Galaxies: The Final Frontier

Track the progress of new and ongoing campaigns via diaries and event updates.
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BroAdso
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Galaxies: The Final Frontier

Postby BroAdso » Sun May 07, 2017 8:46 pm

OK, so I finally have enough time to really go into full test mode for the galaxies rules (all my big professional hurdles and such done for a while).

The year is 2310. With technologies like Warp 7+ drives, dilithium recrystallizers, and more becoming common, a new era of galactic expansion and conflict is beginning. We will guide the Federation through it.

I ran a full year of this campaign already. Here's how things stand at the end of year 2310:

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We are currently at a state of 50% tension, non-intercourse with the Cardassian Empire. We are by default a non-intercourse with both the Klingons and Romulans as well. In the first turn, we had one raid in the second month, which went well:

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Here are the full turn records, in all their gory glory. I track every single phase and move each turn for maximum playtesting value (though this of course exposes my occasional mistake):
Year1TrekCampaign.pdf
(109.82 KiB) Downloaded 6 times


We have the VP secured by initial expansion of our colonial infrastructure, and are pursuing the VP available for two full system surveys (obtained in a manner similar to exploration.) Exploration is unique to each Empire, as is Surveying, so we can compete for new systems in more ways than before.

I am running the other Empires in a semi-abstracted way until they go to war with one another. The specific location of every ship is in a kind of Schrodinger's Cat state, but I keep track of their exploration efforts and economies.

Can I keep the Federation on the peaceful path it followed historically? Or will the tense situation in Mizar devolve into a first contact war with the Cardassians?

More to come soon! Comments appreciated!

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Re: Galaxies: The Final Frontier

Postby BroAdso » Tue May 09, 2017 11:05 am

The year 2311 has managed to avoid the outbreak of any open conflict so far, though the Klingon-Romulan border is ominously silent.

Two events of note so far: in 2311.02, Starfleet stopped receiving transmissions from a scouting expedition of four Oberth class science corvettes (the Kallia, Wyllie, Zhang Li, and Ubik). The corvettes were trying to complete a map of the Kaleb sector near the Romulan neutral zone, but the Federation government won't blame the Romulans for it without better proof. Here are the logs from their last hours, never transmitted to Starfleet...

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and in 2311.08, a coded transmission from agents operating a subspace monitoring station finally (after several tries and a waste of a lot of resources) gave us a glimpse of the body of the Cardassian fleet operating only on the border of the new federation colonies in the Mizar sector. It's worrisome - those Birok class ships are larger than anything the Federation currently operates, and Starfleet command is not confident of the chances of the 3rd fleet stationed in Mizar if the current standoff with the Cardassians becomes aggressive.

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Re: Galaxies: The Final Frontier

Postby BroAdso » Sat May 13, 2017 2:36 pm

After a wild year including some unfortunate random events like losing a PROD to a solar flare and a terrorist attack that destroyed the USS Timon of Athens, 2311 drew to a close. Someone had been paying pirates to raid Axanar, and there was substantial loss of life to a Gorn-Orion mercenary squadron attack:

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Between the not-officially-acknowledged Romulan neutral zone attack in 2311.02 and this battle, Starfleet is considering new ways to change doctrine to better protect the vulnerable Oberth-class ships during battle. In addition, a new directive from Starfleet Command responding to intelligence reports about the Cardassian Brintok-class took the form of a directive to construct at least four capital ships, which will strain our existing shipyards.

The one real upside in 2311 was meeting the Bajorans, a minor power with whom we quickly signed a non-agression and then a trade treaty. Perhaps they can become a new member of the Federation someday!

With the first set of VPs at our disposal, we have to decide how to trade them in. I drew up some experimental rules for what to do with VP that I'll be using here: Optional and Clarified Rules Document.

We'll recruit our first two officers for the campaign with 10 of the points (10x2=20 XP), and save the last couple of them. Our two officers will be Lt. Picard (+1 DV to assigned ship) and Agent Curzon (+2 to Intel of assigned system).

Now we look forward to the year 2312 - it's going to be a tricky year, especially to meet the goal of building those heavy ships without breaking the bank or our construction capacity.

Here's the situation at the start of 2312:
TrekCampaignForReal2312.xlsx
(20.42 KiB) Downloaded 1 time

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I'll be playing it out a bit this weekend, but also would love commentary or suggestions!

Edit: minor problem. Mizar should only have an intel of 1, since it has a PROD of 1. Corrected on my gameboard, will correct in the next screencap.

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Re: Galaxies: The Final Frontier

Postby BroAdso » Sat May 20, 2017 4:35 pm

2312 was an exhausting year!

The Federation Council had decided it was worth maintaining a permanent Starfleet presence in the Bajor sector to protect Federation traders and deter conflict with the larger Cardassian Union, which seemed to have an aggressive stance to the Bajorans. (in game terms, I rolled a new objective, this time it was "protect neutrals", which gives VP for total AS/DV accumulated in friendly/neutral systems)

Repeated diplomatic overtures with the Bajorans were mixed - though they readily agreed to trade and allowed Starfleet to patrol the sector's systems, they refused to consider applying for Federation membership - and the Federation was wary of their highly religious, caste-based society as well. (In game terms, I proposed numerous status changes and backed them up with paid-for Diplomatic intel missions).

