Search found 242 matches
- Wed Dec 09, 2009 7:40 pm
- Forum: Second Edition Development Archive
- Topic: Official Second Edition Public Playtest Thread
- Replies: 60
- Views: 20262
I had to get rid of the 2D10 skill check because it was giving me too many issues with balancing all of the different modifiers. You ended up needing two lookup charts for most checks. Now they are all D100 campaign checks made against a target number, with odds being minor results and evens being ...
- Wed Dec 09, 2009 5:37 pm
- Forum: Second Edition Development Archive
- Topic: Official Second Edition Public Playtest Thread
- Replies: 60
- Views: 20262
- Wed Dec 09, 2009 3:42 pm
- Forum: Second Edition Development Archive
- Topic: Official Second Edition Public Playtest Thread
- Replies: 60
- Views: 20262
- Tue Dec 08, 2009 8:26 am
- Forum: Second Edition Development Archive
- Topic: Official Second Edition Public Playtest Thread
- Replies: 60
- Views: 20262
- Sat Dec 05, 2009 9:01 am
- Forum: Second Edition Development Archive
- Topic: Official Second Edition Public Playtest Thread
- Replies: 60
- Views: 20262
Needing a spreadsheet to handle the previous edition is/was just as much of a problem. I'm sure people usually utilize a spreadsheet because that's the only way to feasibly handle the rules the way they are written, not out of any particular love of spreadsheets. I suppose you make a valid point th...
- Thu Nov 19, 2009 3:37 pm
- Forum: Distant Worlds
- Topic: Converting to 2E stats exploration
- Replies: 13
- Views: 7622
- Wed Nov 18, 2009 5:28 pm
- Forum: Distant Worlds
- Topic: Converting to 2E stats exploration
- Replies: 13
- Views: 7622
Re: Converting to 2E stats exploration
Of course, even at TL 5s, I've long since blown through mass limit of a Protected Cruiser. Playing with the categories I find that only a Battleship gives me sufficient mass to hold everything. That could prove to be a problem when I get to an actual Lightning Strike Battleship, but for now I'm goi...
- Sat Nov 07, 2009 10:19 pm
- Forum: Second Edition Development Archive
- Topic: Welcome to the Second Edition Sub-Forum!
- Replies: 24
- Views: 10956
- Sat Nov 07, 2009 9:33 pm
- Forum: Second Edition Development Archive
- Topic: Welcome to the Second Edition Sub-Forum!
- Replies: 24
- Views: 10956
- Sat Nov 07, 2009 5:49 pm
- Forum: Second Edition Development Archive
- Topic: Welcome to the Second Edition Sub-Forum!
- Replies: 24
- Views: 10956
- Thu Nov 05, 2009 7:04 am
- Forum: Distant Worlds
- Topic: Federation Admiral Public Update
- Replies: 428
- Views: 181438
Yes, Warlord is a good cover - old-school but good, Not only is Omega's cover not Epic, but it also really sucks, despite the style being newer (it also somehow really emphasizes the 2D game play of SFB, which is a personal gripe), Because Epic was a kick-ass minis game in 6mm, hence all dudes were ...
- Wed Nov 04, 2009 5:25 pm
- Forum: Distant Worlds
- Topic: Federation Admiral Public Update
- Replies: 428
- Views: 181438
- Sat Oct 31, 2009 9:09 pm
- Forum: Second Edition Development Archive
- Topic: A Question of Skill Check Mechanics
- Replies: 6
- Views: 2824
Re: A Question of Skill Check Mechanics
* Detection Checks: When Sensors and/or Stealth are zero. * Morale Checks: When Morale or morale difficulty are zero. * Intel Checks: When mission difficulty + defensive intel is zero. Addressing those in turn: * Detection: possibly a fair point - although don't all ships have some sensors (i.e. ra...
- Sat Oct 31, 2009 1:32 pm
- Forum: Second Edition Development Archive
- Topic: A Question of Skill Check Mechanics
- Replies: 6
- Views: 2824
Re: A Question of Skill Check Mechanics
Straight up division is out because of the "dividing by zero" problem. You can handwave away division by zero as always being a maximum value at one end of the scale or the other, but that makes no logical sense when the difference between active and passive stats is 1 (such as 1 and 0). ...
- Sat Oct 31, 2009 8:09 am
- Forum: Second Edition Development Archive
- Topic: A Question of Skill Check Mechanics
- Replies: 6
- Views: 2824
Re: A Question of Skill Check Mechanics
This has made me think: Any check mechanic will have to accept a wide range of values, however, which is the largest impasse if finding a "best fit" option (intel and morale will tend to be in the 0-10 range, but other stats could be much, much higher). It suggests that there almost has to...