a) What exactly is a Flight? They were kind of unclear on exactly the organization or composition of one. Is a flight of fighters whatever number of fighters is required to equal 1 Economic Point? So in the Jains case a medium fighter flight would be 3 individual fighters?
As far as I read the intent of the rules, “Flight” is interchangeable with “Flight Unit” which means a single Fighter or Shuttle.VBAM Campaign Guide wrote:Flights: A flight is a combat unit made up of one
or more super heavy, heavy, medium, light or
ultra-light fighters, shuttles (armed or not), or
breaching pods. The number of individual
fighters or shuttles in a flight is not defined within
the scope of these rules, but the flight is the
smallest functional unit of these types of craft.
Assuming the above, no - fighter “flights” (which are single “flight units”) cost their listed cost.b)If this is the case, all fighter flights cost 1 EP always right?
However, you have to buy them in groups of 1 EP cost; and no fractional accounting is allowed, and no buying a ½ EP shuttle and a ½ EP med fighter.
Combat Stats and maintenance costs, just like EP costs, are per fighter. That’s the simplest and most coherent way to read the data, and that’s why I’m ruling the way I am on the question of Flight == Flight Unit == Fighter.c) Do the combat stats reflect an individual fighter? or a group of them forming the flight? What about maintenance? Is 2/15 maintenance for individual craft or flights? So if I bought 72 medium fighters, that would be 24 flights of medium fighters and it would cost me 4 maintenance (2/15 for 24 flights)? Or would it be 10 maintenance (2/15 for 72 fighters)?
I believe 1 point of basing capacity = 1 EP worth of fighters. So a homeworld with 10 Utilized Productivity can field 10*10=100 EP worth of fighters, or 400 Light Fighters @ 1/4 EP cost each.d) Is it possible to have 1600 light fighters in your home system? I am assuming 1 light fighter wing/squadron is four flights, and a flight is 4 light fighters. So that's 16 fighters per wing. Basing for fighters/shuttles is utilized productivity squared. The utilized productivity at your homeworld will be 10 so thats 100 * 16 fighters for 1600 fighters... =D
Please feel free to shoot me down (HA!) where I'm wrong.