Realm Works Campaign Manager (Lone Wolf Development)
Posted: Fri Feb 08, 2013 9:54 pm
Hey all, the same folks that brought us ArmyBuilder and HeroLab are about to release Realm Works, intended to be a product for GMs and players to manage an RPG campaign. I think it has a lot of potential for hosting CM'd VBAM campaigns, especially if the CM has a penchant for story telling. The app releases in July 2013, but they're working on a KickStarter to get cloud hosting up as well. Right now GM controls fog of war that is exposed to all player's equally. However, I asked the devs about having different exosure to different player accounts and got back an encouraging answer:
If they'll put this in, and a built in dice roller to boot, then it's perfect.Lone Wolf Development says:
Hi Joshua.
Setting the visibility of individual items per-player is a priority for us, but the first release of Realm Works won’t provide this ability. The ability to reveal material to individual players is already designed into the infrastructure of how we manage everything internally. However, there's a fair bit of complexity in exposing all the controls cleanly for the GM within the UI, especially when you want to reveal “ItemX” to one subset of players, “ItemY” to a different subset of players, etc. So that's why the feature is not going to be included in V1.0. It should be integrated relatively soon after initial release, since the hardest pieces are already handled.