In the meantime, Starfleet Command demanded - and got - a commitment to build several larger capital ships in case of conflict with the Cardassians (in game terms, I rolled a new objective again, this time to build 4+ capital ships of CB or larger). All year, construction was ongoing on two Axanar-class carriers, ships drawn up in the late 2290s in case of an all-out war with the Klingons and now brought back up from the archives.

Colonization, negotiation with minor new member worlds, and exploration continued apace, primarily in the galactic north. However, there are whispers of other powers active in the area. These rumors were borne out by the encounter between the two new science-survey cruisers USS Constellation and USS Stargazer while surveying the Vega sector with an unfamiliar vessel. The ship, at least heavy cruiser sized, opened fire on the Constellation, which was destroyed before the Stargazer could come to its aid. The only thing that prevented the whole mission from being a loss was the presence of mind of the executive officer on the Stargazer, Lt. Picard, who used creative maneuvers to avoid damage and destroy the enemy vessel.

Predictably, the 3rd fleet's patrols in the Bajor sector eventually encountered a large Cardassian task force. Despite best efforts to de-escalate the situation, the Cardassians began attacking Bajoran civilian vessels and Admiral Ren'tala decided it was time to come to the rescue.

The Bajor Intervention was an almost-unqualified disaster.
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Total losses were substantial - the Oberth class ships Terrier and Noba were lost with all hands, while the Miranda class USS Chesterfield was able to evacuate most of its personnel before its destruction. Most important, though, were the loss of two expensive starships, the top-of-the-line Excelsior USS Rio de Janiero, and the Enterprise-class cruiser USS Teriss and half of its all-Vulcan crew. The small craft accompanying the fleet - older Phantom class warp-5 fighters - were also lost in large numbers.

Though the Cardassian fleet suffered numerous disabled ships and a few lost corvette-sized vessels, not a scratch was put on the Birok-class battleship which led the fleet. This confirmed the worst worries of the Starfleet admiralty and provoking fierce arguments about reassigning Starfleet resources from exploration and science duties to military patrol.

Section 31 wisely took advantage of the stranding of the main Cardassian task in Bajor to complete repairs in 2312.08 to pay off a large number of Orion mercenaries. The mercenaries attacked the vulnerable Cardassian convoys massing in the Goralis sector, presumably for an invasion of the Bajoran colony worlds in the Bajor sector. It is the hope of Section 31 and the Federation leadership that between the battle in 2312.07 and the raid in 2312.08, the Cardassian Union has been put back several months on any aggressive plans they have towards the Federation or Bajor.

Repeated deep-space scans of the Neutral Zone (in game terms, several espionage: fleet missions) revealed that the Romulans seem to be keeping their promises after the suspicious activity in 2311 and early 2312. Section 31 believes this is due to their encounter with a new power in the Beta Quadrant called the Garidians, who have proven hostile to attempts to integrate them into the Romulan Star Empire.

The Klingon Empire has been quiet - though it is possible they are busy with rebuilding efforts from the explosion of Praxis decades ago, the peace of Khitomer is always fragile. Klingons love nothing more than a good fight, and we do not know how well they have charted the border systems between Axanar and their borders - only that they haven't claimed formal control of those systems.

The year ended on a positive note, overall, in terms of peaceful development. Two deep space industrial stations in the Coridan and Sol Sectors will provide additional replicator capacity to member worlds, and a successful terraforming of the planet Regula in the Coridan sector has given settlers new room to take root. Finally, a new step forward in ship design is taking shape - new Warp 8+ engines and hull materials are to be tested on the new Apollo class cruisers, plans for which are now available, though we don't even have one in the drydocks yet.

Turn records of 2312 (note: I made, as usual, a couple of minor bookkeeping errors.) I'll also make a few changes to rule implementation in 2313, like tech costs, supply radius, etc, so next year will go slightly differently.
TrekCampaignForReal2312.xlsx
(37.6 KiB) Not downloaded yet


Here's how the board looks at the beginning of 2313:
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And turn record for 2313.01, to see the whole outlook:
TrekCampaignForReal2313.xlsx
(17.51 KiB) Downloaded 2 times


Let me know what I can do to drum up interest here! Change Empires I am playing in the narrative for a while? Give you PDFs instead of IMGs? More character based and less big-picture narrative? I would like to hear from anybody reading!

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BroAdso
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Re: Galaxies: The Final Frontier

Postby BroAdso » Sun May 21, 2017 12:16 pm

I give the other powers a full update based on their abstracted priorities and economic output once every six months unless I'm in direct conflict with them. If I'm in direct conflict, I'll either run them in full or update them every two months or so.

Here's the heavily fortified Klingon-Romulan border...things seem tense.

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Re: Galaxies: The Final Frontier

Postby wminsing » Mon May 22, 2017 7:57 pm

This campaign looks amazing. Trying to catch up on all the new playtest material that's been posted lately so I can understand it all!

-Will
"Ships and sail proper for the heavenly air should be fashioned. Then there will also be people, who do not shrink from the dreary vastness of space."
-- Johannes Kepler, 1609

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Re: Galaxies: The Final Frontier

Postby BroAdso » Tue May 23, 2017 3:01 am

wminsing wrote:This campaign looks amazing. Trying to catch up on all the new playtest material that's been posted lately so I can understand it all!

-Will


Thanks! It's great to have an audience at all - the forum went through a surge of activity last year that seems, sadly, to have died off a bit. I really like the Galaxies rules, though there are still some rough-around-the-edges areas in them, and am having a lot of fun with this. Let me know what I can do to make the campaign more fun to watch!


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