Search found 242 matches
- Wed Jun 18, 2008 2:44 pm
- Forum: Officer's Lounge
- Topic: Population Growth
- Replies: 12
- Views: 6959
Population Growth
The campaign I'm currently moderating has a healthy dose of exploration-and-colonisation about it, All of my players are running extremely tight for census (even with the rapid-colonisation rules in effect), indeed, census is proving to be much more valuable than EP (most of the players have no real...
- Thu May 29, 2008 4:25 pm
- Forum: Hotlabs
- Topic: New Research Rules?
- Replies: 13
- Views: 7420
- Thu May 29, 2008 2:10 pm
- Forum: Hotlabs
- Topic: New Research Rules?
- Replies: 13
- Views: 7420
After thinking about this some more, there is a way that a starting 'peaceful' nation can really rack up the tech advances early on. Assuming a nation's maintenance cost is ridiculously low (~20%), a micro advance per starmada could be every 3 turns! Pending no outside threats, a nation could spend...
- Thu May 29, 2008 2:02 pm
- Forum: War Room
- Topic: Discussion regarding VBAM:SX designs
- Replies: 4
- Views: 3437
I'm not a Starmada player, but it is my general observation with RPGs and Miniatures games that specialisation beats generalised units almost every time (possibly this is a hint that RPGs undercost high quality equipment and crews), From a military standpoint I can see a lot of utility in specialisi...
- Tue May 20, 2008 12:58 pm
- Forum: Officer's Lounge
- Topic: Convoy system
- Replies: 7
- Views: 3646
Ah - I see, My understanding was that the ability to move RAW about replaced the trade rules as printed in the main rulebook (because the outcomes should be similar - additional income), But if you can also use convoys to build trade routes then that makes a lot more sense (*click*) The problem with...
- Fri May 16, 2008 7:04 pm
- Forum: Officer's Lounge
- Topic: Convoy system
- Replies: 7
- Views: 3646
What do you do for races with traits like Mercantile and anti / pro-trade governments? It had occurred to me that one way of dealing with them might be to increase or decrease the cost of convoys according to the perk, (So a race with the mercantile trait might get 2 convoys per EP, and a race with ...
- Fri May 16, 2008 5:25 pm
- Forum: Officer's Lounge
- Topic: Convoy system
- Replies: 7
- Views: 3646
Convoy system
Do folks here use the convoy system in place of trade / transport fleets? Which do you find easier to handle? I've always used the basic system, but the complexity can get quite high (especially when operating a lot of transport ships to construct a supply depot two or three (or more!) jumps away fr...
- Sun Apr 13, 2008 7:38 pm
- Forum: Officer's Lounge
- Topic: First Timer Encounter Resolution Question
- Replies: 17
- Views: 10803
- Sun Apr 13, 2008 10:23 am
- Forum: Officer's Lounge
- Topic: First Timer Encounter Resolution Question
- Replies: 17
- Views: 10803
Not always (especially when there's heavy static defensive assets) - but yes in most cases I can see what you're saying, But either which way, I can see some merit in making sure most scenarios are fairly decisive within a turn (especially if your background features a lot of ships), After a pursuit...
- Sun Apr 13, 2008 8:22 am
- Forum: Officer's Lounge
- Topic: First Timer Encounter Resolution Question
- Replies: 17
- Views: 10803
I may try to build up a flow chart for system encounters based on my reading of the rules and then post it for others to comment on or correct. A flow chart would definitely help - the text as written is simply to big to be able to take in easily! There's a text file on the VBAM Yahoo! group that y...
- Fri Apr 11, 2008 4:14 pm
- Forum: Officer's Lounge
- Topic: First Timer Encounter Resolution Question
- Replies: 17
- Views: 10803
So in my case it would seem that only a Pursuit Scenario could be generated after the Defensive scenario ends. But the question then becomes, who is doing the pursuing and who is being pursued if neither side wants to retreat? I would argue that another defensive scenario could also be generated (y...
- Fri Apr 11, 2008 6:40 am
- Forum: Officer's Lounge
- Topic: First Timer Encounter Resolution Question
- Replies: 17
- Views: 10803
Player B will accept the defensive scenario to force the fight. It doesn't matter really since there are no other defensive forces outside the ships. The only differences would be for attacker readiness (nothing worse than normal) and scenario length (longer). If A has no other defensive assets the...
- Thu Apr 10, 2008 6:59 am
- Forum: Officer's Lounge
- Topic: First Timer Encounter Resolution Question
- Replies: 17
- Views: 10803
Strictly speaking, if player B wants a fight he has to accept the defensive scenario, If player A keeps his vessels in a defensive position player B can either assault it, form a blockade of do nothing until next turn, If player B does accept the defensive scenario then my understanding is that, yes...
- Sun Apr 06, 2008 7:37 pm
- Forum: Officer's Lounge
- Topic: Some questions about the CSCR...
- Replies: 1
- Views: 1781
- Tue Mar 25, 2008 5:11 pm
- Forum: Officer's Lounge
- Topic: Some VBAM questions from a prospective purchaser...
- Replies: 16
- Views: 7649