Happy New Year.
http://shatteredgalaxy.azurewebsites.net/
It's still in a pretty ragged shape. But if you want to send me the gmail account or regular account name you made on the site (and a color) I will set you as a player and you can create settlements.
Search found 184 matches
- Thu Jan 01, 2015 12:31 am
- Forum: Officer's Lounge
- Topic: Vacation time!
- Replies: 14
- Views: 5741
- Wed Dec 31, 2014 7:22 pm
- Forum: Officer's Lounge
- Topic: Vacation time!
- Replies: 14
- Views: 5741
Re: Vacation time!
Bah. A Hiccup. I was trying to get the supply lines in. I don't have a good way yet to figure out how to ask for jumplanes that are two deep from the parent settlement. I'm sure I'll figure it out, but it's definitely slowing me down. Supply routes do now trace for the player who's viewing. In this ...
- Wed Dec 31, 2014 4:02 am
- Forum: Officer's Lounge
- Topic: Vacation time!
- Replies: 14
- Views: 5741
Re: Vacation time!
Update today without the screenshot. It's not that different. :) Settlements now create out of convoys correctly, also can have productivity and morale incremented as well. That will tie into the turn repository I started. That should be able to start turn processing sometime tomorrow which should b...
- Tue Dec 30, 2014 3:33 am
- Forum: Officer's Lounge
- Topic: Vacation time!
- Replies: 14
- Views: 5741
Re: Vacation time!
A little progress today.
Exploration is now working, so you can remember jump lanes out of the systems you've discovered.
Exploration is now working, so you can remember jump lanes out of the systems you've discovered.
- Fri Dec 26, 2014 3:41 pm
- Forum: Officer's Lounge
- Topic: Vacation time!
- Replies: 14
- Views: 5741
Re: Vacation time!
A little lull. Going to take the Ogrelings and AnOgresWife out for the weekend. More progress on Monday.
- Tue Dec 23, 2014 11:37 pm
- Forum: Officer's Lounge
- Topic: Vacation time!
- Replies: 14
- Views: 5741
Re: Vacation time!
Finally!
Ships now can properly get orders to patrol a system or move to a new system.
Ships now can properly get orders to patrol a system or move to a new system.
- Mon Dec 22, 2014 9:16 pm
- Forum: Officer's Lounge
- Topic: Vacation time!
- Replies: 14
- Views: 5741
Re: Vacation time!
It's a slow day. I'm making very little progress and showing my stripes as a pointy haired boss now instead of an actual software engineer. But when I figure it out, we should have both a turn counter and the ability to move ships (and soon afterwards, task forces and fleets)
- Sun Dec 21, 2014 8:17 pm
- Forum: Officer's Lounge
- Topic: Vacation time!
- Replies: 14
- Views: 5741
Re: Vacation time!
Context map in place now. Also got the settled planet displaying properly.
Some family events this afternoon. Really hoping to get some code around moving ships here this evening.
Feedback most welcome still!
Some family events this afternoon. Really hoping to get some code around moving ships here this evening.
Feedback most welcome still!
- Sun Dec 21, 2014 4:55 am
- Forum: Officer's Lounge
- Topic: Vacation time!
- Replies: 14
- Views: 5741
Re: Vacation time!
Pulling out BIO went easier than I had thought. Food is now free!!! I am thinking that this screen needs me to figure out how to put a tactical map of where this system is in context to the star systems that are around it. Open to thoughts and feedback. (I haven't run a conversion yet out of my home...
- Sun Dec 21, 2014 1:08 am
- Forum: Officer's Lounge
- Topic: Vacation time!
- Replies: 14
- Views: 5741
Re: Vacation time!
Good news is that I have (mostly) gotten the fog of war working. Bad news is that I need to retool the data model to remove BIO. :) (I knew that was coming for a while, just left it in, in case it got back in.) Once I retool BIO and planet creation back to star instead of star system (binary systems...
- Sat Dec 20, 2014 3:14 am
- Forum: Officer's Lounge
- Topic: Vacation time!
- Replies: 14
- Views: 5741
Re: Vacation time!
Been fun to have some time to code again. Decided to layout the system detail page a little different. I liked the planets orbiting stars, but I think this might actually be a better interface, something to show a Goldilocks zone.
- Wed Dec 17, 2014 2:51 am
- Forum: Officer's Lounge
- Topic: Vacation time!
- Replies: 14
- Views: 5741
Vacation time!
Got some combat rules I could use to code out a combat simulator?
- Thu Dec 04, 2014 10:55 pm
- Forum: Briefing Room
- Topic: Second Edition is Coming in the Year 3000
- Replies: 68
- Views: 29924
Re: Second Edition is Coming in the Year 3000
I'm excited to give you a play aid to push out as well.
- Thu Nov 20, 2014 1:21 pm
- Forum: Briefing Room
- Topic: Second Edition is Coming in the Year 3000
- Replies: 68
- Views: 29924
Re: Second Edition is Coming June 2014
This pleases. Winter has come to the north lands, and I might have more time again to play with a play aid again.
- Thu Jun 05, 2014 1:28 pm
- Forum: Officer's Lounge
- Topic: Saturday!
- Replies: 0
- Views: 7830
Saturday!
Looking forward to this weekend. I should have enough of the rule set now to generate a play aid that will handle map, (and random system generation), order management (colonize, fleet moves, shipyard construction), fleet movement (fleets and squadrons), Tech level chance, Colony growth chance. It w...