Search found 183 matches

by BroAdso
Sun Apr 30, 2017 10:45 pm
Forum: VBAM Galaxies
Topic: Scripts and Computer Play Aids?
Replies: 42
Views: 18632

Re: Scripts and Computer Play Aids?

Are these the kinds of SVGs that can work for you? I can tinker some more with ways to convert my huge library of scaled ship PNGs and JPEGs into SVGs if they need some work. <svg version="1.0" xmlns="http://www.w3.org/2000/svg" width="177.000000pt" height="453.000...
by BroAdso
Sat Apr 08, 2017 11:36 am
Forum: VBAM Galaxies
Topic: Scripts and Computer Play Aids?
Replies: 42
Views: 18632

Re: Scripts and Computer Play Aids?

I just want to say these tracking systems look great! Way better than my usual google spreadsheets and more interactive/intuitive to boot!
by BroAdso
Thu Apr 06, 2017 2:20 am
Forum: War Room
Topic: Galaxies: Federation Border
Replies: 7
Views: 6089

Re: Galaxies: Federation Border

I may also give this campaign a restart, since I liked the map, but with some tweaked raider rules and a ship design list I'm more satisfied with.
by BroAdso
Thu Apr 06, 2017 1:55 am
Forum: Hotlabs
Topic: VBAM Second Edition to Starmada Nova
Replies: 10
Views: 7333

Re: VBAM Second Edition to Starmada Nova

Doubly true now that Starmada is releasing their new Unity edition! Hopefully I'll get some time to ponder this, but honestly I like the new Galaxies single squadron system so much it feels less needed to port the rules for a replacement combat system.
by BroAdso
Wed Apr 05, 2017 9:57 pm
Forum: War Room
Topic: Galaxies: Federation Border
Replies: 7
Views: 6089

Re: Galaxies: Federation Border

I ran nine months of this before I found several things not to my satisfaction (mostly my own fault in ship design). However, some things that worked well: 1) Intel and diplomacy. Diplomacy less so because this was a kind of "eternal war" scenario, but intel fights (we had only one real on...
by BroAdso
Mon Feb 20, 2017 6:00 pm
Forum: VBAM Galaxies
Topic: VBAM Galaxies
Replies: 41
Views: 19865

Re: VBAM Galaxies

Agreed - still following with great interest. My workload increased about 10x since December unexpectedly, but I should get at least some down time in the next few weeks here, and I love some of the gameplay aids and ideas that have been bouncing around. I promise I wasn't posting on a lark, and I d...
by BroAdso
Thu Dec 15, 2016 3:16 am
Forum: War Room
Topic: Galaxies: Federation Border
Replies: 7
Views: 6089

Re: Galaxies: Federation Border

Non-narrative post: this campaign will be almost entirely base Galaxies. It will also include some elements of With A Purpose (because I love those rules), and a slightly more difficult Exploration roll to make sure it'll take some time to actually explore. I'll run the Cardassians and other Non Pla...
by BroAdso
Thu Dec 15, 2016 2:49 am
Forum: War Room
Topic: Rising Tide solo 2E/Galaxy
Replies: 13
Views: 7727

Re: Rising Tide solo 2E/Galaxy

Really enjoying the tension increases and the creative justification that goes along with it. I almost feel bad for the Tasaloni against your massive, massive war chest. What on earth would you do with all those saved EP - warp lanes or something?
by BroAdso
Thu Dec 15, 2016 2:38 am
Forum: War Room
Topic: Galaxies: Federation Border
Replies: 7
Views: 6089

Galaxies: Federation Border

The year is 2325, and Starfleet is stretched thin. Here, on the far edge of the Alpha Quadrant, first contact has just been made with a new and mysterious empire, and things are tenuous and worried. Though there are many new member worlds and sectors, Sol is nearly a year away at maximum warp, and t...
by BroAdso
Sun Dec 11, 2016 7:58 pm
Forum: VBAM Galaxies
Topic: Flights
Replies: 2
Views: 2955

Re: Flights

All the runs I've done with the current Galaxies flights - at 1/2/3/4 EP and 4/6/8/10 CP respectively, with flight crippling allowed - has seemed pretty balanced. Unfortunately, because they're not in the context of a campaign, it's hard to speak to their maintenance cost balance. Perhaps most impor...
by BroAdso
Sun Dec 11, 2016 7:52 pm
Forum: VBAM Galaxies
Topic: Space Combat - The Elephant in the Room
Replies: 11
Views: 6460

Re: Space Combat - The Elephant in the Room

One of the big balancing acts when I've been playing Galaxies has been which ships to include in each round of combat and who to rotate in and out each round. There are three tradeoffs: 1) I need small ships because I can give them Disruptor, Guardian, Suppression, and Support missions for 1CP each....
by BroAdso
Sun Dec 11, 2016 7:26 pm
Forum: VBAM Galaxies
Topic: Ground Units
Replies: 37
Views: 16319

Re: Ground Units

Since I posted it on the last page, here's the set of rules I have been using for most of my tests, with some new small tweaks (like a changed cost for Marines) based on those tests. Still totally open to ways this might be unbalanced or tweaked - a few solo runs at using it does not a bulletproof f...
by BroAdso
Sun Dec 11, 2016 7:11 pm
Forum: VBAM Galaxies
Topic: Ground Units
Replies: 37
Views: 16319

Re: Ground Units

So I ran a couple of extended tests, only one is in pretty format here: A Federation invasion force attacks a Cardassian fleet and space station. With two convoys and the superior fleet, they hope to brush aside the resistance and land, but Cardassian orbital defenses contribute a lot of firepower t...
by BroAdso
Thu Dec 08, 2016 3:45 am
Forum: VBAM Galaxies
Topic: Ground Units
Replies: 37
Views: 16319

Re: Ground Units

So I did six playtests with 40k and Star Trek ground units. What they revealed confirms the idea that ground combat doesn't need all the frills of space combat, but that with some of the changes we discussed, they can be dynamic and interesting without taking up too much of the stage. A couple examp...
by BroAdso
Wed Dec 07, 2016 12:12 pm
Forum: War Room
Topic: Rising Tide solo 2E/Galaxy
Replies: 13
Views: 7727

Re: Rising Tide solo 2E/Galaxy

Really enjoying the fluff here, and you are doing a nice job bringing in the minor power as a useful and interesting element. Fluff wise, I particularly enjoy the bordering-on-comical characterizations of Samarth society and government, and the way you are mechanically handling the question of anoma...