I should point out that this is my first time creating fleet lists, and I was going for a few core unit types that receive upgrades. That and the uber-carriers.
They were designed to be tough and the centre pieces of fleets; look at the beatings Galactica took and what it finally took to put her outta commission.
Tyrel Lohr wrote:I'd be curious how the Carrier Wars ships end up working out when you run a campaign with them.
So will I. Was thinking of just drumming up some fleets and having them go at each other to see what happened; see if anything fell apart using that many small units.
Did you run into any major problems when you were creating all of these units, Haukea? Anything that seems to be out of place or certain breakpoints that people should be aware of?
The one thing that did come to mind as I was working on the "Tender" fleet was the nesting of tenders. While thankfully (and by accident mind you) none of my units work out to have this problem, let's posit this example:
A Super Tender (Cost 16, DV 13, AS 6, AF 4, CR 8, CC 7, CV 4, Tender 6) carries 6 Frigates (Cost 4, DV 2, AS 1, AF 1, CR 2, CC 1, CV 1, Tender 2), and each Frigate carries 4 Gunboats (Cost 1, DV 1, AS 1, AF 0, CC 1/2); and let's say Heavy Fighters (DV 2, AS 2, AF 2). I could, at a minimum, create a squadron
consisting of 2 Super Tenders, carrying 12 Frigates, 48 Gunboats and 20 Heavy Fighers , plus a single Frigate with 4 Gunboats and a Heavy Fighter. That's a total AS of 77, AF of 21, plus the 21 HF. All with no tech bonus, and all for a total of 8 CC.
Realize it's too late now, but maybe an errata on the nesting of tenders?