Search found 183 matches

by BroAdso
Sun Dec 30, 2018 6:00 pm
Forum: Officer's Lounge
Topic: Any life in the old girl?
Replies: 12
Views: 10195

Re: Any life in the old girl?

I'm running a couple of test games at a slow pace with the new Galaxies rules and having a lot of fun, but haven't heard from Tyrel or seen anyone edit the test google docs in a long while. I agree it's a real shame - this is a gem of a system that I'd hate to see slip into a coma. Here's some pics ...
by BroAdso
Wed Jun 20, 2018 4:28 pm
Forum: VBAM Galaxies
Topic: Rebirth: Combat Demo
Replies: 16
Views: 15549

Re: Rebirth: Combat Demo

So I finally got some time to work with these re-squadroned, pared-down rules! Attached is a PDF of the rules I got to using the example you posted, plus some existing rules from Galaxies and 2nd Edition. I played a couple of battles using these, here's a representative one: http://i.imgur.com/gFAQx...
by BroAdso
Sun Apr 01, 2018 12:54 pm
Forum: VBAM Galaxies
Topic: Tech, Special Abilities, and Unit Design
Replies: 90
Views: 41686

Re: Tech, Special Abilities, and Unit Design

Oh, and while I was working on these, an interesting idea crossed my mind: rather than making all ships 'upgrade capable," it could be a special ability that ties two classes of ships together. Might make an interesting design choice - if you give a ship that special ability, you can place a 'c...
by BroAdso
Sun Apr 01, 2018 12:26 pm
Forum: VBAM Galaxies
Topic: Tech, Special Abilities, and Unit Design
Replies: 90
Views: 41686

Re: Tech, Special Abilities, and Unit Design

So for fun I messed around with the current tech advancement model - fixed points per month or year, 60 points per era, different costs to research and unlock different classes of ship. Here's how the federation might look!

Image
by BroAdso
Sun Mar 04, 2018 12:58 pm
Forum: VBAM Galaxies
Topic: Rebirth: Combat Demo
Replies: 16
Views: 15549

Re: Rebirth: Combat Demo

So despite some initial skepticism, I think this revised system of Squadrons-lite with Empire of The Sun style readiness and screening rules is actually pretty great. Here's an example battle, I ran 4-5 similar ones: http://i.imgur.com/rI10tw6.jpg The way screening works, in particular, is good. How...
by BroAdso
Sun Feb 25, 2018 6:40 pm
Forum: VBAM Galaxies
Topic: Tech, Special Abilities, and Unit Design
Replies: 90
Views: 41686

Re: Tech, Special Abilities, and Unit Design

Hmm, I think I understand and like this idea. So let me get this straight: 1) The game is divided into Eras, each of which has 60 Tech Points worth of unit types in it. 2) Players get approximately 1/2 point per game turn of Tech Points (TP), meaning they get 6 Tech Points in each game year. This me...
by BroAdso
Sun Feb 18, 2018 9:54 pm
Forum: VBAM Galaxies
Topic: Tech, Special Abilities, and Unit Design
Replies: 90
Views: 41686

Re: Tech, Special Abilities, and Unit Design

The tech progression is currently up to 10 cost of ships per year. This may prove to be too quick, and it could be scaled back by half, but realistically most games are over within 10 years and we need there to be a reason for players to invest in research. Otherwise, with tech advancement being ev...
by BroAdso
Fri Feb 16, 2018 7:58 pm
Forum: VBAM Galaxies
Topic: Tech, Special Abilities, and Unit Design
Replies: 90
Views: 41686

Re: Tech, Special Abilities, and Unit Design

This sounds like a pretty good idea to simplify things. To clarify, though: A player's initial units would be 5-6 'Universal' units plus 1-2 'TL+1' units, right? And then, each turn, the player would collect tech advancement points. The rate of collection aims to create an average of one unlock per ...
by BroAdso
Thu Feb 15, 2018 9:00 pm
Forum: VBAM Galaxies
Topic: Rebirth: Combat Demo
Replies: 16
Views: 15549

Re: Rebirth: Combat Demo

These look great! My only question behind them at the moment is what the theory behind the GB class is. With 6 points to distribute and a minimum CC of 2, it has fewer points to distribute between DV, AS, and AF than even a light fighter, with 5 points to distribute. Now, it is individually mobile a...
by BroAdso
Thu Feb 15, 2018 6:15 pm
Forum: VBAM Galaxies
Topic: VBAM Galaxies
Replies: 41
Views: 20001

Re: VBAM Galaxies

This is fantastic to hear! I'll keep my eye out and will totally be up for a playtest PBEM.

Did the new version that's in playtest keep with the changes we've been mocking up in the system generation process to allow for fewer and simpler planet classes?
by BroAdso
Tue Feb 06, 2018 11:51 am
Forum: War Room
Topic: The Second Solar War
Replies: 15
Views: 14502

Re: The Second Solar War

Did this playtest formally end? Who won?
by BroAdso
Tue Feb 06, 2018 11:49 am
Forum: Officer's Lounge
Topic: VBAM status?
Replies: 4
Views: 5190

Re: VBAM status?

I'm actually getting a little worried - I'm still plugging away at testing some of the neat galaxies/unity ideas we were batting around, but I haven't seen Tyrel post in several months now and I don't have a good external email for him. I hope it's just a temporary blip (we all have them!) and I'd e...
by BroAdso
Thu Feb 01, 2018 4:19 am
Forum: VBAM Galaxies
Topic: Rebirth: Combat Demo
Replies: 16
Views: 15549

Re: Rebirth: Combat Demo

I've continued working on the VBAM: Rebirth/Galaxies system and after a lot of practice runs I think I've got something pretty good working. It works on this basic structure: If two fleets belonging to different hostile players are in the same sector/system, both players check their readiness for co...
by BroAdso
Thu Dec 21, 2017 4:02 pm
Forum: Officer's Lounge
Topic: What's the first setting book due out for 2e?
Replies: 2
Views: 4354

Re: What's the first setting book due out for 2e?

I've been poking the space-bear for a bit now, I think the last time Tyrel or anyone on the team was active on the forums was like, six months ago. I'm a bit worried. I know it's a passion project as much as a real business venture, but I hope things are just going through a natural slow down rather...
by BroAdso
Mon Dec 18, 2017 11:19 pm
Forum: VBAM Galaxies
Topic: Rebirth: Combat Demo
Replies: 16
Views: 15549

Re: Rebirth: Combat Demo

Just for fun, I ran another quick battle simulation with my newest version of these Rebirth rules, and I still really like them. ( Adso's Galaxies Rebirth Combat Rules .) In this case, a bunch of light cruisers and corvettes combine to attack a superdreadnaught and a battleship escorted by two light...