A) Very low shows as 7- (seven or less), but the lowest value in the current system is 2 for Capacity and 1 for the 5 other stats which equals 7, so there is no 'less'. The chance of getting a 7 is 3/36*3/36*3/36*3/36*3/36*3/36 (where each 3/36 is chance of rolling a 2 or 3 on 2D6). That give you a 1 in 2.98 Million chance of rolling a 7 for a systems total Value. Incidentally, that is much better than rolling a 42, the highest value (without it being a homeworld of course). There is a 1 in 2.18 Billion chance of rolling a 42, (1/36*1/36*1/36*1/36*1/36*1/36)
B) Findings for Low, Moderate and High.
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Hundreds very Very
Batch High High Moderate Low Low Total
1st 0 23 72 5 0 100
2nd 0 21 75 4 0 100
3rd 0 20 79 1 0 100
4th 0 20 76 4 0 100
5th 0 22 76 2 0 100
Total 0 106 378 16 0 500
percent 0 21.20 75.6 3.2 0 100
I think the issue is stemming from using stats that are generated using a 2Die system. Systems generated using a single die have a flat value to each # but 2 (or more) die systems give a bell curve weighted values. when you add each of these bell curve values together you make the bell curve distribution even more weighted toward the middle. Also note that the numbers will very slight scew to the top if a player uses the Capacity rule that uses all values from 2 thru 12 and not just the even multiples. I hope you can get someone to work in the statistics so you can find the sweet spot for your 2E edition.
I have a suggestion here that you could think about.
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System System Empire
Value Importance Activation
None None 0%
7 - 10 Abysmal 2%
11 - 12 Very Low 5%
13 - 16 Low 10%
17 - 25 Moderate 15%
26 - 30 High 20%
31 - 33 Very High 25%
35 to 42 Epic 30%
P.S. here is the break down of the 106 'High' Value systems I rolled, It might give you insight as to why I made the changes I did.
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High percent of
# Total Percent total group
26 33 31.132 6.6
27 33 31.132 6.6
28 19 17.925 3.8
29 10 9.434 2
30 8 7.547 1.6
31 3 2.830 0.6
32 0 0.000 0
33 0 0.000 0
34 0 0.000 0
35 0 0.000 0
Total 106 100 21.2
Hope this helps !
Edited several times to try to get tables correct. I'm using the Code trick but it only helped a little, still missing something.