Search found 156 matches

by wminsing
Thu May 24, 2012 12:52 pm
Forum: Second Edition Development Archive
Topic: 2nd Edition Playtest Report- Terran Commonwealth
Replies: 91
Views: 40080

Re: 2nd Edition Playtest Report- Terran Commonwealth

Ok, trying to wrap my head around the diplomacy rules, couple of questions. First, should I treat the Commonwealth as a NPE power or not for diplomatic purposes? It is technically a 'player' empire but since everyone else is going to be a NPE it might be appropriate. Second, will a 'Border Treaty' e...
by wminsing
Wed May 23, 2012 4:27 pm
Forum: Second Edition Development Archive
Topic: 2nd Edition Playtest Report- Terran Commonwealth
Replies: 91
Views: 40080

Re: 2nd Edition Playtest Report- Terran Commonwealth

...or, you know, I could have completely forgotten that wording, in which case then yes Lalande is now a free republic because there aren't any loyalist ground units present to contest the rebel forces. So, yep, Lalande has declared its independence! Not that it has anything to be particularly inde...
by wminsing
Wed May 23, 2012 3:31 pm
Forum: Second Edition Development Archive
Topic: 2nd Edition Playtest Report- Terran Commonwealth
Replies: 91
Views: 40080

Re: 2nd Edition Playtest Report- Terran Commonwealth

Ok, reviewed the Rebellion rules, looking for a little guidance. First, Lalande is a 0 Census, nil infrastructure system- I never needed the colony for anything more than extracting the trade resource that doesn't need any infrastructure that I could see. So Lalande will get D6 x 0 EP in Rebel units...
by wminsing
Wed May 23, 2012 12:38 pm
Forum: Second Edition Development Archive
Topic: 2nd Edition Playtest Report- Terran Commonwealth
Replies: 91
Views: 40080

Re: 2nd Edition Playtest Report- Terran Commonwealth

Turn 15: https://docs.google.com/document/d/1ai7CfLMHgNbK4gDtqyq6ERITab7C99OLQHlYkSOWW0I/edit Turn 16: https://docs.google.com/document/d/1u6T1yQEFEid4x7w7nIwxAJTSh-gs_42j0dXbU1Vu0dY/edit Also realized it wouldn't hurt to show off the Empire sheet from time to time: https://docs.google.com/spreadshe...
by wminsing
Wed May 23, 2012 12:31 pm
Forum: Second Edition Development Archive
Topic: 2nd Edition Playtest Report- Terran Commonwealth
Replies: 91
Views: 40080

Re: 2nd Edition Playtest Report- Terran Commonwealth

I think developing Altair and beyond is probably the most realistic option at this point. Agreed, and I already had a bit of success in the next few turns I'll post soon. I have been VERY lucky with exploration rolls in this campaign. Yeah, you did it right. Cool. I would not worry giving/subtracti...
by wminsing
Wed May 23, 2012 2:09 am
Forum: Second Edition Development Archive
Topic: 2nd Edition Playtest Report- Terran Commonwealth
Replies: 91
Views: 40080

Re: 2nd Edition Playtest Report- Terran Commonwealth

Turn 13: https://docs.google.com/document/d/11KJ33MdwIK1tGXfNvZdkFxwXpMXnDo3_JyWutnNW4rU/edit Turn 14: https://docs.google.com/document/d/1zEuaY_3Y_DzoVfODqzVW3fEsF99rSNGEXcuRtGSsGAo/edit Turn 13- 2448.03 Still building up Altair, and the colonization of Sirius is underway, even though it is a less ...
by wminsing
Tue May 22, 2012 12:59 pm
Forum: Second Edition Development Archive
Topic: 2nd Edition Playtest Report- Terran Commonwealth
Replies: 91
Views: 40080

Re: 2nd Edition Playtest Report- Terran Commonwealth

I will say that I'm really liking the feel of having the pirates only attack systems that are along trade routes. That change reduces the number of rolls per turn substantially and offers a risk/reward element to commerce. You get some extra money, but you have to spend some of it to police your sy...
by wminsing
Mon May 21, 2012 10:30 pm
Forum: Second Edition Development Archive
Topic: 2nd Edition Playtest Report- Terran Commonwealth
Replies: 91
Views: 40080

