Search found 242 matches

by Gareth_Perkins
Fri Feb 22, 2008 8:47 am
Forum: Hotlabs
Topic: Research Facilities
Replies: 8
Views: 5574

Hmmmmm, That would allow me to (for example) make X exceptionally high near odd interstellar phenomena (Nebulae, odd star types, etc) which would be quite fitting to the background (and might work better than my initial idea because these systems often have poor Capacity), I wanted to keep the facil...
by Gareth_Perkins
Thu Feb 21, 2008 8:00 pm
Forum: Hotlabs
Topic: Research Facilities
Replies: 8
Views: 5574

That could work... I was trying to create a situation where it was better to have research stations out on the frontier (which makes them more vulnerable to industrial espionage/sabotage - which I was going to restrict to targeting research facilities) which seems more in keeping with a lot of sci-f...
by Gareth_Perkins
Thu Feb 21, 2008 7:12 pm
Forum: Hotlabs
Topic: Research Facilities
Replies: 8
Views: 5574

Research Facilities

Something I've been fiddling about with as an alternative to direct tech investment: Research Facility Construction Cost: 8 Upkeep Cost: 1/2 Defence: 1 Attrition: 3 Notes: Allows the Empire to invest up to (system capacity - system population) in tech investment per turn. Each facility may always in...
by Gareth_Perkins
Thu Feb 21, 2008 7:56 am
Forum: Officer's Lounge
Topic: Doctrines
Replies: 13
Views: 5949

However, given that most ISD ship lists already have inherent doctrines built in by the nature of the specific factions, it might be redundant. This is very true - however, having just designed and tried to balance five factions for a game I can say that it might be easier to remove doctrine from t...
by Gareth_Perkins
Thu Feb 21, 2008 7:52 am
Forum: Officer's Lounge
Topic: Doctrines
Replies: 13
Views: 5949

You could just adjust the availability ratings for games using availibility: So for in-doctrine designs availability goes down one level (uncommon->common, rare->Uncommon, etc) And out of doctrine pulls the availability up by one level (uncommon->rare, common->uncommon) To alter doctrines you must t...
by Gareth_Perkins
Wed Feb 20, 2008 4:33 pm
Forum: Officer's Lounge
Topic: Doctrines
Replies: 13
Views: 5949

That might be a simple enough way of introducing doctrines - simply let the faction introduce designs fitting their doctrine 2-3 years earlier than their normal ISD - and designs contrary to their doctrine 2-3 years later. Then by the time the "second generation" designs contrary to doctri...
by Gareth_Perkins
Fri Feb 15, 2008 7:58 am
Forum: Mess Hall
Topic: Imagine if this actually went through
Replies: 8
Views: 5061

Re: tirade alert

As for the war being right or wrong the political masters as you put it had a debate in this country our senate signed off on 22 reasons to go to war with Iraq (WMD issues was only 1 of these 22 reasons), the House of Representatives and the Senate based the joint resolution authorizing the war in ...
by Gareth_Perkins
Thu Feb 14, 2008 7:57 pm
Forum: Mess Hall
Topic: Imagine if this actually went through
Replies: 8
Views: 5061

Re: tirade alert

*gets on soapbox* You can't have it both ways. If you support the military, you support the war they are fighting and winning and the job they are doing. If you don't, then that's fine too, just don't lie about it. That's what this protest/counter-protest stuff shows me in the links you provided ec...
by Gareth_Perkins
Sun Feb 10, 2008 8:08 am
Forum: Officer's Lounge
Topic: Web Tool to simply combat
Replies: 17
Views: 7266

Another thought on simplifying input, If you entered squadron and ship data in this form: Squadron... Ship... Ship... Ship... Squadron... Ship... Ship... etc, It's slightly less flexible, however by doing so you could eliminate both the squadron and the faction assignment for each ship line (both co...
by Gareth_Perkins
Sat Feb 09, 2008 9:23 am
Forum: Mercenary Air Squadron
Topic: MAS gamebox for live internet play using ZunTzu 1.2
Replies: 24
Views: 18675

Re: MAS gamebox for live internet play using ZunTzu 1.2

There WILL be questions like "where are the plane logs?" and "Where are the pilot logs" and HOW DO I USE THIS THING WITH MY BUDDIES??" and I will answer them all on the forum here, as best I can. Neat, So where are the plane and pilot logs? (You wouldn't want to be disappoi...
by Gareth_Perkins
Wed Jan 30, 2008 8:15 am
Forum: Officer's Lounge
Topic: Web Tool to simply combat
Replies: 17
Views: 7266

Would the following be a valid/usable implementation? To handle the Target (ship, class) Each ship class would have an defender value and attack value (what it is worth to each side, defender to keep, attacker to destroy) Individual ships could over ride this.. To handle Target size/ broad classifi...
by Gareth_Perkins
Tue Jan 29, 2008 2:59 pm
Forum: Officer's Lounge
Topic: Web Tool to simply combat
Replies: 17
Views: 7266

Off the top of my head: Target a specific ship Target a specific class of ships (broadsword class destroyers, etc) Target a specific size-class (frigates, destroyers, carriers, etc) Target a broad class of ships (escorts, cruisers, battleships, carriers, etc) Fighter Defence Target a specific squadr...
by Gareth_Perkins
Mon Jan 21, 2008 11:38 am
Forum: Officer's Lounge
Topic: Very Simple Combat
Replies: 23
Views: 12263

Cool,

What is the range of values for 'value' (0-10?),

If a player has specified that he wants to target carriers how much should I add to the carriers value to reflect this?
by Gareth_Perkins
Fri Jan 18, 2008 1:55 pm
Forum: Officer's Lounge
Topic: Very Simple Combat
Replies: 23
Views: 12263

Could you assign officers as another separate entity (especially since flights will also be affected by officers)? OFFICER <NAME>,<ASSIGNED_UNIT>,<AS>,<SQDN_AS>,<AF>,<SQDN_AF>,etc Again, this would allow for the GM keeping a 'game library' of officers and classes to paste into the program, Catch is ...
by Gareth_Perkins
Fri Jan 18, 2008 1:16 pm
Forum: Officer's Lounge
Topic: Very Simple Combat
Replies: 23
Views: 12263

It would be cool if you could define ship class rather than having to build each ship from the ground up (like you have with the fighters), So, by way of example: CLASS,Mauler,CA,6,6,2 SHIP,Kitties,Sqdn1,Mauler,CA2,8,NO,0 SHIP,Kitties,Sqdn1,Mauler,CA3,8,NO,0 SHIP,Kitties,Sqdn1,Mauler,CA4,8,NO,0 Gene...