General discussion of the Victory by Any Means campaign system
Posts: 30
Joined: Mon Mar 24, 2008 6:23 pm


Postby gambler » Fri Apr 03, 2009 6:26 pm

Of course, VBAM already has a strong roleplaying element or inspiration with the concept of a CM running the campaign with multiple players. In general, the basic form would be a CM with multiple players who each have their own goals, which effectively created a 'refereed' wargame.

I'm sure others have thought of this, but what about using VBAM for a 'dynamic campaign universe' for a more standard Role Playing Game. "Traveller" or GURPS comes to mind, as does another RPG I like called "Thousand Suns" (which shares a similar feeling design ethic as the VBAM games).

The characters could, of course, take any role in the Campaign World, be given missions by the CM. While much of the universe would be controlled by the various CM, the characters would directly affect one element (an intelligence mission, a fleet battle, exploration, whatever).

A really ambitious CM could do the thing online, with multiple layers of players (political/military leaders who determine the direction of their empire, intelligence operatives on missions, fleet captains who participate in the battles, etc). Or perhaps a structure where there are 'Assistant CMs' who run the individual adventures, and then report the results back to the overall Campaign CM who would incorporate the results into the next game turn, send the updates to the Assistant CMs who could then work with their players to determine their actions in the next turn.

Just a thought...

Edit: Of course, I just now discovered that the "Jovian Chronicles" does pretty much just what I described above, though admittedly at a 'smaller' scale.
The cake is a lie.

Posts: 4
Joined: Mon Oct 08, 2007 8:39 pm

Postby monsterfurby » Sun May 24, 2009 3:56 pm

I've always wanted to run or play a campaign like that and would probably have tried to do so, if it weren't for the sheer complexity of the VBAM rules and my inexperience at using them...

User avatar
Charles Lewis
Rear Admiral
Rear Admiral
Posts: 937
Joined: Thu Oct 04, 2007 3:58 am
Location: Des Moines, IA

Postby Charles Lewis » Tue May 26, 2009 1:49 pm

That thought has come up before from various quarters. It always has that "oooo, really cool idea" patina about it, but it would be a *lot* of work to pull off.

Probably the most "practical" way to go about such a thing would be start your RPG campaign in the midst of an on-going VBAM campaign. That way you would have already established your setting and the major players to provide the backdrop to the RPG. Since VBAM is resolved on a monthly basis, it would be some background work on the GM's part to advance the clock in the VBAM campaign when dictated by the flow of events in the RPG campaign, possibily generating news items and missions for the next month of the RPG.
'Fear God and dread nought'
Coat of Arms motto of Baron Fisher, of Kilverstone

Posts: 1
Joined: Tue May 17, 2016 12:54 am

Re: VBAM as a RPG

Postby domingojs23 » Wed Jul 05, 2017 8:20 am

Dear Gambler and Friends,

Greetings ! Well, that is precisely why I bought VBAM - to serve as the strategic framework for my Traveller / Cepheus Engine RPG Campaign :-) !!! My players will be Admirals / Generals of their respective interstellar realms.



User avatar
Posts: 267
Joined: Fri Oct 05, 2007 2:09 am
Location: Near Seattle

Re: VBAM as a RPG

Postby Emiricol » Mon Mar 05, 2018 4:41 am

I haven't been around in quite a while, but I've long thought about using VBAM to create a dynamic history and dynamic setting events during an RPG campaign :)

Edit: In 1E I even went so far as to stat out ships, power armors and more in Savage Worlds terms. It was an awesome idea, at least :)

Return to “Officer's Lounge”

Who is online

Users browsing this forum: No registered users and 0 guests