Alternate Technology Variants?

Playtesting & Rules Development
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monsterfurby
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Alternate Technology Variants?

Post by monsterfurby »

Hello and greetings everyone!
I was wondering whether there were any alternate solutions in terms of research and development around. I always felt that VBAM's original system was a bit limiting, especially since you have to have a tech list before you even start playing. This makes 4X-Campaigns somewhat pointless in my opinion.
Has anyone yet come up with another solution which allows for unit creation during a running campaign?
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Charles Lewis
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Post by Charles Lewis »

Garland has an alternative posted on the Yahoo group and Sean is hip-deep in a full-bore tech sourcebook for VBAM. Additionally, the VBAM/Starmada X crossover book has a full tech system that gives you ships compatible with both systems. Finally, I've posted a rudimentary system that allows you to use Voidstriker as your design engine/tech tree, also posted on the Yahoo group.
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Iron Knight
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Post by Iron Knight »

Yup, tech seems to be a big focus now. I'm close to updating mine again too. I should also have a ship calculator and example lists out soon. It is however very complex in my opinion, and other than tests it hasn't been used yet. I hope to run a game using it but it still requires more work IMO. I might run another game without my tech system first as a test for a few campaign rules I will play my tech system under.
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mwaschak
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Post by mwaschak »

Since the technology module is relatively easy to add and remove, I always vary the technology I try out based on what source I am playing. For example my current Wing Commander game has 14 players, and is pretty straight forward as far as operational strategy. But when I play something else, like the before mentioned Starmada campaign, or some of my tests for other tactical systems I try to work in something else a bit more flexible, like Dan Waugh's system.

Anyway we do have quite a bit more planned from a company's perspective regarding technology and development. There are quite a few good systems out there now we can point you to, with some of the better ones being at no cost (Garland's, Dan's, some playtesting material).
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Rainer
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Post by Rainer »

Are you sure that you are not hiding a Kilrathi CVL cloning machine in the WC campaign? :wink:
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Iron Knight
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Post by Iron Knight »

Yes we have massive vats that produce up to 14 every turn. They are called "shipyards". I believe you guys had one but we blew it up. :twisted: [/Kilrathi propaganda]
Garland

Prepare today for the demands of tomorrow. Plan your move. - Fortune Cookie Nov. 6
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Rainer
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Post by Rainer »

A minor setback. See, we have so many of them that we didn't even notice the loss.

At least the CVLs are providing nice experience for our Broadsword pilots. [/Confed propaganda]
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