Campaign Ideas

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Do you think this would make for a good campaign?

Poll ended at Mon Dec 10, 2007 10:17 pm

Yes, I might be interested
8
80%
Yes, but its not my type
2
20%
No, the game would be to limited, make the map unlimited
0
No votes
No, the force list is bad (please post why)
0
No votes
No, there isn't any coherent setting
0
No votes
No, for a different reason (please post why)
0
No votes
 
Total votes: 10

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Iron Knight
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Campaign Ideas

Post by Iron Knight »

Howdy,

I’m thinking about running a campaign and I am nearing completion (around a few days to a week). I am curious if there is any interest in this type of game. General game conditions are:

1. Map is hex based. Hexes are linked together using the standard jumplane rules and they will have various strength (including non-existent, though I will roll out the map to assure no one is trapped).

2. There is limited space available, and the main victory conditions will be determined by conquest, though other minor victory conditions will be present.

3. Diplomacy is simplified based on the victory conditions.

4. Players would share a similar ship list, but will have design options with capitol ships. (The list is ‘Test List mkII’ on the yahoo site) The list is meant for larger battles with large amounts of escorts lead by a few big sips.

5. Modified use of the experience system (having separate experience points for each leader type).

6. Modified use of the detection system (a detection roll that is passed by less than the margin of stealth, may not detect stealth ships).

7. Modified 2 point race creation from the menagerie.

The premise of the campaign is meant to be fun and give the option to the player to have fun with their faction. Each player represents the paragon like leader of their faction. What type of faction hey lead will be up to them.

I’m not ready to start taking players yet (I'm still working on the force list/cap. ship construction, check it out and let me know what you think) but I would like to know if the basics seem like they would work for a game and how much interest there is for a game like this.
Garland

Prepare today for the demands of tomorrow. Plan your move. - Fortune Cookie Nov. 6
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Tyrel Lohr
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Post by Tyrel Lohr »

I think it would work fine.

On the force list side, you might consider doing something like in one of my (failed) Terran Empire PBEM campaigns where each unit type is assigned a rarity level, and then each empire gets to selects X Common, Y Uncommon, Z Rare, etc. ship designs. So there would be a lot of overlap between forces, but one faction would have access to a few unique unit types.
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Iron Knight
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Post by Iron Knight »

Ooo... That's a good idea with a shared list. Makes factions more diverse. So common units would be cheaper and rare units more expensive, higher maintenance?
Garland

Prepare today for the demands of tomorrow. Plan your move. - Fortune Cookie Nov. 6
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mwaschak
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Post by mwaschak »

Iron Knight wrote:Ooo... That's a good idea with a shared list. Makes factions more diverse. So common units would be cheaper and rare units more expensive, higher maintenance?
I think that could work, and it gives each player a fair idea of what to expect which might be ok if they share a common background.

I would like to elaborate on your victory condition since they will likely drive you game. Are you thinking of rewarding certain objectives, like more VP for that exploration minded people and the player that fulfills that goal?

-Jay
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Iron Knight
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Post by Iron Knight »

mwaschak wrote:
Iron Knight wrote:Ooo... That's a good idea with a shared list. Makes factions more diverse. So common units would be cheaper and rare units more expensive, higher maintenance?
I think that could work, and it gives each player a fair idea of what to expect which might be ok if they share a common background.

I would like to elaborate on your victory condition since they will likely drive you game. Are you thinking of rewarding certain objectives, like more VP for that exploration minded people and the player that fulfills that goal?

-Jay
Ya I was thinking about having a VP system that would focus on military dominance and secondary VP track for other thing like exploration, morale, research, lane upgrades, and other things. Those secondary things may not effect who wins but they can have perks. For instance at the end of the year the player with the most exploration VPs would have some of his expidtionary ships upgraded to veteran. Similarly the player with the highest morale might get some volunteer units that would have no maintenance.

Edit: oh and I put the tech system and rarity system in the force list if any one wants to check it out (come on, you know ya want too :wink: )
Garland

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mwaschak
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Post by mwaschak »

Iron Knight wrote: Edit: oh and I put the tech system and rarity system in the force list if any one wants to check it out (come on, you know ya want too :wink: )
Hey, if you insists :) . I will download it post haste.

-Jay
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mwaschak
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Post by mwaschak »

Iron Knight wrote: Edit: oh and I put the tech system and rarity system in the force list if any one wants to check it out (come on, you know ya want too :wink: )
Hey, if you insists :) . I will download it post haste.

-Jay
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