Search found 87 matches
- Thu Aug 25, 2011 6:12 am
- Forum: Second Edition Development Archive
- Topic: 2E Feedback
- Replies: 47
- Views: 22331
Re: 2E Feedback
just a bit more on trade. why is it a problem to tie trade value to economic value?? that is sort of like, well, reality. just use 10% of combined production, which is not hard to compute, and gives the correct value for what would be longer trade routes. ie say you had System A and B that were outp...
- Thu Aug 25, 2011 4:07 am
- Forum: Second Edition Development Archive
- Topic: 2E Feedback
- Replies: 47
- Views: 22331
Re: 2E Feedback
intensity: how about 2d6 with each side able to add or subtract equal to their highest CR. the system you have now has an expected value of 7 right? that is not enough to generate a high intensity defense scenario. this option is more like battle intensity from federation and empire, and allows more...
- Wed Aug 24, 2011 11:49 pm
- Forum: Second Edition Development Archive
- Topic: 2E Feedback
- Replies: 47
- Views: 22331
Re: 2E Feedback
commerce: it should probably not be jump lanes that are the multiplier, because jump lanes going nowhere would not generate trade. maybe something like x number of colonies jump adjacent. this might also be good because it will help an 'intensive' rather than 'extensive' colonization strategy, which...
- Wed Aug 24, 2011 10:41 pm
- Forum: Second Edition Development Archive
- Topic: 2E Feedback
- Replies: 47
- Views: 22331
Re: 2E Feedback
Ok, last one I promise! orbital: also, i don't see why this makes sense. why does it make a shipyard more or less efficient, by such a huge multiplier? Some system will be 5 or 6 times more efficient, using the same construction tech etc, than other systems? two systems with the same size shipyard a...
- Wed Aug 24, 2011 10:05 pm
- Forum: Second Edition Development Archive
- Topic: 2E Feedback
- Replies: 47
- Views: 22331
Re: 2E Feedback
hahaha, ok, i am on a roll here... Science stat: I have to say, I find this one a bit difficult to really swallow. I understand you want some modifier to TP production, but really is it reasonable to say that systems themselves are so very different for tech research? It isn't that there are scatter...
- Wed Aug 24, 2011 9:52 pm
- Forum: Second Edition Development Archive
- Topic: 2E Feedback
- Replies: 47
- Views: 22331
Re: 2E Feedback
Ok, a bit more... (edited because i found the rule) why do all units have to be in squadrons all the time? is it not possible to just have a force pool per location and organize them for an engagement? this gives all the flexibility of the reorganize segment and the reorganize command action. player...
- Wed Aug 24, 2011 9:43 pm
- Forum: Second Edition Development Archive
- Topic: 2E Feedback
- Replies: 47
- Views: 22331
2E Feedback
I just wanted to start a specific thread with feedback for the latest iteration of the playtest rules. I understand that it is still in process and probably some of the things are planned for changes, but I just want to kick in with some observations, in case. (edited) Task force: i am not sure task...
- Tue Jul 12, 2011 4:43 am
- Forum: Second Edition Development Archive
- Topic: VBAM 2E Playtest Files (Was: Any Updates?)
- Replies: 174
- Views: 63725
Re: Any Updates?
Thank you for the update. It sounds like things are grinding forward. How soon after the base rules do you expect to have the companion available? I actually prefer more complex rules, so something more involved than basic 1st edition and less complex than starfire would hit the spot for me!
- Mon Jul 11, 2011 6:46 am
- Forum: Second Edition Development Archive
- Topic: VBAM 2E Playtest Files (Was: Any Updates?)
- Replies: 174
- Views: 63725
Re: Any Updates?
Ah, that must be a great time..... So now about the question, could we get a bit of a status update? I know it is probably a bit irritating, but there used to be great communication from you guys, but that seems to have broken down. Remember the only thing worse than people asking anxiously about yo...
- Fri Jun 17, 2011 6:02 pm
- Forum: Second Edition Development Archive
- Topic: VBAM 2E Playtest Files (Was: Any Updates?)
- Replies: 174
- Views: 63725
Re: Any Updates?
So any updates... anything at all? signs of life???
- Thu Apr 14, 2011 11:25 am
- Forum: Distant Worlds
- Topic: Federation Admiral Public Update
- Replies: 428
- Views: 177516
Re: Federation Admiral Public Update
Well, I will stand by the OCD comment. Cole was sputtering that he couldn't even do a read-through without his arbitrary format guidelines. That is absurd. He is applying strict creative restrictions and it is appropriate for VBAM to get feedback from him throughout that process. But they are not ev...
- Wed Dec 29, 2010 3:06 pm
- Forum: Second Edition Development Archive
- Topic: Community help for 2E
- Replies: 2
- Views: 1656
Community help for 2E
It seems things have sort of slowed on the 2nd Edition front of late. I can imagine these kind of projects are a lot to take on for one or a couple of people, and I am sure the fantastic wealth it brings you just leads to more distractions :lol: Is there anything that the community could do to help ...