Search found 331 matches

by murtalianconfederacy
Wed Oct 17, 2007 9:22 am
Forum: War Room
Topic: Rise of the Kingdom (FINISHED)
Replies: 30
Views: 16800

The Campaign so far

With a starting level of INT-2, the USK had five colonies. With my embarassing high rolls, the USK has a wartime economy worth 200 EP, so 100 EP at peacetime levels, and 15 EP from trade. Unfortunately, my over-zealous buying spree means I've got a maintenance budget of 106... The first turn brought...
by murtalianconfederacy
Tue Oct 16, 2007 9:28 am
Forum: War Room
Topic: Rise of the Kingdom (FINISHED)
Replies: 30
Views: 16800

Grand Hegemony of the Elmuntai

Apart from a ground forces level of -1, all other Macro levels are at 0 SHIPS GerTam-class BCV Cost: 15, Maintenance: 5/2, DV: 13, AS: 14, AF: 8, CR: 12, CC: 4, Basing: 6 (heavy), Notes: Gunship, Carrier. BP: 8 The GerTam is the newest unit in the Hegemony fleet, combining the roles of the LirTam/So...
by murtalianconfederacy
Tue Oct 16, 2007 9:22 am
Forum: War Room
Topic: Rise of the Kingdom (FINISHED)
Replies: 30
Views: 16800

Republic of Neue Berlin

Apart from a -1 in ground forces and engines, all other Macro techs are at 0 SHIPS Bismarck-class CA Cost: 13, Maintenance: 2/2, DV: 12, AS: 11, AF: 5, CR: 9, CC: 4. Bombardment Points: 5 The Bismarck is the heavy brawler of the fleet, and is well-appreciated. Two divisions of her class are in servi...
by murtalianconfederacy
Tue Oct 16, 2007 8:54 am
Forum: War Room
Topic: Rise of the Kingdom (FINISHED)
Replies: 30
Views: 16800

Attrition, thankfully...:)
by murtalianconfederacy
Mon Oct 15, 2007 9:30 am
Forum: War Room
Topic: Rise of the Kingdom (FINISHED)
Replies: 30
Views: 16800

United Star Kingdom Units

All USK units are designed with a macro level of 0 in each category. Ground units also have a macro level of 0. SHIPS Nelson-class SD Cost: 26, Maintenance: 4/1, DV: 26, AS: 25, AF: 21, CR: 20, CC: 6, Notes: Assault, Gunship. Bombardment Points: 16 The Nelson is squadron leader of the offensive batt...
by murtalianconfederacy
Mon Oct 15, 2007 9:23 am
Forum: War Room
Topic: Rise of the Kingdom (FINISHED)
Replies: 30
Views: 16800

State of Relations:

United Star Kingdom
Normal Relations: Republic of Neue Berlin, Grand Hegemony of the Elmuntai
No treaties above NR signed yet.
by murtalianconfederacy
Mon Oct 15, 2007 9:22 am
Forum: War Room
Topic: Rise of the Kingdom (FINISHED)
Replies: 30
Views: 16800

United Star Kingdom (player empire) AG: 57, IN: 60, XE: 31. Military Meritocracy, Negative Social Powers Encountered So Far: Republic of Neue Berlin (human splinter colony, rolled randomly) AG: 50, IN: 30, XE: 75. Military Autocracy Grand Hegemony of the Elmuntai (alien race, INT-1) AG: 72, IN: 71, ...
by murtalianconfederacy
Mon Oct 15, 2007 9:19 am
Forum: War Room
Topic: Rise of the Kingdom (FINISHED)
Replies: 30
Views: 16800

Rise of the Kingdom (FINISHED)

Rise of the Kingdom A solo VBAM:SX Exploration Campaign THis is a campaign diary that follows the United Star Kingdom, a human power that formed after hyperspace got shattered a few hundred years ago. At that time, the United Earth Alliance had developed sectors to make bureaucracy easier, and the ...
by murtalianconfederacy
Mon Oct 15, 2007 9:11 am
Forum: Officer's Lounge
Topic: Missile, Rocket and Torpedoes
Replies: 19
Views: 11418

Yeah, just started a solo VBAM:SX game with the United Star Kingdom...:)
by murtalianconfederacy
Thu Oct 11, 2007 9:22 am
Forum: Officer's Lounge
Topic: Missile, Rocket and Torpedoes
Replies: 19
Views: 11418

Well I know more about Taunton that I did before. I usually think cider and Minehead oh and the wife got a piercing Taunton years ago! :D Wigan not much happening here, well where still in the Premiership (just) Just unveiled a George Formby statue in the new shopping arcade (wow I hear you say) Oh...
by murtalianconfederacy
Thu Oct 11, 2007 9:04 am
Forum: Hotlabs
Topic: Increasing Facilities Construction Times
Replies: 13
Views: 6729

I've been thinking of something that would allow larger ships to build quicker with the Extended Construction times. A normal shipyard has a number of dock spaces equal to productivity and can build as many EP of ships as the world it orbits. More shipyards allow more ships to be built. But how abou...
by murtalianconfederacy
Tue Oct 09, 2007 8:49 am
Forum: Officer's Lounge
Topic: Star Charts Cover Art
Replies: 8
Views: 4184

Damn, only a tenner too. Lessee, could I afford it...
by murtalianconfederacy
Tue Oct 09, 2007 8:44 am
Forum: Officer's Lounge
Topic: Missile, Rocket and Torpedoes
Replies: 19
Views: 11418

Yep. County town of Somerset, the only team to win 10 games in Division Two of four-day cricket, 50 or so points ahead of the second-place team. Expect England to call up Trescothick though, drain him of his playing capability and then let us have him back, like they did with Caddick a few years ago...
by murtalianconfederacy
Mon Oct 08, 2007 9:05 am
Forum: Officer's Lounge
Topic: Missile, Rocket and Torpedoes
Replies: 19
Views: 11418

Hah. Hah. Hah.

/sarcasm :)
by murtalianconfederacy
Sat Oct 06, 2007 9:30 am
Forum: Hotlabs
Topic: New VBAM Unit Traits
Replies: 37
Views: 18394

Re: New VBAM Unit Traits

Assault (X) : Instead of having the rating of an Assault ship be based on maintenance divisions, I have started just assigning Assault ships an Assault Rating. One ground unit requires 10 Assault Rating to be transported/attack from Assault ships (or 5 for Marines/Compact ground units). This helps ...