Random Event Table
Posted: Sun Sep 25, 2016 11:17 pm
The attached is the Random Events table I will be using for my Hostiles Inbound campaign. I did an update this afternoon hope to implement it soon.
My campaign uses a modified turn similar to Space Empires 4X where a Campaign is six-months broken down into three (two-month) movement phases and the Random Events are rolled once per Empire (PE and NPE) each Campaign Turn. If I find the events are happening too frequently I might implement a 1d6 where only a 4+ or 5+ generates a random event.
I purposely left results 1-24 as no event to allow for future ideas to be placed into the table. When the opportunity presents itself I am going to add the internal politic effects into the table where positive things helps the incumbent political parties power grow and negative events the opposite.
Cheers.
My campaign uses a modified turn similar to Space Empires 4X where a Campaign is six-months broken down into three (two-month) movement phases and the Random Events are rolled once per Empire (PE and NPE) each Campaign Turn. If I find the events are happening too frequently I might implement a 1d6 where only a 4+ or 5+ generates a random event.
I purposely left results 1-24 as no event to allow for future ideas to be placed into the table. When the opportunity presents itself I am going to add the internal politic effects into the table where positive things helps the incumbent political parties power grow and negative events the opposite.
Cheers.