Re: 2nd Edition Playtest Report- Terran Commonwealth

Again, if yEd can do a graphic underlay I would be more than willing to cook up a hex map for you. I need to reinstall yEd and see what the possibilities for that are. So after a little investigation I found that you CAN set your own background! So if you want to work on a image file for a hex map ...
by wminsing
Mon May 21, 2012 10:25 pm
Forum: Second Edition Development Archive
Topic: 2nd Edition Playtest Report- Terran Commonwealth
Replies: 91
Views: 40080

Re: 2nd Edition Playtest Report- Terran Commonwealth

Turn 11: https://docs.google.com/document/d/1h5kKSyNdcoobKSGkTcLXoOzac0q077h96Vms6m6RQmo/edit Turn 12: https://docs.google.com/document/d/1bppymFoA8zTnij37ZtylHRmXfy4PmkY3o6VF42lRjec/edit Turn 11- 2448.10 I reworked the above turn since I hadn’t realized that black holes damage units- no point in le...
by wminsing
Mon May 21, 2012 5:11 pm
Forum: Second Edition Development Archive
Topic: 2nd Edition Playtest Report- Terran Commonwealth
Replies: 91
Views: 40080

Re: 2nd Edition Playtest Report- Terran Commonwealth

Turn 8 https://docs.google.com/document/d/10p137GIl8rlwtW8i74UqTH6o20aPtCN5lRkp1uMAilU/edit Turn 9 https://docs.google.com/document/d/1vt5mOasyswFC-tcJqcdXQAJK9P0wBMrpxUbUmNQuaWY/edit Turn 10 https://docs.google.com/document/d/1PdH1fxc5sT7dT10xisHKh2fSy-aDjB_6FCoTzbVu81c/edit Turn 8- 2448.08 Altair ...
by wminsing
Mon May 21, 2012 4:27 pm
Forum: Second Edition Development Archive
Topic: 2nd Edition Playtest Report- Terran Commonwealth
Replies: 91
Views: 40080

Re: 2nd Edition Playtest Report- Terran Commonwealth

By the letter and intent of the rules, you have to explore each of these jump lanes, too, otherwise they remain unexplored Ok, fair enough, and it does make sense. I've only used one for movement so far on the latest turn (not posted yet), and I can rewind those orders easily enough and have the co...
by wminsing
Mon May 21, 2012 2:21 pm
Forum: Second Edition Development Archive
Topic: 2nd Edition Playtest Report- Terran Commonwealth
Replies: 91
Views: 40080

Re: 2nd Edition Playtest Report- Terran Commonwealth

Turn 6: https://docs.google.com/document/d/1cc4-26rzjTEWCfAUnHylpWX9JLv6CKhw-dAiXMbNaSU/edit Turn 7: https://docs.google.com/document/d/15of_1OXNZtMQm_ZecRQ5PNb_4h46MgUvk0Kj6slqPs4/edit Turn 6- 2448.06 So last turn was a little unlucky with no jump lanes mapped and some damage to my second explorati...
by wminsing
Mon May 21, 2012 11:37 am
Forum: Second Edition Development Archive
Topic: 2nd Edition Playtest Report- Terran Commonwealth
Replies: 91
Views: 40080

Re: 2nd Edition Playtest Report- Terran Commonwealth

I need to rewrite that result so that every unit receives an extra out of supply level. That's the same effect in this case, but not the same if a unit has Endurance or Supply abilities to defray the supply problem. Aha. That actually partially solves my issue with tiny exploration ships I cited ea...
by wminsing
Fri May 18, 2012 11:46 pm
Forum: Second Edition Development Archive
Topic: 2nd Edition Playtest Report- Terran Commonwealth
Replies: 91
Views: 40080

Re: 2nd Edition Playtest Report- Terran Commonwealth

Turns 4: https://docs.google.com/document/d/1d8FnEDACVoJV6mN2J9oKIHWndvFR0lt8h4K6ZZh2ujg/edit Turns 5: https://docs.google.com/document/d/15KT77T69CEKNbp6Gau2yLa5GC34IYZT7tDNxKnqnLVg/edit Turn 4- 2448.04 Establishing the first colony at Barnard’s Star (the first system generated above), plan to try ...
by wminsing
Fri May 18, 2012 4:54 pm
Forum: Second Edition Development Archive
Topic: 2nd Edition Playtest Report- Terran Commonwealth
Replies: 91
Views: 40080

Re: 2nd Edition Playtest Report- Terran Commonwealth

There's a list of them in the old draft that I uploaded as part of the three-pack when you started the game. The difficulty levels should stay the same, as will the effects. Just most everything else changes. Found it! I would also recommend always rolling for spy loss- agents could pull off the mi...