Search found 184 matches

by OneMadOgre
Sun Jan 08, 2017 12:35 am
Forum: VBAM Galaxies
Topic: Scripts and Computer Play Aids?
Replies: 42
Views: 18975

Re: Scripts and Computer Play Aids?

Damn. This interface is smooth. Wish it was mine.

https://robertsspaceindustries.com/star ... 25,0.4,0,0
by OneMadOgre
Sat Dec 24, 2016 2:54 am
Forum: VBAM Galaxies
Topic: Scripts and Computer Play Aids?
Replies: 42
Views: 18975

Re: Scripts and Computer Play Aids?

Decided I wasn't interested enough in doing it in Python. Back to C#.

API is up and running locally for game creation. Just does the planets, stars per the galaxy rules for now. Going to spend a little time on the front end now.
by OneMadOgre
Tue Dec 06, 2016 3:17 am
Forum: VBAM Galaxies
Topic: Scripts and Computer Play Aids?
Replies: 42
Views: 18975

Re: Scripts and Computer Play Aids?

Website getting closer. Going to do some more work on it local before I commit it to GitHub and try Amazon's new Lightsail product.
jsonoutputnow.png
jsonoutputnow.png (56.89 KiB) Viewed 6427 times
by OneMadOgre
Sun Dec 04, 2016 11:17 pm
Forum: VBAM Galaxies
Topic: Star/Planet Creation
Replies: 2
Views: 3021

Re: Star/Planet Creation

Here's an example off the next run of the program. Got the six star system. Rolled like it was in a Firefly universe. (Which maybe is okay?) It rolled as Major, but with multiple stars, wow, 5 garden planets in one 6 star system. (Note: Jumplanes aren't converted to VBAM-Galaxies yet.) Rana is a sex...
by OneMadOgre
Sun Dec 04, 2016 11:06 pm
Forum: VBAM Galaxies
Topic: Star/Planet Creation
Replies: 2
Views: 3021

Star/Planet Creation

I've built a quick little script to rapidly build out star systems according to the ruleset in the Galaxies document. Couple of things I noticed. 1) Not sure how to call a system importance on the first star generated. There are certainly chances that the extra stars built will be much more attracti...
by OneMadOgre
Sun Dec 04, 2016 11:02 pm
Forum: VBAM Galaxies
Topic: Scripts and Computer Play Aids?
Replies: 42
Views: 18975

Re: Scripts and Computer Play Aids?

Updated to conform to the galaxies ruleset for star/planet creation.

https://github.com/OneCleverDude/shatte ... eration.py
by OneMadOgre
Sun Dec 04, 2016 3:56 pm
Forum: VBAM Galaxies
Topic: Space Combat - The Elephant in the Room
Replies: 11
Views: 6528

Re: Space Combat - The Elephant in the Room

I vote swarm.

Giant battles of all ships engaged in a battle sounds epic, but it quickly becomes routine and just becomes like a Starcraft II match. :)
by OneMadOgre
Sun Dec 04, 2016 2:20 pm
Forum: VBAM Galaxies
Topic: Scripts and Computer Play Aids?
Replies: 42
Views: 18975

Re: Scripts and Computer Play Aids?

meh, don't be in a hurry to dig up a notebook. This is just the scripting for now. The end goal is to put the scripts behind a webservice and hook it all up to a website again. Just going to focus on the API calls for a bit before I dive back into the front end. I expect it will be similar to what I...
by OneMadOgre
Sun Dec 04, 2016 4:00 am
Forum: VBAM Galaxies
Topic: Scripts and Computer Play Aids?
Replies: 42
Views: 18975

Re: Scripts and Computer Play Aids?

Alright then! First cut for the day is up on github. You're welcome to play with it. Requires Python 3 to run.

https://github.com/OneCleverDude/shatteredgalaxies
by OneMadOgre
Sun Dec 04, 2016 2:06 am
Forum: VBAM Galaxies
Topic: Scripts and Computer Play Aids?
Replies: 42
Views: 18975

Scripts and Computer Play Aids?

It's been a while since I've had an opportunity to play with some code again. I had started some play aids in C#, but the job I had been in had absolutely sucked out my will to code, and I didn't do much with it in the last three years. So now, I'm at a new place, but it's all open source, so to kee...
by OneMadOgre
Sat Jun 20, 2015 2:28 pm
Forum: Officer's Lounge
Topic: 2nd Edition progress?
Replies: 31
Views: 8715

Re: 2nd Edition progress?

It does feel like it's getting closer. I'm starting to look for weekends I can schedule out to get some coding done on the play-aid
by OneMadOgre
Wed Feb 18, 2015 1:34 am
Forum: Officer's Lounge
Topic: How's it going?
Replies: 2
Views: 2115

How's it going?

Getting close? I'm still waiting to give you my money.
by OneMadOgre
Fri Jan 23, 2015 12:40 pm
Forum: Officer's Lounge
Topic: Computing Jumplane distance.
Replies: 1
Views: 1592

Re: Computing Jumplane distance.

I know you were all on the edge of your seats. :) I found a way to do this in an AI book. Implementation slower now that I burned off all of my vacation last year.
by OneMadOgre
Tue Jan 06, 2015 11:40 pm
Forum: Officer's Lounge
Topic: Computing Jumplane distance.
Replies: 1
Views: 1592

Computing Jumplane distance.

I'll eventually figure this out, but I'm lazy and thought I'd try crowdsourcing it. I have some database tables for the web play aid. Here's what part of the entities look like public class Starsystem { public int starsystemid public string starsystemname } public class Jumplane { public int jumplan...
by OneMadOgre
Tue Jan 06, 2015 3:06 am
Forum: Officer's Lounge
Topic: Planetary Bodies.
Replies: 1
Views: 1504

Planetary Bodies.

Just thought this was cool.

http://phl.upr.edu/projects/habitable-e ... /media/pte

Looking for more ways to visually communicate star system attributes and stumbled onto it.