Search found 134 matches

by nimrodd
Mon Dec 05, 2011 1:48 am
Forum: Second Edition Development Archive
Topic: VBAM 2E Playtest Files (Was: Any Updates?)
Replies: 174
Views: 63523

Re: VBAM 2E Playtest Files (Was: Any Updates?)

What is the max Tech Points that can be purchased each turn? The only place I can find a reference to the max is on page 10, and it says "Utilized Tech times Science", which is no longer used AFAIK.

Should it now be Utilized Productivity x Tech?
by nimrodd
Sat Dec 03, 2011 4:55 am
Forum: Second Edition Development Archive
Topic: December 2011 Forum Playtest
Replies: 42
Views: 13678

Re: December 2011 Forum Playtest

I would love to be in on the playtest game.
by nimrodd
Thu Oct 06, 2011 4:29 am
Forum: Second Edition Development Archive
Topic: 2E Tech Questions
Replies: 18
Views: 6405

Re: 2E Tech Questions

As a limitation, I would also suggest that a special tech could be researched no more that once every 5 Tech Levels, to keep every body from researching special techs at the beginning and making empires even more differentiated technologically. I had another thought on "limiting" special ...
by nimrodd
Wed Sep 21, 2011 3:51 am
Forum: Second Edition Development Archive
Topic: System Importance - Issues found in values for 2E
Replies: 13
Views: 4543

Re: System Importance - Issues found in values for 2E

And even though the total value of the system isn't listed, just the system Importance, I'll keep adding the stats together, looking for my first 7 or 42 ! There are 2,176,782,336 different combinations of dice rolls (6^12). There are 729 of those rolls that will give you a 7 (2 or 3 on each 2d6 ro...
by nimrodd
Tue Sep 20, 2011 3:10 pm
Forum: Second Edition Development Archive
Topic: System Importance - Issues found in values for 2E
Replies: 13
Views: 4543

Re: System Importance - Issues found in values for 2E

% Found My Value Activation % Chance 0.167% Abysmal 2% 2.156% Very Low 5% 16.84% Low 10% 57.84% Moderate 15% 19.644% High 20% 3.215% Very High 25% 0.138% Epic 30% Well, I came up with very similar numbers when I calculated the chances. Value Range Found % Average Abysmal 7-12 0.172% 1.17-2.00 Very ...
by nimrodd
Thu Sep 15, 2011 3:45 am
Forum: Second Edition Development Archive
Topic: Future Developments
Replies: 7
Views: 3255

Re: Future Developments

Chyll wrote:Looking at a couple of the similar It may be interesting to see how they could be structured to fit within a 'Administrative' supplement (probably better name for that).

Politics, governments, galactic senate, civil war, etc. could all be considered related....
VBAM: Empire
by nimrodd
Thu Sep 15, 2011 3:42 am
Forum: Second Edition Development Archive
Topic: Tips for high TL ships
Replies: 3
Views: 1921

Re: Tips for high TL ships

Emiricol wrote:If I want to build a 10 EP Command CL designed with FTL 1 but intended to lead a system's defences, at TL40 (80 MU), ...
At TL 40, it would actually be 100 MU.
by nimrodd
Sun Sep 11, 2011 9:01 pm
Forum: Second Edition Development Archive
Topic: 2E Tech Questions
Replies: 18
Views: 6405

Re: 2E Tech Questions

I don't know - the real impact of this is lost on me. The net effect in this example is to trade a point of DV for Armour 1. And during the game...aren't players going to want to spend Tech points on upgrading individual technologies, in effect pushing back the origin date of the tech? What I am tr...
by nimrodd
Sat Sep 10, 2011 10:14 pm
Forum: Second Edition Development Archive
Topic: Special Tech Analysis
Replies: 5
Views: 2509

Normal Space Engines

What about having a Special Tech of Engine? This would represent the engines in normal space (as opposed to FTL). I figure that the size would be about equivalent to FTL drive (Mass Cost: 50% x Construction Cost). Now there are 2 options that could be used here. 1 - Assume that this is an advanced d...
by nimrodd
Sat Sep 10, 2011 8:05 pm
Forum: Second Edition Development Archive
Topic: 2E Playtest file Errors and Corrections
Replies: 2
Views: 1681

2E Playtest file Errors and Corrections

The following posts I have are for VBAM2E_20110821.pdf. Page 20 towards the bottom of the second paragraph of section 2.3.10 Infrastructure Upgrade For example, a colony with 3 Census and 3 Shipyards would have a maximum shipyard capacity of 9 EP. The above only gives Utilized Shipyards, not Maximum...
by nimrodd
Sat Sep 10, 2011 6:22 pm
Forum: Second Edition Development Archive
Topic: Special Tech Analysis
Replies: 5
Views: 2509

Re: Special Tech Analysis

Bombardment This special tech is not quite as useful as Gunship and Anti-Fighter, but it is still way too cheap, especially since it allows WMD's to be used. Here is the relevant section from the playtest files: The number of bombardment points available to a task force is calculated by totaling th...
by nimrodd
Sat Sep 10, 2011 6:20 pm
Forum: Second Edition Development Archive
Topic: Special Tech Analysis
Replies: 5
Views: 2509

Special Tech Analysis

Gunship & Anti-Fighter I decided to look at the cost effectiveness of Anti-Fighter (AF) and Gunship (GS). The first thing I did was calculate percentages for attack rolls, the d6 + readiness modifier (which ranges from -6 to 6). Added together these get a range of -5 to 12, assuming no other mo...
by nimrodd
Wed Sep 07, 2011 4:43 am
Forum: Second Edition Development Archive
Topic: 2E Tech Questions
Replies: 18
Views: 6405

Re: 2E Tech Questions

In their current incarnation how would you model a separate tech level for each system? I'm not through the entire draft yet, but I was wondering the same thing, and was playing around with some ideas. Another problem I see is that it doesn't matter WHEN you get that shiny new special tech, as long...
by nimrodd
Thu Sep 01, 2011 7:00 pm
Forum: Second Edition Development Archive
Topic: Open Playtest
Replies: 48
Views: 17388

Re: Open Playtest

I will take an independent slot if one is open. I am getting caught up on the 2e rules right now, and hopefully over the long weekend I can get through them completely.
by nimrodd
Mon Nov 29, 2010 11:11 pm
Forum: Officer's Lounge
Topic: Any interest in pulling together a 1st edition PBEM game?
Replies: 15
Views: 6069

Re: Any interest in pulling together a 1st edition PBEM game

I would definitely be interested. I have been missing this since the last PBEM game I was in petered out after about 2 years.