Search found 183 matches
- Mon May 29, 2017 4:50 pm
- Forum: War Room
- Topic: Galaxies: The Final Frontier
- Replies: 11
- Views: 9703
Re: Galaxies: The Final Frontier
2313 was a long, difficult year for the Federation and Starfleet, one which created a great deal of resentment between the Federation's civilian leadership and the admiralty of Starfleet. As the year began, a debate was raging about whether and how the Federation should commit resources to defend an...
- Thu May 25, 2017 3:36 am
- Forum: War Room
- Topic: Galaxies: The Final Frontier
- Replies: 11
- Views: 9703
Re: Galaxies: The Final Frontier
Will the Federation regret the Second Bajor Intervention? Is this kind of risk justified for a non-member of the Federation? Could relations with the Cardassians have gone better? When will Starfleet Command acknowledge that our attack fighter operations are woefully out of date? Suggestions about b...
- Tue May 23, 2017 3:03 am
- Forum: VBAM Galaxies
- Topic: VBAM Galaxies
- Replies: 41
- Views: 19888
Re: VBAM Galaxies
So I've been EXTREMELY tardy on giving any feedback on this project but if it would still be useful I'd love to run a solo campaign using these rules soon-ish. My wife and I had our first child a few months ago and we're starting to settle into a routine that would allow me to take a stab at it. -W...
- Tue May 23, 2017 3:01 am
- Forum: War Room
- Topic: Galaxies: The Final Frontier
- Replies: 11
- Views: 9703
Re: Galaxies: The Final Frontier
This campaign looks amazing. Trying to catch up on all the new playtest material that's been posted lately so I can understand it all! -Will Thanks! It's great to have an audience at all - the forum went through a surge of activity last year that seems, sadly, to have died off a bit. I really like ...
- Sun May 21, 2017 12:16 pm
- Forum: War Room
- Topic: Galaxies: The Final Frontier
- Replies: 11
- Views: 9703
Re: Galaxies: The Final Frontier
I give the other powers a full update based on their abstracted priorities and economic output once every six months unless I'm in direct conflict with them. If I'm in direct conflict, I'll either run them in full or update them every two months or so. Here's the heavily fortified Klingon-Romulan bo...
- Sat May 20, 2017 4:35 pm
- Forum: War Room
- Topic: Galaxies: The Final Frontier
- Replies: 11
- Views: 9703
Re: Galaxies: The Final Frontier
2312 was an exhausting year! The Federation Council had decided it was worth maintaining a permanent Starfleet presence in the Bajor sector to protect Federation traders and deter conflict with the larger Cardassian Union, which seemed to have an aggressive stance to the Bajorans. (in game terms, I ...
- Wed May 17, 2017 10:59 am
- Forum: VBAM Galaxies
- Topic: Tech, Special Abilities, and Unit Design
- Replies: 90
- Views: 41382
Re: Tech, Special Abilities, and Unit Design
Don't take this the wrong way, It's not snark just an honest curiosity. :?: I have never understood the need for a limit to ship classes. Maybe its because I came up with Imperial Starfire, but if I want a new class then I design a new ship and put it in production. Especially considering how much ...
- Sat May 13, 2017 2:36 pm
- Forum: War Room
- Topic: Galaxies: The Final Frontier
- Replies: 11
- Views: 9703
Re: Galaxies: The Final Frontier
After a wild year including some unfortunate random events like losing a PROD to a solar flare and a terrorist attack that destroyed the USS Timon of Athens , 2311 drew to a close. Someone had been paying pirates to raid Axanar, and there was substantial loss of life to a Gorn-Orion mercenary squadr...
- Sat May 13, 2017 1:05 pm
- Forum: VBAM Galaxies
- Topic: Tech, Special Abilities, and Unit Design
- Replies: 90
- Views: 41382
Re: Tech, Special Abilities, and Unit Design
I tried this out a bit to see how some universes we're all familiar with might look in this new form of tech advancement... Star Trek: http://i.imgur.com/XEwGvmk.jpg http://i.imgur.com/UzdKfeY.jpg Star Wars: http://i.imgur.com/YDq2bPs.jpg It seems to work well overall! It can be a little tricky beca...
- Tue May 09, 2017 11:05 am
- Forum: War Room
- Topic: Galaxies: The Final Frontier
- Replies: 11
- Views: 9703
Re: Galaxies: The Final Frontier
The year 2311 has managed to avoid the outbreak of any open conflict so far, though the Klingon-Romulan border is ominously silent. Two events of note so far: in 2311.02, Starfleet stopped receiving transmissions from a scouting expedition of four Oberth class science corvettes (the Kallia, Wyllie, ...
- Sun May 07, 2017 10:34 pm
- Forum: Officer's Lounge
- Topic: Diplomatic Intel question
- Replies: 4
- Views: 4901
Re: Diplomatic Intel question
Yes, the other player can always decide their own response.
I've occasionally wondered whether it would be fun or not to let players "force" others into things through diplomacy and use of intel, but that would probably depend on the nature of your player group.
I've occasionally wondered whether it would be fun or not to let players "force" others into things through diplomacy and use of intel, but that would probably depend on the nature of your player group.
- Sun May 07, 2017 8:46 pm
- Forum: War Room
- Topic: Galaxies: The Final Frontier
- Replies: 11
- Views: 9703
Galaxies: The Final Frontier
OK, so I finally have enough time to really go into full test mode for the galaxies rules (all my big professional hurdles and such done for a while). The year is 2310. With technologies like Warp 7+ drives, dilithium recrystallizers, and more becoming common, a new era of galactic expansion and con...
- Sun May 07, 2017 4:34 pm
- Forum: Officer's Lounge
- Topic: Diplomatic Intel question
- Replies: 4
- Views: 4901
Re: Diplomatic Intel question
That's how I have always read this rule. I think of intel as "intel infrastructure," like listening bases, spy networks, supply caches, and so on. That's why it is only "in use" when you tap it for things like missions or diplomacy and never "gone" unless something goes...
- Sat May 06, 2017 11:50 am
- Forum: VBAM Galaxies
- Topic: Tech, Special Abilities, and Unit Design
- Replies: 90
- Views: 41382
Re: Tech, Special Abilities, and Unit Design
I tested this new system a while and I REALLY like it! However, I think there should be a little more flexibility in the slots given in each era. After "messing around" a little bit, I found that having six slots in each era arranged as follows: Ship - Escort (CT or DD) Ship - Cruiser (CL ...
- Tue May 02, 2017 9:31 pm
- Forum: Hotlabs
- Topic: Technology Tree system?
- Replies: 3
- Views: 3756
Re: Technology Tree system?
This is a cool idea! It could probably fit into the discussion we are having around tech advancement in Galaxies over in that forum. The difficulty I would see is in defining the different "costs" for different tech projects effectively. VBAM's system of tech costs and effects is admirably...