Hyperspace Travel Rules

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Autolycus
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Hyperspace Travel Rules

Postby Autolycus » Fri Jul 02, 2010 1:05 pm

Sorry if this is a redundant question. I was unsuccessful finding an answer with the search function.

Our campaign is going to use the Hyperspace Travel rules from the Campaign Moderator's Companion. However, we can't find the table that lists the costs and beacon capacity for each of the types of jump gate (small/standard/large).

Could someone point us to the information?

Thanks!
-Autolycus

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Tyrel Lohr
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Postby Tyrel Lohr » Fri Aug 13, 2010 10:08 pm

The list was left out of the book on accident, and evidently didn't find its way into any of the FAQs (I will put this on my to-do list). The following is the missing chart:

Lane Beacon Requirement Table

Code: Select all

Lane Type         Beacon Capacity Requirement
Disabled           0
Restricted         1
Unimportant      2
Minor                3
Major                6


Sorry that the reply isn't more timely; I haven't had much time the last month to jump online.

-Tyrel
"Touch not the pylons, for they are the messengers!"


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