Search found 86 matches
- Wed Dec 07, 2011 6:26 pm
- Forum: Second Edition Development Archive
- Topic: VBAM 2E Playtest Files (Was: Any Updates?)
- Replies: 174
- Views: 63882
Re: VBAM 2E Playtest Files (Was: Any Updates?)
It's not that much more fiddly than allocating where your EPs will go, to tell the truth. You total the amount of infrastructure you have, and that's your baseline. Unless you have trades (which should be fairly rare, because they're extremely inefficient), you needn't note anything. And this would ...
- Wed Dec 07, 2011 3:31 pm
- Forum: Second Edition Development Archive
- Topic: VBAM 2E Playtest Files (Was: Any Updates?)
- Replies: 174
- Views: 63882
Re: VBAM 2E Playtest Files (Was: Any Updates?)
One option is to allow tech points, EPs, Intel points, and agricultural points to be generated by their respective facilities, and to be swapped for each other 2:1, representing selling off agricultural surplus, eschewing long term research for developing the iPhone 30s, cracking down on domestic co...
Re: SLAG!
That's an option I'm considering, but I'm worried it might make fleets too large and increase resolution time. Considering increasing the number of EPs that can be spent at any given location, but not decreasing prices, so the superheavies are super-expensive (they're also super-effective), but can ...
- Sat Oct 15, 2011 8:05 pm
- Forum: Second Edition Development Archive
- Topic: 2E Tech Questions
- Replies: 18
- Views: 6406
Re: 2E Tech Questions
My idea wasn't so much that they should be mutually exclusive, but that they get more expensive the more you have... but mutually exclusive can be interesting too!
Re: SLAG!
Slag! is an odd one. It LOOKS like it converts over just fine, but there are all sorts of little things that make it tricky. Ships are built around boxes, each box holding a single system, and there's a simple way to calculate the number of 'points' a ship is worth, which SEEMS like they would conve...
- Thu Oct 13, 2011 1:55 pm
- Forum: Second Edition Development Archive
- Topic: Thought Experiments: Playing with the Rules
- Replies: 11
- Views: 4259
Re: Thought Experiments: Playing with the Rules
If you head in this direction, there's no reason not to make Trade a stat, where each level of Trade returns,say, 2% of the economic value of all surrounding connected systems.
Alternately, the Trade value of a system could be Census x Trade, capped at 10% of the value of all connected systems.
Alternately, the Trade value of a system could be Census x Trade, capped at 10% of the value of all connected systems.
- Wed Oct 12, 2011 2:50 pm
- Forum: Second Edition Development Archive
- Topic: Thought Experiments: Playing with the Rules
- Replies: 11
- Views: 4259
Re: Thought Experiments: Playing with the Rules
Productivity gets a bit nerfed. And I find it odd that agricultural output increases with the size of the population. Productivity represents efficiency and automation, yes? Then wouldn't it make sense for agricultural output to = Productivity x (Bio -2, minimum 0), possibly capped at Bio^2. This wa...
SLAG!
There's a fun little diceless tactical space wargame out there called Slag! I feel very strongly that it would be a perfect fit for a tactical system for VBAM. Has anyone done a conversion for Slag! so I don't have to? Or should I get going and make one of my own?
- Mon Oct 10, 2011 4:42 am
- Forum: Second Edition Development Archive
- Topic: 2E Feedback
- Replies: 47
- Views: 22336
Re: 2E Feedback
System Statistics Even if you eliminate Science and Orbitals, which I'm not convinced is a good idea, I don't see any reason to remove Jump Lanes. Jump Lanes (or at least the number of explored jump lanes) would certainly have a effect on a number of different factors. Perhaps you could tie both in...
- Thu Oct 06, 2011 9:18 pm
- Forum: Second Edition Development Archive
- Topic: 2E Tech Questions
- Replies: 18
- Views: 6406
Re: 2E Tech Questions
Nimrod, I see what you're getting at, but I worry this will in fact limit diversity rather than increase it. If the cost of researching special techs doesn't increase, there's no incentive not to diversify your tech base and imitate the winning strategies of your enemies, other than increasing the c...
- Tue Oct 04, 2011 3:00 pm
- Forum: Second Edition Development Archive
- Topic: 2E Feedback
- Replies: 47
- Views: 22336
Re: 2E Feedback
Long time lurker, first time poster. I was wondering if it might be possible to link Intensity to Aggressiveness. The more aggressive the civ, the higher intensity the conflict. One would certainly imagine that a civ with a philosophy of bringing the fight to the enemy should generate more intensity...