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How are things going on Galaxies/Rebirth?

Posted: Sun Aug 20, 2017 1:44 pm
by BroAdso
I was a huge fan of some of the good ideas brought forward for Galaxies, and then some of the combat ideas for Rebirth. They've gotten scattered around a lot of different threads, but I'd love a way to see a general update on those things. Some of them, taken together, were pretty fun and revolutionary - one-round combat turns abandoning the old system of calculating damage, simplified '4x' style strategic gameplay for colonizing and management, and more.

I know VBAM is a passion project and part-time thing, so I'm not complaining - it's a lot of fun for me to open up a gameboard or fleet drafting or battle report document and just poke around - but I'd love to know what the current state of things is, and if there are any playtests of the new stuff coming I can join in, and so on.

Re: How are things going on Galaxies/Rebirth?

Posted: Sat Dec 09, 2017 5:20 pm
by BroAdso
Finally, election season and its aftermath is OVER here and I got some time to play out a couple of battles in the new Galaxies: Rebirth rules! Here it is, if anyone's still out there.

This reaffirmed that I really like the Galaxies Rebirth combat rules with Fire Effectiveness, one-round consolidation, etc. I used the version of the rules found here: Adso's Galaxies Rebirth Combat Rules.

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Having a Scout advantage is great for your knowledge of the enemy fleet and for your Fire Effectiveness roll, while having a large Carrier advantage can really boost the Fire Effectiveness roll of your fighters (in the current variation). Using a D10+(Your Scout CC)-(Enemy Cloak/Jammer CC) for Readiness Modifier, and then using Readiness Modifier to modify Fire Effectiveness, in addition to determining what you know about your opponent and how many forced includes/excludes you get seems to work pretty well.

I hope that as the winter (which is a little slower) progresses I can advance another test campaign or pick up the old one with the Rebirth rules kinda grafted on.

Attached is a PDF with the unit values I'm using for Rebirth ships and the way I'm costing the special abilities.