Re: Some Noob Questions
Posted: Thu Sep 08, 2016 10:01 pm
Thanks dude. Any more questions let us know
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I found that the 1E rules are a little unhelpful in this regard, and I had this discussion with Jay when I was rewriting them for the final version of the 2E rules.Orok wrote:Is it possible to get a supply route through an System without a Colony?
For example: Capital --> empty outpost--->Colony with Supply Depot
I can't remember off hand, and I thought it was in the basic terms but it isn't there. I would recommend using a DV 10 for those units, as that is the blanket value we gave them in 2E.What is the DV for Civilian Fleets and Shipyards? Cant find this essential stat anywhere...
Bah, I thought I caught all of those! Trade Fleets costs 20 EP in 2E, but I missed the cost on page 16 for some reason. Sigh. I have updated that in my working document.PaulB wrote:Now in 2nd Edition, the default value for all fleets is DV 10 (Trade and Transport are also reduced in cost to 10, Colony Fleets are still 30)
Yes, that pretty much sums it up. I've always played that you get the 2 jump range unless there is an enemy fleet present to get in your way and impede the transit of your civilian freighters that are dropping off the supplies.So by that definition, I think that you can only NOT trace a supply route through a system which is controlled by a hostile power. Also arguably, you might say you cannot trace a supply route through a uncontrolled space. So you may be required to leave a ship in the system in order to maintain control of its space. However for the sake of simplicity, I'd just ignore that and just say as long as there are no hostile enemies there you can get supplies through. That's how I played it in my solo exploration campaign, and one of the designers, Tyrel didn't seem to notice or object to it so I assume that's how it's done.
This is something that Stefan brought up on the YahooGroup, and it is an oversight. The "MAY include fixed defenses" should be "MUST include fixed defenses" in order to prevent the defender from laughing and hiding their fixed defenses away behind a conveniently placed moon that the attacker won't attack for unspecified reasons.-By the rules, there is no way to attack a Spacedock, a Defsat or a Station, if the owner didn't want it?
-All combat rules are for fleets of ships with max. 1/3 fixed defenses, if only fixed Defences remain, they can't defend a planet or prevent a fleet bombarding and attacking?
I'm not sure where it went, either. I think you're right that most people had a source material book that they just cribbed unit stats off of and ran with from there. 1E was a lot more "the CM fills in the gaps" than I would prefer, and I think this is a good illustration of that there are some elements of 2E that could also stand to be updated via errata to make this more clear and provide final resolutions on these issues. Which is why I think working on adding the results of these conversations to a "War Log" free ezine supplement is going to be a good use of my time this weekend so that we have a "source of truth" to reference in the future and make this clearer.Yeah I dunno how it was missed either, nor in the errata. I think the thing is that a lot of people just made their own fleets and units, they didn't work from what was in the book. Could be wrong.
There is a finite number of scenarios that can be fought, at least that is how I've always played it. The best way to approach this, and what really should probably be enforced via errata, is to have the players step through each scenario step (Interception, Breakout, Deep Space, Defensive, Pursuit) and during each step declare if they are demanding any scenarios. That way you can work through the process and then proceed to the next step. You really should only be able to demand one scenario of each type against any given opponent. Player A could fight two Deep Space scenarios in an encounter if he generates separate battles against Players B and C in the same system, but if only Player B has ships there then he can only fight one Deep Space scenario. I've never allowed two opposing players to both demand separate Deep Space scenarios, either, but by the definition of the rules I guess you could do that.As I understand it, you can make countless scenarios between the same fleets in one turn, as long as one Player want it, and the other one didn't run. Your answer seems to say only one scenario is generated. I'm confused (more than normal)...