Search found 366 matches

by MarkG88
Sat Oct 06, 2007 12:33 am
Forum: Hotlabs
Topic: New VBAM Unit Traits
Replies: 37
Views: 18392

Yeah I've no idea how to price modular ships or their modules, I just know I like the idea. I can see them being expensive (and "rare" if availability rules are being used). If you ever played Star Fleet Battles (SFB) the Federation "battle tug" had more firepower than the DN, an...
by MarkG88
Fri Oct 05, 2007 11:22 pm
Forum: Hotlabs
Topic: New VBAM Unit Traits
Replies: 37
Views: 18392

As to Logistics Rating, I do think that is a good thing to add, as it allows a source designer to be able to further differentiate units. Getting back on topic, another new trait I have been playing around with is Weak Hulled (there has to be a better name for this one). Units with this trait do no...
by MarkG88
Fri Oct 05, 2007 10:43 pm
Forum: Hotlabs
Topic: Modified Combat Factor Breakpoints
Replies: 9
Views: 5187

I like it more detail for those that like that (raises hand) and gives larger ships some "staying power" based on their DV (size related) so it looks worth trying out and added as an optional rule at least in the 2.0 rules.
by MarkG88
Fri Oct 05, 2007 9:15 pm
Forum: Hotlabs
Topic: New VBAM Unit Traits
Replies: 37
Views: 18392

attributes

I really like the dection rules. When I run a campaign with my gamer buddies I intend to use the Reconnaissance trait as a "scout light" function, it will allow fleets to have the detect/hide bonus 5% for both function for each ship present in squadron/task force. It would be class size li...
by MarkG88
Fri Oct 05, 2007 9:01 pm
Forum: Mess Hall
Topic: Look and Feel
Replies: 11
Views: 6723

logo

I like the new logo, very sharp!
by MarkG88
Fri Oct 05, 2007 1:20 pm
Forum: Mess Hall
Topic: Look and Feel
Replies: 11
Views: 6723

I like it, background and layout are nice and it has the VBAM "vibe" so all I have to say is good job!