Damn. This interface is smooth. Wish it was mine.
https://robertsspaceindustries.com/star ... 25,0.4,0,0
Search found 184 matches
- Sun Jan 08, 2017 12:35 am
- Forum: VBAM Galaxies
- Topic: Scripts and Computer Play Aids?
- Replies: 42
- Views: 18975
- Sat Dec 24, 2016 2:54 am
- Forum: VBAM Galaxies
- Topic: Scripts and Computer Play Aids?
- Replies: 42
- Views: 18975
Re: Scripts and Computer Play Aids?
Decided I wasn't interested enough in doing it in Python. Back to C#.
API is up and running locally for game creation. Just does the planets, stars per the galaxy rules for now. Going to spend a little time on the front end now.
API is up and running locally for game creation. Just does the planets, stars per the galaxy rules for now. Going to spend a little time on the front end now.
- Tue Dec 06, 2016 3:17 am
- Forum: VBAM Galaxies
- Topic: Scripts and Computer Play Aids?
- Replies: 42
- Views: 18975
Re: Scripts and Computer Play Aids?
Website getting closer. Going to do some more work on it local before I commit it to GitHub and try Amazon's new Lightsail product.
- Sun Dec 04, 2016 11:17 pm
- Forum: VBAM Galaxies
- Topic: Star/Planet Creation
- Replies: 2
- Views: 3021
Re: Star/Planet Creation
Here's an example off the next run of the program. Got the six star system. Rolled like it was in a Firefly universe. (Which maybe is okay?) It rolled as Major, but with multiple stars, wow, 5 garden planets in one 6 star system. (Note: Jumplanes aren't converted to VBAM-Galaxies yet.) Rana is a sex...
- Sun Dec 04, 2016 11:06 pm
- Forum: VBAM Galaxies
- Topic: Star/Planet Creation
- Replies: 2
- Views: 3021
Star/Planet Creation
I've built a quick little script to rapidly build out star systems according to the ruleset in the Galaxies document. Couple of things I noticed. 1) Not sure how to call a system importance on the first star generated. There are certainly chances that the extra stars built will be much more attracti...
- Sun Dec 04, 2016 11:02 pm
- Forum: VBAM Galaxies
- Topic: Scripts and Computer Play Aids?
- Replies: 42
- Views: 18975
Re: Scripts and Computer Play Aids?
Updated to conform to the galaxies ruleset for star/planet creation.
https://github.com/OneCleverDude/shatte ... eration.py
https://github.com/OneCleverDude/shatte ... eration.py
- Sun Dec 04, 2016 3:56 pm
- Forum: VBAM Galaxies
- Topic: Space Combat - The Elephant in the Room
- Replies: 11
- Views: 6528
Re: Space Combat - The Elephant in the Room
I vote swarm.
Giant battles of all ships engaged in a battle sounds epic, but it quickly becomes routine and just becomes like a Starcraft II match.
Giant battles of all ships engaged in a battle sounds epic, but it quickly becomes routine and just becomes like a Starcraft II match.
- Sun Dec 04, 2016 2:20 pm
- Forum: VBAM Galaxies
- Topic: Scripts and Computer Play Aids?
- Replies: 42
- Views: 18975
Re: Scripts and Computer Play Aids?
meh, don't be in a hurry to dig up a notebook. This is just the scripting for now. The end goal is to put the scripts behind a webservice and hook it all up to a website again. Just going to focus on the API calls for a bit before I dive back into the front end. I expect it will be similar to what I...
- Sun Dec 04, 2016 4:00 am
- Forum: VBAM Galaxies
- Topic: Scripts and Computer Play Aids?
- Replies: 42
- Views: 18975
Re: Scripts and Computer Play Aids?
Alright then! First cut for the day is up on github. You're welcome to play with it. Requires Python 3 to run.
https://github.com/OneCleverDude/shatteredgalaxies
https://github.com/OneCleverDude/shatteredgalaxies
- Sun Dec 04, 2016 2:06 am
- Forum: VBAM Galaxies
- Topic: Scripts and Computer Play Aids?
- Replies: 42
- Views: 18975
Scripts and Computer Play Aids?
It's been a while since I've had an opportunity to play with some code again. I had started some play aids in C#, but the job I had been in had absolutely sucked out my will to code, and I didn't do much with it in the last three years. So now, I'm at a new place, but it's all open source, so to kee...
- Sat Jun 20, 2015 2:28 pm
- Forum: Officer's Lounge
- Topic: 2nd Edition progress?
- Replies: 31
- Views: 8715
Re: 2nd Edition progress?
It does feel like it's getting closer. I'm starting to look for weekends I can schedule out to get some coding done on the play-aid
- Wed Feb 18, 2015 1:34 am
- Forum: Officer's Lounge
- Topic: How's it going?
- Replies: 2
- Views: 2115
How's it going?
Getting close? I'm still waiting to give you my money.
- Fri Jan 23, 2015 12:40 pm
- Forum: Officer's Lounge
- Topic: Computing Jumplane distance.
- Replies: 1
- Views: 1592
Re: Computing Jumplane distance.
I know you were all on the edge of your seats. I found a way to do this in an AI book. Implementation slower now that I burned off all of my vacation last year.
- Tue Jan 06, 2015 11:40 pm
- Forum: Officer's Lounge
- Topic: Computing Jumplane distance.
- Replies: 1
- Views: 1592
Computing Jumplane distance.
I'll eventually figure this out, but I'm lazy and thought I'd try crowdsourcing it. I have some database tables for the web play aid. Here's what part of the entities look like public class Starsystem { public int starsystemid public string starsystemname } public class Jumplane { public int jumplan...
- Tue Jan 06, 2015 3:06 am
- Forum: Officer's Lounge
- Topic: Planetary Bodies.
- Replies: 1
- Views: 1504
Planetary Bodies.
Just thought this was cool.
http://phl.upr.edu/projects/habitable-e ... /media/pte
Looking for more ways to visually communicate star system attributes and stumbled onto it.
http://phl.upr.edu/projects/habitable-e ... /media/pte
Looking for more ways to visually communicate star system attributes and stumbled onto it.