
Topic: Ship scarcity in a tech level/research game
Replies: 20
Views: 11917

MarkG88 wrote:Never underestimate the power of fluff. 8)
Ya but its the crunch that will get you in your sleep. :wink: (and will keep you up all night, in my case)
by Iron Knight
Fri Oct 12, 2007 4:59 am
Forum: Hotlabs
Topic: Anti-Fighter Damage CSCR change
Replies: 14
Views: 8172

Which phases are effected by this rule? Ship vs flights, flights vs flights, or both?
by Iron Knight
Fri Oct 12, 2007 2:13 am
Forum: War Room
Topic: Campaign Ideas
Replies: 6
Views: 4788

Ooo... That's a good idea with a shared list. Makes factions more diverse. So common units would be cheaper and rare units more expensive, higher maintenance?
by Iron Knight
Thu Oct 11, 2007 10:17 pm
Forum: War Room
Topic: Campaign Ideas
Replies: 6
Views: 4788

Campaign Ideas

Howdy, I’m thinking about running a campaign and I am nearing completion (around a few days to a week). I am curious if there is any interest in this type of game. General game conditions are: 1. Map is hex based. Hexes are linked together using the standard jumplane rules and they will have various...
by Iron Knight
Thu Oct 11, 2007 1:58 pm
Forum: Mess Hall
Topic: Woot! I made Lieutenant!
Replies: 41
Views: 21000

mwaschak wrote:
Iron Knight wrote:Where's that at? or am I too tired to realize thats a joke? :lol:
We are playing a game of MAS: WWII :) .

-Jay
Aw that got my hopes up of a VBAM campaign I could read. I need to make room in my brain for another game some time. :D
by Iron Knight
Thu Oct 11, 2007 6:40 am
Forum: Mess Hall
Topic: Woot! I made Lieutenant!
Replies: 41
Views: 21000

Where's that at? or am I too tired to realize thats a joke? :lol:
by Iron Knight
Tue Oct 09, 2007 8:00 pm
Forum: Mercenary Air Squadron
Topic: Good to see it here
Replies: 13
Views: 12108

I will have to try when I finish my current projects. I knew MAS reminded me of something but I could't figure it out until I ran across some Area 88 stuff while reorganizing my DVD's (to be honest the video game was much better than the show (links for those who haven't seen em)). Oddly I can't rea...
by Iron Knight
Tue Oct 09, 2007 7:40 pm
Forum: Mess Hall
Topic: Woot! I made Lieutenant!
Replies: 41
Views: 21000

Nooooo! (and 42 is over rated)
by Iron Knight
Tue Oct 09, 2007 7:37 pm
Forum: Mercenary Air Squadron
Topic: Good to see it here
Replies: 13
Views: 12108

MAS is set in modern times, right? hmm... I wonder if I can adapt it to Area 88/U.N. Squadron.
by Iron Knight
Tue Oct 09, 2007 4:16 pm
Forum: Hotlabs
Topic: Alternate Technology Variants?
Replies: 6
Views: 4894

Yes we have massive vats that produce up to 14 every turn. They are called "shipyards". I believe you guys had one but we blew it up. :twisted: [/Kilrathi propaganda]
by Iron Knight
Tue Oct 09, 2007 4:08 pm
Forum: Mess Hall
Topic: Woot! I made Lieutenant!
Replies: 41
Views: 21000

8? :idea: :?: :!:
by Iron Knight
Tue Oct 09, 2007 6:46 am
Forum: Hotlabs
Topic: Alternate Technology Variants?
Replies: 6
Views: 4894

Yup, tech seems to be a big focus now. I'm close to updating mine again too. I should also have a ship calculator and example lists out soon. It is however very complex in my opinion, and other than tests it hasn't been used yet. I hope to run a game using it but it still requires more work IMO. I m...