Anti-Fighter Damage CSCR change

Playtesting & Rules Development
Post Reply
User avatar
Emiricol
Captain
Captain
Posts: 267
Joined: Fri Oct 05, 2007 2:09 am
Location: Near Seattle
Contact:

Anti-Fighter Damage CSCR change

Post by Emiricol »

This mod is cribbed from the Yahoo! group. It is expanded a bit but fundamentally the same. I've had the pleasure of using it in my campaign game, and I'm in love with it. I've had to totally re-evaluate my fighter strategy for dedicated heavy bombers. Using this rule, offensive fighter AS sorties demand an escort of fighter flights to screen against enemy anti-fighter dedicated fighter missions. Meaning, it does just what I'd hoped :)
During the anti-fighter damage determination phase, after determining the final damage that occurs against oncoming fighter flights, that amount is the number of DV that must turn back that round, and are unable to get through the defenses of the target. Then, half of that number is applied to the remaining ships as AF damage.

Example: You attack with a force of twelve 2/2/2 fighters. I do 8 points of AF damage to your oncoming fighters. 8 DVs worth of your fighters (4 flights in this case) are turned back, undamaged but unable to damage their target this round. For the remaining 8 flights, I apply ½ the original damage, thus 4 DVs worth are destroyed (2 flights in this case). Thus, only 12-4-2=6 flights get through to do damage this round.

This rule, proposed by Charlie Lewis on the VBAM forums, reduces the impact of fighters on the game. I prefer ships to be the main focus, not fighters.
User avatar
Charles Lewis
Rear Admiral
Rear Admiral
Posts: 937
Joined: Thu Oct 04, 2007 3:58 am
Location: Des Moines, IA
Contact:

Post by Charles Lewis »

I'm glad it's working out the way you like. Since we're still discussing how to make the CSCR better, that's very useful feedback. :)
'Fear God and dread nought'
Coat of Arms motto of Baron Fisher, of Kilverstone
User avatar
Iron Knight
Lieutanant Commander
Lieutanant Commander
Posts: 73
Joined: Sat Oct 06, 2007 1:14 am
Location: Joplin, MO

Post by Iron Knight »

Which phases are effected by this rule? Ship vs flights, flights vs flights, or both?
Garland

Prepare today for the demands of tomorrow. Plan your move. - Fortune Cookie Nov. 6
User avatar
Charles Lewis
Rear Admiral
Rear Admiral
Posts: 937
Joined: Thu Oct 04, 2007 3:58 am
Location: Des Moines, IA
Contact:

Post by Charles Lewis »

Both, if I recall correctly.
'Fear God and dread nought'
Coat of Arms motto of Baron Fisher, of Kilverstone
User avatar
Emiricol
Captain
Captain
Posts: 267
Joined: Fri Oct 05, 2007 2:09 am
Location: Near Seattle
Contact:

Post by Emiricol »

Yes, both as it currently stands. Anything involving fighters, basically. Like I said, I've really enjoyed the results from this one (thanks Charlie for coming up with it)
User avatar
Iron Knight
Lieutanant Commander
Lieutanant Commander
Posts: 73
Joined: Sat Oct 06, 2007 1:14 am
Location: Joplin, MO

Post by Iron Knight »

Another question, flights on AF missions and flights in friendly squadrons are also effected by this rule, right?
Garland

Prepare today for the demands of tomorrow. Plan your move. - Fortune Cookie Nov. 6
User avatar
Charles Lewis
Rear Admiral
Rear Admiral
Posts: 937
Joined: Thu Oct 04, 2007 3:58 am
Location: Des Moines, IA
Contact:

Post by Charles Lewis »

Yes. Any shots taken at flights.
'Fear God and dread nought'
Coat of Arms motto of Baron Fisher, of Kilverstone
User avatar
Iron Knight
Lieutanant Commander
Lieutanant Commander
Posts: 73
Joined: Sat Oct 06, 2007 1:14 am
Location: Joplin, MO

Post by Iron Knight »

Cool, I think I'll try this out in my next campaign.
Garland

Prepare today for the demands of tomorrow. Plan your move. - Fortune Cookie Nov. 6
nimrodd
Commander
Commander
Posts: 135
Joined: Sat Oct 06, 2007 1:59 am
Location: DFW, TX

Re: Anti-Fighter Damage CSCR change

Post by nimrodd »

During the anti-fighter damage determination phase, after determining the final damage that occurs against oncoming fighter flights, that amount is the number of DV that must turn back that round, and are unable to get through the defenses of the target. Then, half of that number is applied to the remaining ships as AF damage.

Example: You attack with a force of twelve 2/2/2 fighters. I do 8 points of AF damage to your oncoming fighters. 8 DVs worth of your fighters (4 flights in this case) are turned back, undamaged but unable to damage their target this round. For the remaining 8 flights, I apply ½ the original damage, thus 4 DVs worth are destroyed (2 flights in this case). Thus, only 12-4-2=6 flights get through to do damage this round.

This rule, proposed by Charlie Lewis on the VBAM forums, reduces the impact of fighters on the game. I prefer ships to be the main focus, not fighters.
My question is in the example above, what if the attack force received 24 points of AF damage. Would they all be turned away with no damage, or should the order of what happens be reversed, i.e. half AF damage applied to flights, THEN full AF is turned back.
Jimmy Simpson
User avatar
Charles Lewis
Rear Admiral
Rear Admiral
Posts: 937
Joined: Thu Oct 04, 2007 3:58 am
Location: Des Moines, IA
Contact:

Post by Charles Lewis »

Hmmm....that's a good question. Your solution makes sense.
'Fear God and dread nought'
Coat of Arms motto of Baron Fisher, of Kilverstone
User avatar
Iron Knight
Lieutanant Commander
Lieutanant Commander
Posts: 73
Joined: Sat Oct 06, 2007 1:14 am
Location: Joplin, MO

Post by Iron Knight »

Yes, I will use that way in my campaign too.
Garland

Prepare today for the demands of tomorrow. Plan your move. - Fortune Cookie Nov. 6
User avatar
Emiricol
Captain
Captain
Posts: 267
Joined: Fri Oct 05, 2007 2:09 am
Location: Near Seattle
Contact:

Post by Emiricol »

That has come up in my campaign, actually, and I did just what you suggest. I'll have to edit my campaign doc to include that caveat. Thanks.

-Emiricol
Grishnak
Cadet
Cadet
Posts: 1
Joined: Wed Nov 14, 2007 8:41 am

yahoo

Post by Grishnak »

Do you have a link to the group or how does one join?
User avatar
Emiricol
Captain
Captain
Posts: 267
Joined: Fri Oct 05, 2007 2:09 am
Location: Near Seattle
Contact:

Post by Emiricol »

User avatar
mwaschak
Rear Admiral
Rear Admiral
Posts: 854
Joined: Thu Oct 04, 2007 3:43 am
Location: The data mines of VBAM
Contact:

Re: yahoo

Post by mwaschak »

Grishnak wrote:Do you have a link to the group or how does one join?
We have quite a few games going on around here if you are looking :) .

-Jay
Post Reply