Howdy!
I'm new to the forum. S!
I started CMing a campaign and been having fun so far. It's online only, total blind, using races from The Menagerie, on a small map (about 8 systems per player, may add more later).
Basically all the info is handled through .doc and .xls As such, I designed another xls that reads every race and turn xls to compile a global Stats.
So far I designed 6 graphics.
Economy charts:
Total Domestic Production
Income
Maintenance
War Charts:
Total DV (of all ships/bases in the empire)
Total AS (of all ships/bases in the empire)
Total AF (of all ships/bases in the empire)
What do you guys think would be appropriate to make significant graphics? Number of systems seems unimportant as the production feels a lot more important.
Cheers,
Campaign Statistics
- andstrauss
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- mwaschak
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Hello Andy, and welcome!
As far as significant numbers go, I always like to keep a watch on "am I getting the most from my systems", and "warning signs". The first is a check on is my Census getting as high as it could. Should I invest in system (Productivity), and is this a system, by comparison to the others, that is worth investing in (RAW and Census).
The second is usually a measure of dropping Morale. A big system can usually survive some Morale drops, but anything below 50% is a dangerous area in my opinion. Those are useful to the player.
Globally you could do a total Census, RAW, or Productivity, but you probably want to sum the system's output (RAW x Prod). Some of the more obscure stats are total shipyard slots, ground forces, or ships in active sevice
I would start with those as significant graphics. If you need help, just let me know. Otherwise please let us know as I am sure many folks here would like to see the final .doc and .xls files.
-Jay
As far as significant numbers go, I always like to keep a watch on "am I getting the most from my systems", and "warning signs". The first is a check on is my Census getting as high as it could. Should I invest in system (Productivity), and is this a system, by comparison to the others, that is worth investing in (RAW and Census).
The second is usually a measure of dropping Morale. A big system can usually survive some Morale drops, but anything below 50% is a dangerous area in my opinion. Those are useful to the player.
Globally you could do a total Census, RAW, or Productivity, but you probably want to sum the system's output (RAW x Prod). Some of the more obscure stats are total shipyard slots, ground forces, or ships in active sevice
I would start with those as significant graphics. If you need help, just let me know. Otherwise please let us know as I am sure many folks here would like to see the final .doc and .xls files.
-Jay
- andstrauss
- Lieutenant
- Posts: 46
- Joined: Tue Nov 06, 2007 4:39 pm
- Location: São Paulo, SP, Brazil
- Contact:
- andstrauss
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- Charles Lewis
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