Search found 203 matches
- Wed Aug 03, 2011 5:19 am
- Forum: Officer's Lounge
- Topic: Can I Build Bases/DEFSATs/Minefields at Planetary Shipyards?
- Replies: 4
- Views: 2174
Re: Can I Build Bases/DEFSATs/Minefields at Planetary Shipya
Thanks for the clarification! It does sound like planetary shipyards are a bit of a 'why bother' scenario except for cases where a lot of fighter spam or minefields, or Atmospheric starships are an option for the power. I guess the decreased maintenance cost is something to think about though.
- Wed Aug 03, 2011 3:39 am
- Forum: Officer's Lounge
- Topic: Can I Build Bases/DEFSATs/Minefields at Planetary Shipyards?
- Replies: 4
- Views: 2174
Can I Build Bases/DEFSATs/Minefields at Planetary Shipyards?
Or with no Shipyard at all? Does constructing using Planetary Shipyards instead of Orbital Shipyards cost 2x the base construction cost?
- Tue Aug 02, 2011 2:56 pm
- Forum: Officer's Lounge
- Topic: Are Menagerie Force Lists balanced vs the Campaign Guide?
- Replies: 6
- Views: 2874
Re: Are Menagerie Force Lists balanced vs the Campaign Guide
Cool - thanks as always for the guidance
- Tue Aug 02, 2011 2:54 am
- Forum: Officer's Lounge
- Topic: Are Menagerie Force Lists balanced vs the Campaign Guide?
- Replies: 6
- Views: 2874
Re: Are Menagerie Force Lists balanced vs the Campaign Guide
... I think they are *generally* compatible, but I think the Menagerie powers are a bit more efficient. It also looks like the CG empire's larger units would need a balance tweak so that they stay competitive. Thanks, that's good enough for me. The Ze'U'Lok are not one of the empires under consider...
- Mon Aug 01, 2011 6:37 pm
- Forum: Officer's Lounge
- Topic: Are Menagerie Force Lists balanced vs the Campaign Guide?
- Replies: 6
- Views: 2874
Are Menagerie Force Lists balanced vs the Campaign Guide?
Are the Jains and the Tawasi valid opponents or is one going to have a drastic advantage over the other? I'm curious to know whether, generally speaking, the Force Lists from the Menagerie are expected to be usable alongside the ones from the core book in a campaign including races from both. Would ...
- Mon Aug 01, 2011 4:47 pm
- Forum: Second Edition Development Archive
- Topic: Human Republic Playtest Thread
- Replies: 79
- Views: 29133
Re: Human Republic Playtest Thread
3. 5 points a month in intell appears resonable at this time, however during some months we might have to accept lower amounts to achive other goals. But we should put _something_ in intell every month just to be sure. The Senator from Cascadia: If we're talking about a regular monthly budget for R...
- Fri Jul 29, 2011 6:36 pm
- Forum: Second Edition Development Archive
- Topic: Human Republic Playtest Thread
- Replies: 79
- Views: 29133
Re: Human Republic Playtest Thread
I wish to speak in support of the policy points made by my senior Technocratic Party representative, the good Senator from Murtalia. I believe the Military Party will be in accord with us on the importance of continued technological advancement; look at the state of our space fleet presently! We've ...
- Fri Jul 29, 2011 1:55 am
- Forum: Second Edition Development Archive
- Topic: Human Republic Playtest Thread
- Replies: 79
- Views: 29133
Re: Human Republic Playtest Thread
The Technocratic Party gets another vote, if the polls haven't closed yet. *Grins* [Edit: Thanks very much for posting a full-on turn sequence and setup overview for 2E. I've got a really clear idea now of how things are going to work, and I'm excited to see some changes I really like. I'll be curi...