Well, if you want realism then I'd suggest something like the Attack Vector/Ten Worlds solution of no fighters at allMarkG88 wrote: I lean towards the former setting myself for realism reasons but it will depend on group playing and setting chosen etc.
Search found 242 matches
- Tue Mar 25, 2008 7:32 am
- Forum: Hotlabs
- Topic: Fighter Ideas
- Replies: 40
- Views: 17995
- Mon Mar 24, 2008 6:24 pm
- Forum: Hotlabs
- Topic: Fighter Ideas
- Replies: 40
- Views: 17995
- Sat Mar 22, 2008 8:29 am
- Forum: Hotlabs
- Topic: Fighter Ideas
- Replies: 40
- Views: 17995
Obviously different backgrounds will have slightly different takes on this sort of thing, YMMV, I should probably add some examples to this end of the argument, In Star Trek and Honor Harrington bigger is usually better (because their weapons tend to always hit unless the target throws their aim ou...
- Fri Mar 21, 2008 8:17 pm
- Forum: Hotlabs
- Topic: Fighter Ideas
- Replies: 40
- Views: 17995
- Fri Mar 21, 2008 6:41 pm
- Forum: Hotlabs
- Topic: Fighter Ideas
- Replies: 40
- Views: 17995
Will that not create a situation where bigger is almost always better (in all situations unless background materiel strongly emphasizes the lighter craft)? Using your baseline state I could field one heavy fighter for every two light fighters, and while dedicated missions balances things somewhat, w...
- Fri Mar 21, 2008 8:47 am
- Forum: Hotlabs
- Topic: Fighter Ideas
- Replies: 40
- Views: 17995
Gareth, your carrier recommendation there just helped me through a quandary I have had for about six months :) Cool - glad to hear it, Thinking further, this sort of mechanic will reinforce my earlier comments about light/heavy fighters - because your CAP is of limited numbers you will want to maxi...
- Thu Mar 20, 2008 10:27 pm
- Forum: Hotlabs
- Topic: Fighter Ideas
- Replies: 40
- Views: 17995
In addition to a potential influence above, I also have a rules change cribbed in so that each point of Carrier rating allows you to provide one flight with a +1 DV, AS or AF bonus (not all three, just one) that is applied during the Assignments Phase. That's a neat idea that plays to the fact that...
- Sat Mar 15, 2008 8:31 am
- Forum: Hotlabs
- Topic: Fighter Ideas
- Replies: 40
- Views: 17995
A hard limit only benefits heavy fighters and bombers and they already are very powerful. Currently there are too few incentives to use light units. Maybe making the lighter units better at screening might help? Perhaps the light units can grant a formation bonus to the larger units, Or just absorb...
- Fri Feb 29, 2008 7:49 am
- Forum: Mess Hall
- Topic: Reports: Algeria wants to return jets
- Replies: 12
- Views: 5854
Our merc units (MASs) should have good ground crews to keep these new and old birds flying Why? These things are expensive (especially for a 'cash-strapped merc outfit'). Employing highly trained technical staff is expensive (especially in a war-zone), Plus of course a 'cash-strapped merc outfit' i...
- Thu Feb 28, 2008 7:59 am
- Forum: Hotlabs
- Topic: CSCR- Less is more? (LONG POST)
- Replies: 11
- Views: 5990
This also means that flotilla size would downgrade when DV is halved. I wonder if that's too drastic a change to be realistic. Would a flotilla operate at 100% until it was reduced to half size, then suddenly operate half as effectively? No, the change would be more gradual. That's the issue I'm wr...
- Wed Feb 27, 2008 7:54 pm
- Forum: Hotlabs
- Topic: CSCR- Less is more? (LONG POST)
- Replies: 11
- Views: 5990
Having not yet played, I face the problem of determining stats and costs for each given fleet or group or whatever. I guess I can rummage through the sample source material at the back of the campaign guide, pick roughly what ships would go into a given fleet, and total their basic stats into one u...
- Wed Feb 27, 2008 7:35 am
- Forum: Hotlabs
- Topic: CSCR- Less is more? (LONG POST)
- Replies: 11
- Views: 5990
- Mon Feb 25, 2008 3:00 pm
- Forum: Mess Hall
- Topic: Reports: Algeria wants to return jets
- Replies: 12
- Views: 5854
- Mon Feb 25, 2008 10:10 am
- Forum: Hotlabs
- Topic: Research Facilities
- Replies: 8
- Views: 5577
I do like the idea of science station generating more research on frontier worlds. What if it was a +x% modifier to the number of EP spent or something? Yeah - I think this is almost necesary otherwise an Empire will just build all of its facilities on its homeworld... So a science station in a sys...
- Fri Feb 22, 2008 12:48 pm
- Forum: Hotlabs
- Topic: Research Facilities
- Replies: 8
- Views: 5577