Re: 2nd Edition Playtest Report- Terran Commonwealth
Posted: Wed May 23, 2012 2:09 am
Turn 13:
https://docs.google.com/document/d/11KJ ... NW4rU/edit
Turn 14:
https://docs.google.com/document/d/1zEu ... SsGAo/edit
Turn 13- 2448.03
Still building up Altair, and the colonization of Sirius is underway, even though it is a less attractive colonization candidate now that half of it’s neighbors are Black Holes! Also trying to catch up on research, one problem with rapid Census expansion is that the tech cost is getting away from me.
Exploration Checks:
1st Exploration Constellation: Moving to Barnard’s Star
2nd Exploration Constellation: 15 Scout total, +3 Bonus
Roll = 9 + 3 = 12, Jump Lane Mapped!
Morale Checks:
Sol System: Good Order, Roll = 1, -1 Morale
Barnard’s Star: Good Order, Roll = 8, no change
Lalande: Good Order, Roll = 2, no change
Alpha Centauri: Good Order, Roll = 9, no change
Altair: Good Order, Roll = 10, +1 Morale
Piracy Checks:
Sol System: 5% (Trade Route) - 12% (12 ships or flights in system) = 1% (min)
Roll = 96, no Pirate attack
Lalande: 5% (Trade Route) - 4% (4 ships or flights in system) = 1% (min)
Roll = 81, no Pirate attack
Emerging Empire Checks:
Accumulated turns without successful exploration roll: 5%
Roll = 79, no Emerging Empire
Turn 14- 2448.04
Finally mapped the direct lane to Alpha Centauri from Sol so I will start building up the colony there again as well as building up Sirius. Overall things are pretty quite.
Exploration Checks:
1st Exploration Constellation: 15 Scout total, +3 Bonus
Roll = 10 + 3 = 13, Jump Lane Mapped!
2nd Exploration Constellation: Moving to Sol
Morale Checks:
Sol System: Good Order, Roll = 1, -1 Morale
Barnard’s Star: Good Order, Roll = 6, no change
Lalande: Good Order, Roll = 2, no change
Alpha Centauri: Good Order, Roll = 4, no change
Altair: Good Order, Roll = 10, +1 Morale
Sirius: Good Order, Roll = 9, no change
Piracy Checks:
Sol System: 5% (Trade Route) - 12% (12 ships or flights in system) = 1% (min)
Roll = 89, no Pirate attack
Lalande: 5% (Trade Route) - 4% (4 ships or flights in system) = 1% (min)
Roll = 56, no Pirate attack
Emerging Empire Checks:
Accumulated turns without successful exploration roll: 5%
Roll = 7, no Emerging Empire
New Star System Generation (Luyten)
System Type Roll = 8, Binary Star System
Spectral Class Roll = 7, Class K Orange Star
Luminosity Class Roll = 10, IV Sub-Giant
Carrying Capacity = 6, 6 CAP
Raw = 7, 2 RAW
Biosphere = 3, 0 BIO
Jump Lanes = 3, 1 Lanes (1 back to Barnard’s Star), +1 for existing lane to Scylla
System Specials:
9 = +2 CAP
12 = Special Resource
Roll = 7, Intel Special Resource
Well, Luyten is sort of bummer-marginal system and no additional jump lanes around the hypermass wall that way! Debating whether I should concentrate in Altair to try to find a way around that way or just try to brute force my way through one of the black hole systems. Decisions, decisions!
Did I do the jump lanes correctly in Luyten? I presume that if we know X jump lanes lead to a uncharted system, then that system has to have at least X jump lanes- if I rolled under the known number of lanes then I just increase it?
Also a close call on the emerging empire roll, it's going to catch me one of these times fairly soon I think.
Also just noted that Altair should be marked as colonized, I'll fix that next update.
-Will
https://docs.google.com/document/d/11KJ ... NW4rU/edit
Turn 14:
https://docs.google.com/document/d/1zEu ... SsGAo/edit
Turn 13- 2448.03
Still building up Altair, and the colonization of Sirius is underway, even though it is a less attractive colonization candidate now that half of it’s neighbors are Black Holes! Also trying to catch up on research, one problem with rapid Census expansion is that the tech cost is getting away from me.
Exploration Checks:
1st Exploration Constellation: Moving to Barnard’s Star
2nd Exploration Constellation: 15 Scout total, +3 Bonus
Roll = 9 + 3 = 12, Jump Lane Mapped!
Morale Checks:
Sol System: Good Order, Roll = 1, -1 Morale
Barnard’s Star: Good Order, Roll = 8, no change
Lalande: Good Order, Roll = 2, no change
Alpha Centauri: Good Order, Roll = 9, no change
Altair: Good Order, Roll = 10, +1 Morale
Piracy Checks:
Sol System: 5% (Trade Route) - 12% (12 ships or flights in system) = 1% (min)
Roll = 96, no Pirate attack
Lalande: 5% (Trade Route) - 4% (4 ships or flights in system) = 1% (min)
Roll = 81, no Pirate attack
Emerging Empire Checks:
Accumulated turns without successful exploration roll: 5%
Roll = 79, no Emerging Empire
Turn 14- 2448.04
Finally mapped the direct lane to Alpha Centauri from Sol so I will start building up the colony there again as well as building up Sirius. Overall things are pretty quite.
Exploration Checks:
1st Exploration Constellation: 15 Scout total, +3 Bonus
Roll = 10 + 3 = 13, Jump Lane Mapped!
2nd Exploration Constellation: Moving to Sol
Morale Checks:
Sol System: Good Order, Roll = 1, -1 Morale
Barnard’s Star: Good Order, Roll = 6, no change
Lalande: Good Order, Roll = 2, no change
Alpha Centauri: Good Order, Roll = 4, no change
Altair: Good Order, Roll = 10, +1 Morale
Sirius: Good Order, Roll = 9, no change
Piracy Checks:
Sol System: 5% (Trade Route) - 12% (12 ships or flights in system) = 1% (min)
Roll = 89, no Pirate attack
Lalande: 5% (Trade Route) - 4% (4 ships or flights in system) = 1% (min)
Roll = 56, no Pirate attack
Emerging Empire Checks:
Accumulated turns without successful exploration roll: 5%
Roll = 7, no Emerging Empire
New Star System Generation (Luyten)
System Type Roll = 8, Binary Star System
Spectral Class Roll = 7, Class K Orange Star
Luminosity Class Roll = 10, IV Sub-Giant
Carrying Capacity = 6, 6 CAP
Raw = 7, 2 RAW
Biosphere = 3, 0 BIO
Jump Lanes = 3, 1 Lanes (1 back to Barnard’s Star), +1 for existing lane to Scylla
System Specials:
9 = +2 CAP
12 = Special Resource
Roll = 7, Intel Special Resource
Well, Luyten is sort of bummer-marginal system and no additional jump lanes around the hypermass wall that way! Debating whether I should concentrate in Altair to try to find a way around that way or just try to brute force my way through one of the black hole systems. Decisions, decisions!
Did I do the jump lanes correctly in Luyten? I presume that if we know X jump lanes lead to a uncharted system, then that system has to have at least X jump lanes- if I rolled under the known number of lanes then I just increase it?
Also a close call on the emerging empire roll, it's going to catch me one of these times fairly soon I think.
Also just noted that Altair should be marked as colonized, I'll fix that next update.
-Will