General discussion of the Victory by Any Means campaign system
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Joined: Mon Jun 11, 2012 2:13 am
Location: Mpls, MN


Postby OneMadOgre » Thu Jun 05, 2014 1:28 pm

Looking forward to this weekend. I should have enough of the rule set now to generate a play aid that will handle map, (and random system generation), order management (colonize, fleet moves, shipyard construction), fleet movement (fleets and squadrons), Tech level chance, Colony growth chance.

It will not handle combat ... yet. Also will probably not roll for pirates or new civilizations.... yet.

We'll see how far I get on Saturday, but I'm all kinds of excited to dig in. New URL when I push it up, I'm going to want to fork the code I've been playing with to preserve my unit construction and combat work I've been working on for my house rules.

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