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by Gareth_Perkins
Wed Dec 09, 2009 7:40 pm
Forum: Second Edition Development
Topic: Official Second Edition Public Playtest Thread
Replies: 60
Views: 8174

I had to get rid of the 2D10 skill check because it was giving me too many issues with balancing all of the different modifiers. You ended up needing two lookup charts for most checks. Now they are all D100 campaign checks made against a target number, with odds being minor results and evens being ...
by Gareth_Perkins
Wed Dec 09, 2009 5:37 pm
Forum: Second Edition Development
Topic: Official Second Edition Public Playtest Thread
Replies: 60
Views: 8174

Should the roll in 13.5.2 be a skill check, or are you moving away from that idea?
by Gareth_Perkins
Wed Dec 09, 2009 3:42 pm
Forum: Second Edition Development
Topic: Official Second Edition Public Playtest Thread
Replies: 60
Views: 8174

I am a little puzzled by the "system lanes" bit? Do you mean the Sector Lanes? Those are used to connect systems in different sectors together. They function as Interstellar Lanes, but have twice the movement cost so that movement between sectors isn't too fast. Nope, Section 4.4.1 mentio...
by Gareth_Perkins
Tue Dec 08, 2009 8:26 am
Forum: Second Edition Development
Topic: Official Second Edition Public Playtest Thread
Replies: 60
Views: 8174

The campaign maps bit looks excellent, I am a little puzzled by the "system lanes" bit? Generally however, while I really don't see me using anything larger than a sector, I like the idea that each level of zoom is kind of the same as the level up and down, as that makes things very intuit...
by Gareth_Perkins
Sat Dec 05, 2009 9:01 am
Forum: Second Edition Development
Topic: Official Second Edition Public Playtest Thread
Replies: 60
Views: 8174

Needing a spreadsheet to handle the previous edition is/was just as much of a problem. I'm sure people usually utilize a spreadsheet because that's the only way to feasibly handle the rules the way they are written, not out of any particular love of spreadsheets. I suppose you make a valid point th...
by Gareth_Perkins
Thu Nov 19, 2009 3:37 pm
Forum: Other Worlds
Topic: Converting to 2E stats exploration
Replies: 13
Views: 1706

Another thought, If memory serves flights are only one "fighter" or "mecha" in JC - whereas in VBAM they represent a group of four-six craft, So you could easily justify an 80% mass reduction for flights on that basis (for hangers and possibly something similar for catapults - no...
by Gareth_Perkins
Wed Nov 18, 2009 5:28 pm
Forum: Other Worlds
Topic: Converting to 2E stats exploration
Replies: 13
Views: 1706

Re: Converting to 2E stats exploration

Of course, even at TL 5s, I've long since blown through mass limit of a Protected Cruiser. Playing with the categories I find that only a Battleship gives me sufficient mass to hold everything. That could prove to be a problem when I get to an actual Lightning Strike Battleship, but for now I'm goi...
by Gareth_Perkins
Sat Nov 07, 2009 10:19 pm
Forum: Second Edition Development
Topic: Welcome to the Second Edition Sub-Forum!
Replies: 24
Views: 5814

Firefox v3.5.5 and Windows XP sp3,

I'm sure I remember seeing the RSS icon on other sites?

Who knows ;) To be honest, unless a site advertises an RSS feed, it wouldn't even occur to me to look for one in the address bar, so advertising the fact wouldn't hurt,
by Gareth_Perkins
Sat Nov 07, 2009 9:33 pm
Forum: Second Edition Development
Topic: Welcome to the Second Edition Sub-Forum!
Replies: 24
Views: 5814

Thanks! (BTW, I'm using Firefox, and it's not showing in my address bar),
by Gareth_Perkins
Sat Nov 07, 2009 5:49 pm
Forum: Second Edition Development
Topic: Welcome to the Second Edition Sub-Forum!
Replies: 24
Views: 5814

I may be being especially slow witted, but...

Where is the RSS-feed link?
by Gareth_Perkins
Thu Nov 05, 2009 7:04 am
Forum: Other Worlds
Topic: Federation Admiral Public Update
Replies: 428
Views: 72973

Yes, Warlord is a good cover - old-school but good, Not only is Omega's cover not Epic, but it also really sucks, despite the style being newer (it also somehow really emphasizes the 2D game play of SFB, which is a personal gripe), Because Epic was a kick-ass minis game in 6mm, hence all dudes were ...
by Gareth_Perkins
Wed Nov 04, 2009 5:25 pm
Forum: Other Worlds
Topic: Federation Admiral Public Update
Replies: 428
Views: 72973

Why is it that in gaming circles Epic usually refers to very small things...
by Gareth_Perkins
Sat Oct 31, 2009 9:09 pm
Forum: Second Edition Development
Topic: A Question of Skill Check Mechanics
Replies: 6
Views: 1151

Re: A Question of Skill Check Mechanics

* Detection Checks: When Sensors and/or Stealth are zero. * Morale Checks: When Morale or morale difficulty are zero. * Intel Checks: When mission difficulty + defensive intel is zero. Addressing those in turn: * Detection: possibly a fair point - although don't all ships have some sensors (i.e. ra...
by Gareth_Perkins
Sat Oct 31, 2009 1:32 pm
Forum: Second Edition Development
Topic: A Question of Skill Check Mechanics
Replies: 6
Views: 1151

Re: A Question of Skill Check Mechanics

Straight up division is out because of the "dividing by zero" problem. You can handwave away division by zero as always being a maximum value at one end of the scale or the other, but that makes no logical sense when the difference between active and passive stats is 1 (such as 1 and 0). ...
by Gareth_Perkins
Sat Oct 31, 2009 8:09 am
Forum: Second Edition Development
Topic: A Question of Skill Check Mechanics
Replies: 6
Views: 1151

Re: A Question of Skill Check Mechanics

This has made me think: Any check mechanic will have to accept a wide range of values, however, which is the largest impasse if finding a "best fit" option (intel and morale will tend to be in the 0-10 range, but other stats could be much, much higher). It suggests that there almost has to...

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