Search found 134 matches

by nimrodd
Sun Mar 25, 2012 3:55 am
Forum: Second Edition Development Archive
Topic: VBAM 2E Playtest Files (Was: Any Updates?)
Replies: 174
Views: 63816

VBAM2E Colonies

5.1.1 New Colonies New colonies are established during the Colony Phase of the turn in which they are purchased. They start with 0 Census, 1 Morale, and a colony tech level equal to the current tech level of the empire that paid for the colony mission. Unless things with Tech have changed, I would ...
by nimrodd
Thu Dec 08, 2011 1:15 am
Forum: Second Edition Development Archive
Topic: VBAM 2E Playtest Files (Was: Any Updates?)
Replies: 174
Views: 63816

Re: VBAM 2E Playtest Files (Was: Any Updates?)

My thoughts on Infrastructure. You have 2 different types: 1) Infrastructure multiplied by System Resource (Productivity & Agriculture) - which provide that amount of units. 2) Infrastructure multiplied by Census (Shipyard, Tech & Intel) - Which limit how much you can purchase. Of number 2, ...
by nimrodd
Thu Dec 08, 2011 12:40 am
Forum: Second Edition Development Archive
Topic: December 2011 Forum Playtest
Replies: 42
Views: 13682

Re: December 2011 Forum Playtest

You might be right. Atmospheric could be restricted solely to starships and flights, and then create a separate ability to encompass the benefits conferred to ground units. The ability would let ground units fight as flights in space combat, being based from Carrier or Assault. As for the name of t...
by nimrodd
Tue Dec 06, 2011 10:01 pm
Forum: Second Edition Development Archive
Topic: VBAM 2E Playtest Files (Was: Any Updates?)
Replies: 174
Views: 63816

Re: VBAM 2E Playtest Files (Was: Any Updates?)

Well, one thing that jumps to mind is that they don't have to be handled the same way. Really Tech is more like Prod, it is the output of many processes that are abstracted into a game resource, which are then used to produce something else. So it should be handled like the basic resource productio...
by nimrodd
Tue Dec 06, 2011 7:29 pm
Forum: Mess Hall
Topic: Darrell K. Sweet
Replies: 4
Views: 4737

Re: Darrell K. Sweet

From looking over at his website, I see that Darrell actually lived up in Cody, Wyoming. That would help to explain the presence and inspiration for the western art in his online portfolio. Cody is home to quite a few artists and art galleries, and being that close to Yellowstone you have quite a b...
by nimrodd
Tue Dec 06, 2011 4:40 pm
Forum: Second Edition Development Archive
Topic: VBAM 2E Playtest Files (Was: Any Updates?)
Replies: 174
Views: 63816

Re: VBAM 2E Playtest Files (Was: Any Updates?)

The quotes here are from the "December 2011 Forum Playtest" forum, but I felt that my arguments about them really belong over here under the general playtest forum. Our starting homeworlds are setup like this: Cap: 10, Raw: 5, Bio: 5, Census: 8, Prod: 4, Agr: 4, Shipyard: 4, Tech: 3, Intel...
by nimrodd
Tue Dec 06, 2011 7:24 am
Forum: Mess Hall
Topic: Darrell K. Sweet
Replies: 4
Views: 4737

Darrell K. Sweet

I got some sad news tonight, that artist Darrell K. Sweet had passed away today. Back in the 80's when I started reading SF and Fantasy, one of the two artists that would draw me in to look at a book was Darrell K. Sweet. It was his attention to detail, the colors he used on the cover (even if some ...
by nimrodd
Tue Dec 06, 2011 6:38 am
Forum: Second Edition Development Archive
Topic: December 2011 Forum Playtest
Replies: 42
Views: 13682

Re: December 2011 Forum Playtest

I did like the ability to purchase an initial colony in 1E colony fleets. Depending on how this playtest plays out, the rules may shift back to having colonies be purchased with economic points instead of population points. I've gone back and forth between the two options over the last few months, ...
by nimrodd
Tue Dec 06, 2011 5:01 am
Forum: Second Edition Development Archive
Topic: VBAM 2E Playtest Files (Was: Any Updates?)
Replies: 174
Views: 63816

Re: VBAM 2E Playtest Files (Was: Any Updates?)

Carriers in particular were susceptible because of this, owing to the fact that flights are still pretty fragile (they don't benefit from formation bonuses) and are easily destroyed, so you need to be able to carry enough of them to make up for combat losses. On page 85, under Point Defense Phase: ...
by nimrodd
Mon Dec 05, 2011 9:03 pm
Forum: Second Edition Development Archive
Topic: December 2011 Forum Playtest
Replies: 42
Views: 13682

Re: December 2011 Forum Playtest

Looking at my Excel.PDF you sent me, the Piracy % does not match up to the book. It looks like you are using a 2% per census (same as Morale), instead of the 5% per the playtest files on page 49.

Is this the correct value, or is your Excel sheet wrong?
by nimrodd
Mon Dec 05, 2011 7:07 pm
Forum: Second Edition Development Archive
Topic: VBAM 2E Playtest Files (Was: Any Updates?)
Replies: 174
Views: 63816

Re: VBAM 2E Playtest Files (Was: Any Updates?)

I was just looking for the Assault ability to see what it does, but it is not listed in the Special Abilities section any more, although it is still referenced in the CSCR section, as well as being on your spreadsheet at a cost of 1 mass unit. I was looking to see what it does as far as starship go,...
by nimrodd
Mon Dec 05, 2011 6:33 pm
Forum: Second Edition Development Archive
Topic: VBAM 2E Playtest Files (Was: Any Updates?)
Replies: 174
Views: 63816

Re: VBAM 2E Playtest Files (Was: Any Updates?)

Again on page 10, it looks like you left the old calculation in Population Point. An empire automatically earns a number of population points each turn equal to 10% of its unused agriculture capacity (round up). These points are generated and placed into the power’s population pool during the Agricu...
by nimrodd
Mon Dec 05, 2011 6:16 pm
Forum: Second Edition Development Archive
Topic: December 2011 Forum Playtest
Replies: 42
Views: 13682

Re: December 2011 Forum Playtest

Okay, since I have my turn orders, I am just wanting to make sure I have this right. The Max Infrastructure we can have is equal to the systems Carrying Capacity + Census, so for this game we start with a max of 18 Infrastructure on our homeworlds. That Infrastructure is already maxed out with Produ...
by nimrodd
Mon Dec 05, 2011 2:01 am
Forum: Second Edition Development Archive
Topic: VBAM 2E Playtest Files (Was: Any Updates?)
Replies: 174
Views: 63816

Re: VBAM 2E Playtest Files (Was: Any Updates?)

It looks like the maximum Intel Points you can purchase in one turn is equal to your total Tech Infrastructure, per page 10. Is this correct?

This is the only infrastructure that is not multiplied by anything else, correct?
by nimrodd
Mon Dec 05, 2011 1:58 am
Forum: Second Edition Development Archive
Topic: VBAM 2E Playtest Files (Was: Any Updates?)
Replies: 174
Views: 63816

Re: VBAM 2E Playtest Files (Was: Any Updates?)

Intel Missions: On page 41, in the second column, the 4th full paragraph, it states: To determine a mission's chance of success, take the number of intel points assigned to the mission and divide it by 10 times the total of the mission's difficulty level (round fractions down). This difficulty leve...