Search found 72 matches

by BLHarrison
Thu Aug 11, 2011 5:52 pm
Forum: Officer's Lounge
Topic: Idle Speculation
Replies: 7
Views: 6679

Idle Speculation

I'm planning to use VBAM2 as a source of background detail for a RPG campaign I'm working on. As part of the overall setting I'm planning on placing a resort/pleasure world some where in the main empire. One of the major features of the world is that it has great natural beauty (and in VBAM2 terms i...
by BLHarrison
Wed Aug 10, 2011 2:16 am
Forum: Second Edition Development Archive
Topic: I don't know if you've caught/covered this yet but ...
Replies: 8
Views: 3598

Re: I don't know if you've caught/covered this yet but ...

Orbital was a last minute change, and I didn't get a chance to update the systems section yet. The chart is the same as RAW et. al., 2D6 / 2 (round down). That method of assigning system stats is extremely simple, consistent (except for Carrying Capacity, which is a straight up 2D6 roll), and can b...
by BLHarrison
Tue Aug 09, 2011 11:48 pm
Forum: Second Edition Development Archive
Topic: I don't know if you've caught/covered this yet but ...
Replies: 8
Views: 3598

I don't know if you've caught/covered this yet but ...

In the draft there is no chart for the Orbital statistic. Raw, Biosphere ect. ect. are there.
by BLHarrison
Thu Aug 04, 2011 6:06 pm
Forum: Second Edition Development Archive
Topic: Human Republic Playtest Thread
Replies: 79
Views: 29607

Re: Human Republic Playtest Thread

[Senator/on] While our colonizing and infrastructure improvements should continue as we previously discused, the discovery of Carthage has also raised some questions and conserns in my mind. One such consern is a lack of transport vessels. If we have to re-enforce ground units on our colonies (once ...
by BLHarrison
Wed Aug 03, 2011 9:42 pm
Forum: Second Edition Development Archive
Topic: Human Republic Playtest Thread
Replies: 79
Views: 29607

Re: Human Republic Playtest Thread

[Senator] Nay [/Senator] Question: can one give a flight the "Scout" ability under the current rules, and if so can we do it at our current tech level? Question: I noticed that VBAM1 had an "exploritory" trait/ability available which was basically a limited scout function. If thi...
by BLHarrison
Mon Aug 01, 2011 4:23 pm
Forum: Second Edition Development Archive
Topic: Human Republic Playtest Thread
Replies: 79
Views: 29607

Re: Human Republic Playtest Thread

I say we work on building up Carthage to 4 census as soon as possible and concentrate on agriculture and production there. We need to get a trade point active as well. All of this is going to be very expensive and time consuming. I propose that we start putting 5 points a month into intel to make s...
by BLHarrison
Thu Jul 28, 2011 7:42 pm
Forum: Second Edition Development Archive
Topic: Human Republic Playtest Thread
Replies: 79
Views: 29607

Re: Human Republic Playtest Thread

While I agree with the esteemed chancellor potentate on our priorities, I do request a few small changes to the priorities. I would recommend starting Archer colony, though with only 1 or at most 2 census, first and reducing piracy second before increasing the local industrial and shipyard capacity...
by BLHarrison
Thu Jul 28, 2011 5:16 pm
Forum: Second Edition Development Archive
Topic: Human Republic Playtest Thread
Replies: 79
Views: 29607

Re: Human Republic Playtest Thread

The below list is in approximate priority order, but if it turns out we can complete a lower item quickly without overly delaying a higher item, go ahead and do it. Be advised that my computer access can be irregular. In fact I most likely will not be back on line until Sunday (31 July 2011). If it ...
by BLHarrison
Thu Jul 28, 2011 3:48 pm
Forum: Second Edition Development Archive
Topic: Human Republic Playtest Thread
Replies: 79
Views: 29607

Re: Human Republic Playtest Thread

"Given that BLHarrison was the first Industrialist to vote, you might want to start prepping any specific instructions for what you would like to see happen during the next few years of game play. In the interests of time I will keep playing out the turn-by-turn operations of the Republic, but...
by BLHarrison
Wed Jul 27, 2011 2:55 pm
Forum: Second Edition Development Archive
Topic: Human Republic Playtest Thread
Replies: 79
Views: 29607

Re: Human Republic Playtest Thread

Industrial Party

That said, I think Industrial and Merchant parties could be a natural team-up, each needs the other, but enough differences to cause some disagreements.
by BLHarrison
Tue Feb 15, 2011 5:26 pm
Forum: Second Edition Development Archive
Topic: VBAM 2E Playtest Files (Was: Any Updates?)
Replies: 174
Views: 67388

Re: Any Updates?

Can we get an Idea of how long we are going to have to wait before we can see any public playtest or actual release? I have some gaming projects that are hinging on VBAM comming available and have been putting them off for a year!
by BLHarrison
Sun Aug 15, 2010 6:26 pm
Forum: Second Edition Development Archive
Topic: VBAM 2E: A New Hope
Replies: 8
Views: 3693

Will there be a general relese, like the earlier version for evaluation, or will it be limited to those who have actual announced campaingns going?
by BLHarrison
Tue Aug 03, 2010 7:50 pm
Forum: Second Edition Development Archive
Topic: Cargo Question
Replies: 2
Views: 1682

Cargo Question

Will the rules allow one to use fractional amounts in ship design. Example I want a squadron of 4 scout-destroyers to carry a size 1 battalion of Marines spread amongs them. Could each DD have .25 or .3 cargo (paying approprate mass of course) or is this an Item that we will have to pay full price f...
by BLHarrison
Tue Jul 27, 2010 11:10 pm
Forum: Mess Hall
Topic: An original story I've cooked up...
Replies: 4
Views: 4825

murtalianconfederacy wrote:What do you think? Is it any good?
I liked it.
by BLHarrison
Sun Jun 13, 2010 8:31 pm
Forum: Second Edition Development Archive
Topic: Random Events
Replies: 5
Views: 2646

Tyrel Lohr wrote:It is a shame that D12 and D20 dice aren't used in VBAM, because one of those two die types would be perfect for this type of thing. But we are trying to keep ourselves to D6 and D10 when at all possible.
-Tyrel
You can simulate a d20 by using a d6 and a d10. d6 1-3 = d10+0, d6 4-6 = d10 + 10